SlateportCity_Harbor_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition .byte 0 SlateportCity_Harbor_OnTransition: setescapewarp MAP_SLATEPORT_CITY, 28, 13 setvar VAR_TEMP_1, 0 call_if_eq VAR_SLATEPORT_HARBOR_STATE, 1, SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene call_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_ShowSSTidal end SlateportCity_Harbor_EventScript_ShowSSTidal:: clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL return SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene:: savebgm MUS_ENCOUNTER_AQUA setobjectxyperm LOCALID_SLATEPORT_HARBOR_CAPT_STERN, 12, 13 setobjectmovementtype LOCALID_SLATEPORT_HARBOR_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS return SlateportCity_Harbor_EventScript_AquaEscapeTrigger0:: lockall setvar VAR_0x8008, 0 goto SlateportCity_Harbor_EventScript_AquaEscapeScene end SlateportCity_Harbor_EventScript_AquaEscapeTrigger1:: lockall setvar VAR_0x8008, 1 goto SlateportCity_Harbor_EventScript_AquaEscapeScene end SlateportCity_Harbor_EventScript_AquaEscapeTrigger2:: lockall setvar VAR_0x8008, 2 goto SlateportCity_Harbor_EventScript_AquaEscapeScene end SlateportCity_Harbor_EventScript_AquaEscapeTrigger3:: lockall setvar VAR_0x8008, 3 applymovement LOCALID_PLAYER, SlateportCity_Harbor_Movement_PlayerWalkUp waitmovement 0 goto SlateportCity_Harbor_EventScript_AquaEscapeScene end SlateportCity_Harbor_EventScript_AquaEscapeScene:: applymovement LOCALID_SLATEPORT_HARBOR_ARCHIE, Common_Movement_WalkInPlaceFasterDown waitmovement 0 applymovement LOCALID_SLATEPORT_HARBOR_GRUNT, Common_Movement_WalkInPlaceFasterDown applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove, MSGBOX_DEFAULT closemessage applymovement LOCALID_SLATEPORT_HARBOR_GRUNT, SlateportCity_Harbor_Movement_AquaBoardSub applymovement LOCALID_SLATEPORT_HARBOR_ARCHIE, SlateportCity_Harbor_Movement_AquaBoardSub applymovement LOCALID_SLATEPORT_HARBOR_SUBMARINE, SlateportCity_Harbor_Movement_SubmarineExit waitmovement 0 removeobject LOCALID_SLATEPORT_HARBOR_GRUNT removeobject LOCALID_SLATEPORT_HARBOR_ARCHIE removeobject LOCALID_SLATEPORT_HARBOR_SUBMARINE setvar VAR_SLATEPORT_HARBOR_STATE, 2 setflag FLAG_MET_TEAM_AQUA_HARBOR setflag FLAG_HIDE_LILYCOVE_MOTEL_SCOTT call_if_eq VAR_0x8008, 0, SlateportCity_Harbor_EventScript_SternApproachPlayer0 call_if_eq VAR_0x8008, 1, SlateportCity_Harbor_EventScript_SternApproachPlayer1 call_if_eq VAR_0x8008, 2, SlateportCity_Harbor_EventScript_SternApproachPlayer call_if_eq VAR_0x8008, 3, SlateportCity_Harbor_EventScript_SternApproachPlayer msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT closemessage setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE copyobjectxytoperm LOCALID_SLATEPORT_HARBOR_CAPT_STERN setobjectmovementtype LOCALID_SLATEPORT_HARBOR_CAPT_STERN, MOVEMENT_TYPE_FACE_RIGHT releaseall end SlateportCity_Harbor_EventScript_SternApproachPlayer0:: applymovement LOCALID_SLATEPORT_HARBOR_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0 waitmovement 0 applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return SlateportCity_Harbor_EventScript_SternApproachPlayer1:: applymovement LOCALID_SLATEPORT_HARBOR_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1 waitmovement 0 applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return SlateportCity_Harbor_EventScript_SternApproachPlayer:: applymovement LOCALID_SLATEPORT_HARBOR_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer waitmovement 0 applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return