MauvilleCity_PokemonCenter_1F_EventScript_MauvilleOldMan:: special Script_GetCurrentMauvilleMan switch VAR_RESULT case MAUVILLE_MAN_BARD, MauvilleCity_PokemonCenter_1F_EventScript_Bard case MAUVILLE_MAN_HIPSTER, MauvilleCity_PokemonCenter_1F_EventScript_Hipster case MAUVILLE_MAN_TRADER, MauvilleCity_PokemonCenter_1F_EventScript_Trader case MAUVILLE_MAN_STORYTELLER, MauvilleCity_PokemonCenter_1F_EventScript_Storyteller case MAUVILLE_MAN_GIDDY, MauvilleCity_PokemonCenter_1F_EventScript_Giddy end @ Bard MauvilleCity_PokemonCenter_1F_EventScript_Bard:: lock faceplayer msgbox MauvilleCity_PokemonCenter_1F_Text_WouldYouLikeToHearMySong, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, MauvilleCity_PokemonCenter_1F_EventScript_PlaySong goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineSong end MauvilleCity_PokemonCenter_1F_EventScript_PlaySong:: setvar VAR_0x8004, FALSE @ Play his current song special PlayBardSong delay 60 special HasBardSongBeenChanged goto_if_eq VAR_RESULT, FALSE, MauvilleCity_PokemonCenter_1F_EventScript_AskToWriteLyrics msgbox MauvilleCity_PokemonCenter_1F_Text_WishICouldPlaySongForOthers, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_DeclineSong:: msgbox MauvilleCity_PokemonCenter_1F_Text_BardFeelingTheBlues1, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_AskToWriteLyrics:: msgbox MauvilleCity_PokemonCenter_1F_Text_WouldYouLikeToWriteSomeLyrics, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, MauvilleCity_PokemonCenter_1F_EventScript_WriteLyrics goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineWritingLyrics end MauvilleCity_PokemonCenter_1F_EventScript_WriteLyrics:: setvar VAR_0x8004, EASY_CHAT_TYPE_BARD_SONG call Common_ShowEasyChatScreen lock faceplayer goto_if_eq VAR_RESULT, 0, MauvilleCity_PokemonCenter_1F_EventScript_DeclineWritingLyrics msgbox MauvilleCity_PokemonCenter_1F_Text_LetMeSingItForYou, MSGBOX_DEFAULT setvar VAR_0x8004, TRUE @ Play the new song special PlayBardSong delay 60 msgbox MauvilleCity_PokemonCenter_1F_Text_ThatHowYouWantedSongToGo, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_WriteLyrics special SaveBardSongLyrics msgbox MauvilleCity_PokemonCenter_1F_Text_IllSingThisSongForAWhile, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_DeclineWritingLyrics:: msgbox MauvilleCity_PokemonCenter_1F_Text_BardFeelingTheBlues2, MSGBOX_DEFAULT release end @ Hipster MauvilleCity_PokemonCenter_1F_EventScript_Hipster:: lock faceplayer setflag FLAG_UNLOCKED_TRENDY_SAYINGS msgbox MauvilleCity_PokemonCenter_1F_Text_TeachWhatsHipAndHappening, MSGBOX_DEFAULT special HasHipsterTaughtWord goto_if_eq VAR_RESULT, FALSE, MauvilleCity_PokemonCenter_1F_EventScript_TryTeachWord msgbox MauvilleCity_PokemonCenter_1F_Text_IAlreadyTaughtYou, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_TryTeachWord:: special HipsterTryTeachWord goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_TeachWord msgbox MauvilleCity_PokemonCenter_1F_Text_IveGotNothingNewToTeach, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_TeachWord:: msgbox MauvilleCity_PokemonCenter_1F_Text_HaveYouHeardOfWord, MSGBOX_DEFAULT special SetHipsterTaughtWord release end @ Trader MauvilleCity_PokemonCenter_1F_Text_WantToTradeDecor: .string "我是装饰物品交换大叔。