SootopolisCity_Gym_1F_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_Gym_1F_OnFrame map_script MAP_SCRIPT_ON_RESUME, SootopolisCity_Gym_1F_OnResume map_script MAP_SCRIPT_ON_LOAD, SootopolisCity_Gym_1F_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_Gym_1F_OnTransition .byte 0 SootopolisCity_Gym_1F_OnTransition: setvar VAR_ICE_STEP_COUNT, 1 end SootopolisCity_Gym_1F_OnResume: setstepcallback STEP_CB_SOOTOPOLIS_ICE end SootopolisCity_Gym_1F_OnLoad: call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles special SetSootopolisGymCrackedIceMetatiles end SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles:: goto_if_lt VAR_ICE_STEP_COUNT, 8, SootopolisCity_Gym_1F_EventScript_StopCheckingStairs @ All stairs ice goto_if_lt VAR_ICE_STEP_COUNT, 28, SootopolisCity_Gym_1F_EventScript_OpenFirstStairs goto_if_lt VAR_ICE_STEP_COUNT, 67, SootopolisCity_Gym_1F_EventScript_OpenFirstAndSecondStairs setmetatile 8, 4, METATILE_SootopolisGym_Stairs, FALSE setmetatile 8, 5, METATILE_SootopolisGym_Stairs, FALSE SootopolisCity_Gym_1F_EventScript_OpenFirstAndSecondStairs:: setmetatile 8, 10, METATILE_SootopolisGym_Stairs, FALSE setmetatile 8, 11, METATILE_SootopolisGym_Stairs, FALSE SootopolisCity_Gym_1F_EventScript_OpenFirstStairs:: setmetatile 8, 15, METATILE_SootopolisGym_Stairs, FALSE setmetatile 8, 16, METATILE_SootopolisGym_Stairs, FALSE SootopolisCity_Gym_1F_EventScript_StopCheckingStairs:: return SootopolisCity_Gym_1F_OnFrame: map_script_2 VAR_ICE_STEP_COUNT, 8, SootopolisCity_Gym_1F_EventScript_UnlockFirstStairs map_script_2 VAR_ICE_STEP_COUNT, 28, SootopolisCity_Gym_1F_EventScript_UnlockSecondStairs map_script_2 VAR_ICE_STEP_COUNT, 67, SootopolisCity_Gym_1F_EventScript_UnlockThirdStairs map_script_2 VAR_ICE_STEP_COUNT, 0, SootopolisCity_Gym_1F_EventScript_FallThroughIce .2byte 0 SootopolisCity_Gym_1F_EventScript_UnlockFirstStairs:: addvar VAR_ICE_STEP_COUNT, 1 delay 40 playse SE_ICE_STAIRS call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles special DrawWholeMapView end SootopolisCity_Gym_1F_EventScript_UnlockSecondStairs:: addvar VAR_ICE_STEP_COUNT, 1 delay 40 playse SE_ICE_STAIRS call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles special DrawWholeMapView end SootopolisCity_Gym_1F_EventScript_UnlockThirdStairs:: addvar VAR_ICE_STEP_COUNT, 1 delay 40 playse SE_ICE_STAIRS call SootopolisCity_Gym_1F_EventScript_CheckSetStairMetatiles special DrawWholeMapView end SootopolisCity_Gym_1F_EventScript_FallThroughIce:: lockall delay 20 applymovement LOCALID_PLAYER, SootopolisCity_Gym_1F_Movement_FallThroughIce waitmovement 0 playse SE_FALL delay 60 warphole MAP_SOOTOPOLIS_CITY_GYM_B1F waitstate end SootopolisCity_Gym_1F_Movement_FallThroughIce: set_invisible step_end SootopolisCity_Gym_1F_EventScript_Juan:: trainerbattle_single