SlateportCity_Harbor_Movement_AquaBoardSub: delay_16 delay_16 jump_up set_invisible step_end @ Unused, Archie instead shares above identical movement script with Grunt SlateportCity_Harbor_Movement_ArchieBoardSub: delay_16 delay_16 jump_up set_invisible step_end SlateportCity_Harbor_Movement_SubmarineExit: delay_16 delay_16 delay_16 delay_16 walk_right walk_right walk_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right step_end SlateportCity_Harbor_Movement_SternApproachPlayer0: walk_left walk_left walk_left walk_left walk_up step_end SlateportCity_Harbor_Movement_SternApproachPlayer1: walk_left walk_left walk_up walk_left step_end SlateportCity_Harbor_Movement_SternApproachPlayer: walk_left walk_left walk_left step_end SlateportCity_Harbor_Movement_PlayerWalkUp: walk_up step_end SlateportCity_Harbor_EventScript_FerryAttendant:: lock faceplayer goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_AskForTicket msgbox SlateportCity_Harbor_Text_FerryServiceUnavailable, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_AskForTicket:: msgbox SlateportCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT message SlateportCity_Harbor_Text_FlashedTicketWhereTo waitmessage goto SlateportCity_Harbor_EventScript_ChooseDestination end SlateportCity_Harbor_EventScript_ChooseDestination:: goto_if_set FLAG_MET_SCOTT_ON_SS_TIDAL, SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier multichoicedefault 18, 8, MULTI_SSTIDAL_SLATEPORT_NO_BF, 2, FALSE switch VAR_RESULT case 0, SlateportCity_Harbor_EventScript_Lilycove case 1, SlateportCity_Harbor_EventScript_CancelDestinationSelect case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect end SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier:: multichoicedefault 17, 6, MULTI_SSTIDAL_SLATEPORT_WITH_BF, 2, FALSE switch VAR_RESULT case 0, SlateportCity_Harbor_EventScript_Lilycove case 1, SlateportCity_Harbor_EventScript_BattleFrontier case 2, SlateportCity_Harbor_EventScript_CancelDestinationSelect case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect end @ Unused. Should be impossible for player to reach Ferry without having received SS Tidal ticket SlateportCity_Harbor_EventScript_NoTicket:: msgbox SlateportCity_Harbor_Text_YouMustHaveTicket, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_Lilycove:: msgbox SlateportCity_Harbor_Text_LilycoveItIs, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT call SlateportCity_Harbor_EventScript_BoardFerry warp MAP_SS_TIDAL_CORRIDOR, 1, 10 waitstate release end SlateportCity_Harbor_EventScript_BattleFrontier:: msgbox SlateportCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination call SlateportCity_Harbor_EventScript_BoardFerry warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67 waitstate release end SlateportCity_Harbor_EventScript_ChooseNewDestination:: message SlateportCity_Harbor_Text_WhereWouldYouLikeToGo waitmessage goto SlateportCity_Harbor_EventScript_ChooseDestination end SlateportCity_Harbor_EventScript_BoardFerry:: msgbox SlateportCity_Harbor_Text_PleaseBoardFerry, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 30 hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR call_if_eq VAR_FACING, DIR_NORTH, SlateportCity_Harbor_EventScript_BoardFerryNorth call_if_eq VAR_FACING, DIR_EAST, SlateportCity_Harbor_EventScript_BoardFerryEast delay 30 hideplayer setvar VAR_0x8004, LOCALID_SLATEPORT_HARBOR_SS_TIDAL call Common_EventScript_FerryDepart return SlateportCity_Harbor_EventScript_CancelDestinationSelect:: msgbox SlateportCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_BoardFerryEast:: applymovement LOCALID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryEast waitmovement 0 return SlateportCity_Harbor_EventScript_BoardFerryNorth:: applymovement LOCALID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryNorth waitmovement 0 return SlateportCity_Harbor_Movement_BoardFerryEast: walk_right walk_in_place_faster_up step_end SlateportCity_Harbor_Movement_BoardFerryNorth: walk_up step_end SlateportCity_Harbor_EventScript_Sailor:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather setvar VAR_0x8004, 0 call_if_set FLAG_DEFEATED_KYOGRE, SlateportCity_Harbor_EventScript_CountDefeatedLegendary call_if_set FLAG_DEFEATED_GROUDON, SlateportCity_Harbor_EventScript_CountDefeatedLegendary goto_if_eq VAR_0x8004, 2, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather @ Defeated both msgbox SlateportCity_Harbor_Text_AbnormalWeather, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather:: msgbox SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_CountDefeatedLegendary:: addvar VAR_0x8004, 1 return SlateportCity_Harbor_EventScript_FatMan:: msgbox SlateportCity_Harbor_Text_SubTooSmallForMe, MSGBOX_NPC end SlateportCity_Harbor_EventScript_CaptStern:: lock faceplayer goto_if_set FLAG_BADGE07_GET, SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment goto_if_set FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE, SlateportCity_Harbor_EventScript_NeedDive goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive goto_if_eq VAR_SLATEPORT_HARBOR_STATE, 2, SlateportCity_Harbor_EventScript_WhyStealSubmarine msgbox SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_Harbor_EventScript_WhyStealSubmarine:: msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive:: setflag FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE msgbox SlateportCity_Harbor_Text_TeamAquaLeftNeedDive, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_NeedDive:: msgbox SlateportCity_Harbor_Text_NeedDiveToCatchSub, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment:: goto_if_eq VAR_TEMP_1, 1, SlateportCity_Harbor_EventScript_TradedScanner checkitem ITEM_SCANNER goto_if_eq VAR_RESULT, TRUE, SlateportCity_Harbor_EventScript_AskToTradeScanner goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_FerryFinished msgbox SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_FerryFinished:: msgbox SlateportCity_Harbor_Text_FinishedMakingFerry, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_AskToTradeScanner:: message SlateportCity_Harbor_Text_WouldYouTradeScanner waitmessage goto SlateportCity_Harbor_EventScript_ChooseScannerTrade end SlateportCity_Harbor_EventScript_ChooseScannerTrade:: multichoice 0, 0, MULTI_STERN_DEEPSEA, FALSE switch VAR_RESULT case 0, SlateportCity_Harbor_EventScript_DeepSeaTooth case 1, SlateportCity_Harbor_EventScript_DeepSeaScale case 2, SlateportCity_Harbor_EventScript_DeclineTrade case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_DeclineTrade end SlateportCity_Harbor_EventScript_DeepSeaTooth:: msgbox SlateportCity_Harbor_Text_TradeForDeepSeaTooth, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade giveitem ITEM_DEEP_SEA_TOOTH goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull removeitem ITEM_SCANNER msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT setflag FLAG_EXCHANGED_SCANNER goto SlateportCity_Harbor_EventScript_TradedScanner end SlateportCity_Harbor_EventScript_DeepSeaScale:: msgbox SlateportCity_Harbor_Text_TradeForDeepSeaScale, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade giveitem ITEM_DEEP_SEA_SCALE goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull removeitem ITEM_SCANNER msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT setflag FLAG_EXCHANGED_SCANNER goto SlateportCity_Harbor_EventScript_TradedScanner end SlateportCity_Harbor_EventScript_DeclineTrade:: msgbox SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow, MSGBOX_DEFAULT release end SlateportCity_Harbor_EventScript_ChooseDifferentTrade:: message SlateportCity_Harbor_Text_WhichOneDoYouWant waitmessage goto SlateportCity_Harbor_EventScript_ChooseScannerTrade end SlateportCity_Harbor_EventScript_TradedScanner:: setvar VAR_TEMP_1, 1 msgbox SlateportCity_Harbor_Text_ThisWillHelpResearch, MSGBOX_DEFAULT release end SlateportCity_Harbor_Text_FerryServiceUnavailable: .string "您说什么?\n想要乘船吗?\p对不起,目前渡轮\n还未通航……$" SlateportCity_Harbor_Text_MayISeeYourTicket: .string "您好,是来乘渡轮吗?\n可以出示您的船票吗?$" SlateportCity_Harbor_Text_YouMustHaveTicket: .string "{PLAYER}没有船票……\p非常抱歉。\p必须要持有船票\n才能登船。$" SlateportCity_Harbor_Text_FlashedTicketWhereTo: .string "{PLAYER}出示了船票。\p好的,没问题了!\p您想去哪里?$" SlateportCity_Harbor_Text_SailAnotherTime: .string "欢迎下次再来!$" SlateportCity_Harbor_Text_LilycoveItIs: .string "那就前往水静市吧!$" SlateportCity_Harbor_Text_BattleFrontierItIs: .string "那就前往对战开拓区吧!$" SlateportCity_Harbor_Text_PleaseBoardFerry: .string "请登船等候出发。$" SlateportCity_Harbor_Text_WhereWouldYouLikeToGo: .string "那么您想去哪里?$" SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday: .string "去海底旅行……\n不知道会是什么样?\p希望哪天我也\n能到海底去。$" SlateportCity_Harbor_Text_AbnormalWeather: .string "要让船安全航行,\n我们就得事先了解天气变化!\p说到天气,我从天气研究所的\n一个人哪儿听说,\p他们接到了来自很多地方的\n关于天气反常的报告!\p你该去天气研究所\n了解一下情况!$" SlateportCity_Harbor_Text_SubTooSmallForMe: .string "我也想跟着楠木馆长\n去海底勘探,\p但潜水艇对我来说太小了。\p如果我挤进去,\n船长就没地方了……$" SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum: .string "楠木馆长:那些恶棍……\p他们和上次在博物馆抢得文的物品\n的人是一伙儿的。$" SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove: .string "水梧桐:哦?\n又是你……\p坚持不懈地一路追到这里来,\n真是辛苦你了。\p但现在……\n谁也无法阻止我们!谁也不能!\p还是说你有胆量追着我们\n回水静市的基地吗?\p呵哈哈哈哈……$" SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine: .string "楠木馆长:为什么……\p为什么海洋队要抢我的\n海渊1号?\p他们不会是要去寻找\n那只沉睡在海底的宝可梦吧……\p但就算我追上去,\n也对付不了他们……$" SlateportCity_Harbor_Text_TeamAquaLeftNeedDive: .string "楠木馆长:啊,{PLAYER}{KUN}……\p所以……\n海洋队还是先一步逃跑了……\p不,别自责,\n这不是你的错。\p要追上一艘潜艇……\n对普通人来说几乎不可能。\p你或许需要一只\n会潜水的宝可梦……\p也许你去绿岭市的话……\p那儿住着很多潜水员,\n也许有人能教会你……$" SlateportCity_Harbor_Text_NeedDiveToCatchSub: .string "楠木馆长:要追上一艘潜艇……\n对普通人来说几乎不可能。\p你或许需要一只\n会潜水的宝可梦……\p也许你去\n绿岭市的话……\p那儿住着很多潜水员,\n也许有人能教会你……$" SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry: .string "楠木馆长:啊,没错,\n哈奇老人到我们船厂来了。\p这样渡轮很快\n就会完工了!$" SlateportCity_Harbor_Text_FinishedMakingFerry: .string "楠木馆长:{PLAYER}{KUN}!\p我们终于造好\n破浪号渡轮了!\p多亏了你朋友哈奇老人的帮忙,\n我们才能这么快完工。\p来坐船体验下\n短途航行吧!$" SlateportCity_Harbor_Text_WouldYouTradeScanner: .string "楠木馆长:嗯?\n{PLAYER}{KUN},你拿的是……\p那是探测器!这会在我们的勘探中\n派上大用场的。\p{PLAYER}{KUN},你愿意用你的\n探测器换点东西吗?\p比如,嗯,深海之牙\n或者深海鳞片?$" SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow: .string "楠木馆长:真的吗?\n那对你而言没什么用处,{PLAYER}{KUN}……\p唉,那好吧,如果你改变主意了,\n再来告诉我。$" SlateportCity_Harbor_Text_TradeForDeepSeaTooth: .string "楠木馆长:那么,\n你要用它跟我换深海之牙?$" SlateportCity_Harbor_Text_TradeForDeepSeaScale: .string "楠木馆长:那么,\n你要用它跟我换深海鳞片?$" SlateportCity_Harbor_Text_WhichOneDoYouWant: .string "楠木馆长:你想要哪个?$" SlateportCity_Harbor_Text_HandedScannerToStern: .string "{PLAYER}把探测器\n交给了楠木馆长。$" SlateportCity_Harbor_Text_ThisWillHelpResearch: .string "楠木馆长:谢谢,{PLAYER}{KUN}!\n这对研究会有很大帮助的!$"