SSTidalRooms_MapScripts:: .byte 0 SSTidalRooms_EventScript_SnatchGiver:: lock faceplayer goto_if_set FLAG_RECEIVED_TM_SNATCH, SSTidalRooms_EventScript_ExplainSnatch msgbox SSTidalRooms_Text_NotSuspiciousTakeThis, MSGBOX_DEFAULT giveitem ITEM_TM_SNATCH goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM_SNATCH msgbox SSTidalRooms_Text_ExplainSnatch, MSGBOX_DEFAULT release end SSTidalRooms_EventScript_ExplainSnatch:: msgbox SSTidalRooms_Text_ExplainSnatch, MSGBOX_DEFAULT release end SSTidalRooms_EventScript_Bed:: lockall msgbox SSTidalRooms_Text_TakeRestOnBed, MSGBOX_DEFAULT closemessage call Common_EventScript_OutOfCenterPartyHeal call SSTidalRooms_EventScript_ProgessCruiseAfterBed releaseall end SSTidalRooms_EventScript_Colton:: trainerbattle_single TRAINER_COLTON, SSTidalRooms_Text_ColtonIntro, SSTidalRooms_Text_ColtonDefeat msgbox SSTidalRooms_Text_ColtonPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Micah:: trainerbattle_single TRAINER_MICAH, SSTidalRooms_Text_MicahIntro, SSTidalRooms_Text_MicahDefeat msgbox SSTidalRooms_Text_MicahPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Thomas:: trainerbattle_single TRAINER_THOMAS, SSTidalRooms_Text_ThomasIntro, SSTidalRooms_Text_ThomasDefeat msgbox SSTidalRooms_Text_ThomasPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Jed:: trainerbattle_double TRAINER_LEA_AND_JED, SSTidalRooms_Text_JedIntro, SSTidalRooms_Text_JedDefeat, SSTidalRooms_Text_JedNotEnoughMons msgbox SSTidalRooms_Text_JedPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Lea:: trainerbattle_double TRAINER_LEA_AND_JED, SSTidalRooms_Text_LeaIntro, SSTidalRooms_Text_LeaDefeat, SSTidalRooms_Text_LeaNotEnoughMons msgbox SSTidalRooms_Text_LeaPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Garret:: trainerbattle_single TRAINER_GARRET, SSTidalRooms_Text_GarretIntro, SSTidalRooms_Text_GarretDefeat msgbox SSTidalRooms_Text_GarretPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Naomi:: trainerbattle_single TRAINER_NAOMI, SSTidalRooms_Text_NaomiIntro, SSTidalRooms_Text_NaomiDefeat msgbox SSTidalRooms_Text_NaomiPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_Text_TakeRestOnBed: .string "有一张床……\n休息一下吧。$" SSTidalRooms_Text_ColtonIntro: .string "我经常坐船去水静市。\p那是因为我喜欢参加\n那里的华丽大赛。$" SSTidalRooms_Text_ColtonDefeat: .string "真是一场痛快的对战!$" SSTidalRooms_Text_ColtonPostBattle: .string "只要想想在下次的华丽大赛中能看见\n什么样的宝可梦,我就会兴奋起来。\l真是无比期待啊!$" SSTidalRooms_Text_MicahIntro: .string "你的朋友很强吗?$" SSTidalRooms_Text_MicahDefeat: .string "你的朋友确实很强。$" SSTidalRooms_Text_MicahPostBattle: .string "朋友不一定非要是人类,\n对我来说,宝可梦是我的挚友!$" SSTidalRooms_Text_ThomasIntro: .string "孩子……\n你敲门了吗?$" SSTidalRooms_Text_ThomasDefeat: .string "即使输了也不可\n焦躁惊慌。$" SSTidalRooms_Text_ThomasPostBattle: .string "在任何情况下都能泰然自若\n是绅士的行为准则。$" SSTidalRooms_Text_JedIntro: .string "阿新:说起来真有些不好意思……\n我们会展示给你爱情的力量!$" SSTidalRooms_Text_JedDefeat: .string "阿新:唉……$" SSTidalRooms_Text_JedPostBattle: .string "阿新:我们爱情的力量\n头一回没能取胜!\l你肯定是一名很强的训练家!$" SSTidalRooms_Text_JedNotEnoughMons: .string "阿新:你只有1只宝可梦?\n这是不是也太孤单了?$" SSTidalRooms_Text_LeaIntro: .string "佳穗:说起来真有些傻……\n我们会展示给你爱情的力量!$" SSTidalRooms_Text_LeaDefeat: .string "佳穗:哦,完了!$" SSTidalRooms_Text_LeaPostBattle: .string "佳穗:真是难以置信!\n我们爱情的力量输了……\l你肯定是一名很强的训练家!$" SSTidalRooms_Text_LeaNotEnoughMons: .string "佳穗:我也想对战……\n但你连2只宝可梦都没有……$" SSTidalRooms_Text_GarretIntro: .string "啊,你来的正好。\p我无聊死了,\n一块玩玩吧。$" SSTidalRooms_Text_GarretDefeat: .string "……玩够了。$" SSTidalRooms_Text_GarretPostBattle: .string "或许我应该叫爸爸\n给我弄艘快艇。\l属于我和宝可梦的快艇!$" SSTidalRooms_Text_NaomiIntro: .string "哦,你真是个可爱的训练家。\n想来杯茶吗?\l还是想来一场对战?$" SSTidalRooms_Text_NaomiDefeat: .string "我明白了,\n你是活跃型的。$" SSTidalRooms_Text_NaomiPostBattle: .string "坐着豪华客轮周游世界\n确实很吸引人……\p但必须承认,坐着渡轮\n周游丰缘也别有一番风味。$" SSTidalRooms_Text_NotSuspiciousTakeThis: .string "嗯……你好!\n我……我不是什么可疑的人!\l嗯……这个给你!免费的!\p这……真的,这不是我\n抢夺来的!我绝不会干这种事!\l这不是赃物!你放心用吧!$" SSTidalRooms_Text_ExplainSnatch: .string "化为己用可以把对手或我方\n即将使用的某些招式\l抢夺过来化为己用。$"