TRAINER_JUAN_1, SootopolisCity_Gym_1F_Text_JuanIntro, SootopolisCity_Gym_1F_Text_JuanDefeat, SootopolisCity_Gym_1F_EventScript_JuanDefeated, NO_MUSIC specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, SootopolisCity_Gym_1F_EventScript_JuanRematch goto_if_unset FLAG_RECEIVED_TM_WATER_PULSE, SootopolisCity_Gym_1F_EventScript_GiveWaterPulse2 goto_if_unset FLAG_BADGE06_GET, SootopolisCity_Gym_1F_EventScript_GoGetFortreeBadge msgbox SootopolisCity_Gym_1F_Text_JuanPostBattle, MSGBOX_DEFAULT release end SootopolisCity_Gym_1F_EventScript_JuanDefeated:: message SootopolisCity_Gym_1F_Text_ReceivedRainBadge waitmessage call Common_EventScript_PlayGymBadgeFanfare msgbox SootopolisCity_Gym_1F_Text_ExplainRainBadgeTakeThis, MSGBOX_DEFAULT setflag FLAG_DEFEATED_SOOTOPOLIS_GYM setflag FLAG_BADGE08_GET setflag FLAG_HIDE_SOOTOPOLIS_CITY_RESIDENTS setflag FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN setflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE setvar VAR_SOOTOPOLIS_CITY_STATE, 6 clearflag FLAG_HIDE_SOOTOPOLIS_CITY_MAN_1 setvar VAR_0x8008, 8 call Common_EventScript_SetGymTrainers call SootopolisCity_Gym_1F_EventScript_GiveWaterPulse closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox SootopolisCity_Gym_1F_Text_RegisteredJuan, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_JUAN_MATCH_CALL release end SootopolisCity_Gym_1F_EventScript_GiveWaterPulse:: giveitem ITEM_TM_WATER_PULSE goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull msgbox SootopolisCity_Gym_1F_Text_ExplainWaterPulse, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM_WATER_PULSE return SootopolisCity_Gym_1F_EventScript_GiveWaterPulse2:: giveitem ITEM_TM_WATER_PULSE goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull msgbox SootopolisCity_Gym_1F_Text_ExplainWaterPulse, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM_WATER_PULSE release end SootopolisCity_Gym_1F_EventScript_GoGetFortreeBadge:: msgbox SootopolisCity_Gym_1F_Text_GoGetFortreeBadge, MSGBOX_DEFAULT release end SootopolisCity_Gym_1F_EventScript_JuanRematch:: trainerbattle_rematch_double TRAINER_JUAN_1, SootopolisCity_Gym_1F_Text_JuanPreRematch, SootopolisCity_Gym_1F_Text_JuanRematchDefeat, SootopolisCity_Gym_1F_Text_JuanRematchNeedTwoMons msgbox SootopolisCity_Gym_1F_Text_JuanPostRematch, MSGBOX_AUTOCLOSE end SootopolisCity_Gym_1F_EventScript_GymGuide:: lock faceplayer goto_if_set FLAG_DEFEATED_SOOTOPOLIS_GYM, SootopolisCity_Gym_1F_EventScript_GymGuidePostVictory msgbox SootopolisCity_Gym_1F_Text_GymGuideAdvice, MSGBOX_DEFAULT release end SootopolisCity_Gym_1F_EventScript_GymGuidePostVictory:: msgbox SootopolisCity_Gym_1F_Text_GymGuidePostVictory, MSGBOX_DEFAULT release end SootopolisCity_Gym_1F_EventScript_LeftGymStatue:: lockall goto_if_set FLAG_BADGE08_GET, SootopolisCity_Gym_1F_EventScript_GymStatueCertified goto SootopolisCity_Gym_1F_EventScript_GymStatue