\n" .string "要跟我交换装饰物品吗?$" MauvilleCity_PokemonCenter_1F_Text_TraderFeelingTheBlues: .string "是吗……\n" .string "真是遗憾啊……$" MauvilleCity_PokemonCenter_1F_Text_WeveAlreadyTraded: .string "不过,我们之前\n" .string "有交换过装饰物品哦。$" MauvilleCity_PokemonCenter_1F_Text_PickADecorItem: .string "如果你看到我这里有什么\n" .string "你想要的装饰物品,就直说吧。$" MauvilleCity_PokemonCenter_1F_Text_YouDontWantAnything: .string "没有想要的吗?\n" .string "真遗憾……$" MauvilleCity_PokemonCenter_1F_Text_OnceBelongedToPlayerDoYouWantIt: .string "这个可是{STR_VAR_1}\n" .string "用过的装饰物品。\p" .string "要交换吗?$" MauvilleCity_PokemonCenter_1F_Text_YouDontHaveAnyDecor: .string "嗯……等一下,你这家伙,\n" .string "一件装饰物品也没有嘛!$" MauvilleCity_PokemonCenter_1F_Text_PickTheDecorToTrade: .string "那么,选择你要用来\n" .string "跟我交换的装饰物品吧。$" MauvilleCity_PokemonCenter_1F_Text_YouDontWantToTrade: .string "你不想跟我换?\n" .string "真遗憾……$" MauvilleCity_PokemonCenter_1F_Text_YouveNoRoomForThis: .string "你有太多{STR_VAR_2}了。\n" .string "已经放不下了。$" MauvilleCity_PokemonCenter_1F_Text_SoWellTradeTheseDecor: .string "那么,开始用我的{STR_VAR_3}\n" .string "和你的{STR_VAR_2}交换吧?$" MauvilleCity_PokemonCenter_1F_Text_ThatDecorIsInUse: .string "这件装饰物品在使用中。\n" .string "不能交换。$" MauvilleCity_PokemonCenter_1F_Text_SendDecorToYourPC: .string "那么开始交换!\n" .string "我把我的装饰物品发送到你的电脑。$" MauvilleCity_PokemonCenter_1F_Text_CantTradeThatOne: .string "啊!抱歉!\n" .string "这件装饰物品太珍贵了。\l" .string "不能交换这个!\n" .string "有其他想要的吗?$" MauvilleCity_PokemonCenter_1F_EventScript_Trader:: lock faceplayer msgbox MauvilleCity_PokemonCenter_1F_Text_WantToTradeDecor, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineTrade special GetTraderTradedFlag goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_AlreadyTraded message MauvilleCity_PokemonCenter_1F_Text_PickADecorItem waitmessage goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToReceive end MauvilleCity_PokemonCenter_1F_EventScript_DeclineTrade:: msgbox MauvilleCity_PokemonCenter_1F_Text_TraderFeelingTheBlues, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_AlreadyTraded:: msgbox MauvilleCity_PokemonCenter_1F_Text_WeveAlreadyTraded, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToReceive:: special TraderMenuGetDecoration waitstate goto_if_eq VAR_0x8004, 0, MauvilleCity_PokemonCenter_1F_EventScript_CancelPickDecor goto_if_eq VAR_0x8004, 0xFFFF, MauvilleCity_PokemonCenter_1F_EventScript_InvalidDecor msgbox MauvilleCity_PokemonCenter_1F_Text_OnceBelongedToPlayerDoYouWantIt, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_PickDifferentDecor special DoesPlayerHaveNoDecorations goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_DontHaveAnyDecor goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToGive end MauvilleCity_PokemonCenter_1F_EventScript_CancelPickDecor:: msgbox MauvilleCity_PokemonCenter_1F_Text_YouDontWantAnything, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_InvalidDecor:: message MauvilleCity_PokemonCenter_1F_Text_CantTradeThatOne waitmessage goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToReceive end MauvilleCity_PokemonCenter_1F_EventScript_PickDifferentDecor:: message MauvilleCity_PokemonCenter_1F_Text_PickADecorItem waitmessage goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToReceive end MauvilleCity_PokemonCenter_1F_EventScript_DontHaveAnyDecor:: msgbox MauvilleCity_PokemonCenter_1F_Text_YouDontHaveAnyDecor, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToGive:: msgbox MauvilleCity_PokemonCenter_1F_Text_PickTheDecorToTrade, MSGBOX_DEFAULT special TraderShowDecorationMenu waitstate goto_if_eq VAR_0x8006, 0, MauvilleCity_PokemonCenter_1F_EventScript_CancelGiveDecor goto_if_eq VAR_0x8006, 0xFFFF, MauvilleCity_PokemonCenter_1F_EventScript_DecorInUse special IsDecorationCategoryFull goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_NoRoomForDecor msgbox MauvilleCity_PokemonCenter_1F_Text_SoWellTradeTheseDecor, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToGive special TraderDoDecorationTrade msgbox MauvilleCity_PokemonCenter_1F_Text_SendDecorToYourPC, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_CancelGiveDecor:: msgbox MauvilleCity_PokemonCenter_1F_Text_YouDontWantToTrade, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_DecorInUse:: msgbox MauvilleCity_PokemonCenter_1F_Text_ThatDecorIsInUse, MSGBOX_DEFAULT goto MauvilleCity_PokemonCenter_1F_EventScript_PickDecorToGive end MauvilleCity_PokemonCenter_1F_EventScript_NoRoomForDecor:: msgbox MauvilleCity_PokemonCenter_1F_Text_YouveNoRoomForThis, MSGBOX_DEFAULT release end @ Storyteller MauvilleCity_PokemonCenter_1F_Text_WillYouHearMyTale: .string "我是吟游诗人。\n" .string "我可以告诉你传说中的\l" .string "训练家的故事。\p" .string "想听我的故事吗?$" MauvilleCity_PokemonCenter_1F_Text_StorytellerFeelingTheBlues: .string "这样啊……\n" .string "真遗憾……$" MauvilleCity_PokemonCenter_1F_Text_WhichTaleToTell: .string "我知道这些传说。\n" .string "你想听哪个?$" MauvilleCity_PokemonCenter_1F_Text_IKnowNoTales: .string "不过,我不知道什么传说中的训练家。\n" .string "所以,也就不知道有什么故事。\p" .string "这世上存在能称为\n" .string "传说中的训练家的人吗?$" MauvilleCity_PokemonCenter_1F_Text_YouDidStatXTimes: .string "啊?!\n" .string "你……你……\p" .string "{STR_VAR_2}\n" .string "{STR_VAR_1}次?!\p" .string "太强了!\n" .string "这是新传说的诞生啊!$" MauvilleCity_PokemonCenter_1F_Text_CouldThereBeOtherLegends: .string "我开始想,是否还有其他\n" .string "训练家有着更感人的故事\l" .string "等待着人们的发现呢?$" MauvilleCity_PokemonCenter_1F_Text_HaveYouAnyLegendaryTales: .string "你是训练家吗?\p" .string "那么告诉我吧,\n" .string "你听说过更遥远的传说吗?$" @ Unused MauvilleCity_PokemonCenter_1F_Text_HearAnotherLegendaryTale: .string "顺带一提……你要听另一个\n" .string "传说吗?$" MauvilleCity_PokemonCenter_1F_Text_NotWorthyOfLegend: .string "嗯……\n" .string "我不满意啊……\p" .string "希望你能让我听到\n" .string "值得成为传说的故事啊。$" MauvilleCity_PokemonCenter_1F_Text_IWishMorePeopleWereInterested: .string "真希望能有更多的人来听\n" .string "我这些关于传说中的训练家们\l" .string "的史诗般的故事。$" MauvilleCity_PokemonCenter_1F_Text_SavedGameTitle:: .string "谨慎的训练家$" MauvilleCity_PokemonCenter_1F_Text_SavedGameAction:: .string "写入记录$" MauvilleCity_PokemonCenter_1F_Text_SavedGameStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他在游戏中记录了\n" .string "{STR_VAR_1}次!\p" .string "没有比{STR_VAR_3}更小心的\n" .string "人了!$" MauvilleCity_PokemonCenter_1F_Text_TrendsStartedTitle:: .string "先驱者$" MauvilleCity_PokemonCenter_1F_Text_TrendsStartedAction:: .string "引领新潮$" MauvilleCity_PokemonCenter_1F_Text_TrendsStartedStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他至少站在流行前沿\n" .string "{STR_VAR_1}次了!