SootopolisCity_House6_MapScripts:: .byte 0 SootopolisCity_House6_EventScript_Woman:: lock faceplayer goto_if_set FLAG_RECEIVED_WAILMER_DOLL, SootopolisCity_House6_EventScript_ReceivedWailmerDoll msgbox SootopolisCity_House6_Text_FirstGuestInWhileTakeDoll, MSGBOX_YESNO call_if_eq VAR_RESULT, NO, SootopolisCity_House6_EventScript_DeclineWailmerDoll msgbox SootopolisCity_House6_Text_TakeGoodCareOfIt, MSGBOX_DEFAULT givedecoration DECOR_WAILMER_DOLL goto_if_eq VAR_RESULT, FALSE, SootopolisCity_House6_EventScript_NoRoomForWailmerDoll setflag FLAG_RECEIVED_WAILMER_DOLL release end SootopolisCity_House6_EventScript_DeclineWailmerDoll:: msgbox SootopolisCity_House6_Text_DontWantThisDoll, MSGBOX_DEFAULT release end SootopolisCity_House6_EventScript_ReceivedWailmerDoll:: msgbox SootopolisCity_House6_Text_LovePlushDolls, MSGBOX_DEFAULT release end SootopolisCity_House6_EventScript_NoRoomForWailmerDoll:: bufferdecorationname STR_VAR_2, DECOR_WAILMER_DOLL msgbox gText_NoRoomLeftForAnother, MSGBOX_DEFAULT msgbox SootopolisCity_House6_Text_IllHoldItForYou, MSGBOX_DEFAULT release end SootopolisCity_House6_Text_FirstGuestInWhileTakeDoll: .string "你好!你是我们\n第一个客人,\p你照亮了我的一天,\n这个大吼吼鲸玩偶送给你。$" SootopolisCity_House6_Text_TakeGoodCareOfIt: .string "要保存好它!$" SootopolisCity_House6_Text_IllHoldItForYou: .string "嗯?你想要,但现在还不能拿?\n那好,我先替你保管。$" SootopolisCity_House6_Text_DontWantThisDoll: .string "你肯定吗?\n不想要这个玩偶?$" SootopolisCity_House6_Text_LovePlushDolls: .string "我喜欢毛绒玩偶!$"