end SootopolisCity_Gym_1F_EventScript_RightGymStatue:: lockall goto_if_set FLAG_BADGE08_GET, SootopolisCity_Gym_1F_EventScript_GymStatueCertified goto SootopolisCity_Gym_1F_EventScript_GymStatue end SootopolisCity_Gym_1F_EventScript_GymStatueCertified:: msgbox SootopolisCity_Gym_1F_Text_GymStatueCertified, MSGBOX_DEFAULT releaseall end SootopolisCity_Gym_1F_EventScript_GymStatue:: msgbox SootopolisCity_Gym_1F_Text_GymStatue, MSGBOX_DEFAULT releaseall end SootopolisCity_Gym_1F_Text_GymGuideAdvice: .string "嗨,怎么样,向冠军目标\n冲刺的{PLAYER}?\p琉璃市的道馆馆主亚当\n是使用水属性宝可梦的大师,\p但要走到他面前,\n还要先通过冰结成的地面……\p很抱歉,\n我只能给你这一点建议。\p这条路,\n你要凭自己的智慧通过!$" SootopolisCity_Gym_1F_Text_GymGuidePostVictory: .string "哟,被誉为丰缘第一的亚当\n都输给你了!\p好了!\n检查一下你的训练家卡,\p如果你集齐了所有徽章,\n就向宝可梦联盟出发吧!$" SootopolisCity_Gym_1F_Text_JuanIntro: .string "让我来考考你。\n你知道吗?\l啊,我何必如此拐弯抹角呢。\p是我教给了米可利\n关于宝可梦的一切。\p我曾经放弃了道馆馆主的职位,\n将道馆托付给了米可利\p但是现在我又\n不得不回来。\p啊,闲话说得够多了。\n让我们开始比试吧?\p请你见证我们的艺术。\p由我和宝可梦塑造的\n华丽的水之幻影!$" @ NOTE: This defeat text actually causes a buffer overflow. It's about 50 bytes too long for @ the gDisplayedStringBattle buffer that it's put into, and it stomps all over the gBattleTextBuffs @ after, as well as the otherwise unused array after that. One wonders if that's the reason for @ the existence of that unused array of ints. SootopolisCity_Gym_1F_Text_JuanDefeat: .string "啊哈哈哈,好,好极了!\n你是赢家!\p在你身上,我看到了能\n克服一切的技巧的华丽光耀。\p然而,与我甚至米可利相比,\n你还欠缺优雅。\p也许我该借你\n一套衣服?\p…… …… ……\n…… …… ……\p哈哈哈,\n我只是在说笑!\p比起我的衣服,\n我更该给你这个,雨滴徽章。$" SootopolisCity_Gym_1F_Text_ReceivedRainBadge: .string "{PLAYER}从亚当那里\n得到了雨滴徽章。$" SootopolisCity_Gym_1F_Text_ExplainRainBadgeTakeThis: .string "有了雨滴徽章,\n你所有的宝可梦都会完全\l服从你的每个指示。\p你也能使用秘传招式攀瀑\n攀登瀑布了。\p然后,为了不让你\n忘记这场对战,收下这个……$" SootopolisCity_Gym_1F_Text_ExplainWaterPulse: .string "我交给你的这个招式学习器\n里面是水之波动。\p使用它时偶尔会因为超声波\n使目标陷入混乱。\p…… …… ……$" SootopolisCity_Gym_1F_Text_RegisteredJuan: .string "把道馆馆主亚当\n登记到宝可导航里了。$" SootopolisCity_Gym_1F_Text_JuanPostBattle: .string "收集了丰缘地区所有的\n道馆徽章的训练家应该\l朝向最后的目的地前进,\p那就是宝可梦联盟。\p向着丰缘的最东方,\n前往那名为彩悠的岛屿吧。\p那里便是\n宝可梦联盟之所在。$" SootopolisCity_Gym_1F_Text_GoGetFortreeBadge: .string "在丰缘地区仅剩\n最后1枚徽章了。\p如果你想挑战宝可梦联盟,\n你必须先获得茵郁市道馆的徽章。$" SootopolisCity_Gym_1F_Text_GymStatue: .string "琉璃市宝可梦道馆$" SootopolisCity_Gym_1F_Text_GymStatueCertified: .string "琉璃市宝可梦道馆\p亚当认可的训练家:\n{PLAYER}$" SootopolisCity_Gym_1F_Text_JuanPreRematch: .string "亚当:啊,这间道馆终于恢复了\n它往日的风和日丽……\p但我们年轻的台风又再度袭来\n考验我们了!\p好的,我的朋友,\n当然!\p只要你想,\n我随时愿意与你共舞一曲!$" SootopolisCity_Gym_1F_Text_JuanRematchDefeat: .string "啊哈哈哈,你是赢家!\n你又一次打败我了!$" SootopolisCity_Gym_1F_Text_JuanPostRematch: .string "亚当:如果我说要收你做徒弟,\n我想你绝对会拒绝。\p我想要把我的外衣\n作礼物送给你,\p但如果我没想错的话,\n你肯定也会拒绝。\p我的朋友,\n这正是你的高贵的表现啊!$" SootopolisCity_Gym_1F_Text_JuanRematchNeedTwoMons: .string "亚当:啊,这间道馆终于恢复了\n它往日的风和日丽……\p但我们年轻的台风又再度袭来\n考验我们了!\p好的,我的朋友,\n当然!\p只要你想,\n我随时愿意与你共舞一曲!\p啊,不不不,\n你只带了1只宝可梦。\p我希望你能至少\n带2只宝可梦来。$"