\p" .string "{STR_VAR_3}引领整个\n" .string "丰缘地区的潮流!$" MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedTitle:: .string "植树学家$" MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedAction:: .string "种植树果$" MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他至少种了{STR_VAR_1}\n" .string "棵树!\p" .string "{STR_VAR_3}是个举世闻名的果树\n" .string "爱好者!$" MauvilleCity_PokemonCenter_1F_Text_BikeTradesTitle:: .string "单车发烧友$" MauvilleCity_PokemonCenter_1F_Text_BikeTradesAction:: .string "单车交换$" MauvilleCity_PokemonCenter_1F_Text_BikeTradesStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他已经换了{STR_VAR_1}辆\n" .string "车了!\p" .string "{STR_VAR_3}对自行车的热情犹如滔滔\n" .string "江水,连绵不绝!$" MauvilleCity_PokemonCenter_1F_Text_InterviewsTitle:: .string "明星$" MauvilleCity_PokemonCenter_1F_Text_InterviewsAction:: .string "接受采访$" MauvilleCity_PokemonCenter_1F_Text_InterviewsStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他曾经受到了{STR_VAR_1}次\n" .string "采访!\p" .string "我相信{STR_VAR_3}一定能成为\n" .string "备受瞩目的训练家!$" MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesTitle:: .string "对战狂$" MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesAction:: .string "对战$" MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他参加了{STR_VAR_1}次对战!\p" .string "{STR_VAR_3}不会错过任何\n" .string "对战的机会!$" MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtTitle:: .string "捕捉专家$" MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtAction:: .string "捕捉宝可梦$" MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "据不完全统计,共捕捉了\n" .string "{STR_VAR_1}只宝可梦!\p" .string "{STR_VAR_3}——传说中的\n" .string "宝可梦捕捉专家!$" MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtTitle:: .string "钓圣$" MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtAction:: .string "用钓竿钓宝可梦$" MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他在钓鱼时\n" .string "钓到{STR_VAR_1}只宝可梦!\p" .string "{STR_VAR_3}——传说中的\n" .string "钓圣!$" MauvilleCity_PokemonCenter_1F_Text_EggsHatchedTitle:: .string "孵化专家$" MauvilleCity_PokemonCenter_1F_Text_EggsHatchedAction:: .string "孵蛋$" MauvilleCity_PokemonCenter_1F_Text_EggsHatchedStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他曾在{STR_VAR_1}只蛋中孵\n" .string "出了宝可梦!\p" .string "{STR_VAR_3}是名副其实的\n" .string "孵化专家!$" MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedTitle:: .string "进化专家$" MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedAction:: .string "宝可梦进化$" MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他已使{STR_VAR_1}只宝可梦\n" .string "进化!\p" .string "{STR_VAR_3}是最强的\n" .string "宝可梦进化专家!$" MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterTitle:: .string "爱心使者$" MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterAction:: .string "使用宝可梦中心$" MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他在宝可梦中心共治疗宝可梦\n" .string "{STR_VAR_1}次!\p" .string "在宝可梦中心没有比{STR_VAR_3}更有\n" .string "爱心的人了!$" MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeTitle:: .string "宝可梦保姆$" MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeAction:: .string "在家照顾宝可梦$" MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeStory:: .string "关于{STR_VAR_3}是这样\n" .string "流传的。\p" .string "他在家中治愈过{STR_VAR_1}次\n" .string "宝可梦!\p" .string "找不到比{STR_VAR_3}更守家的\n" .string "人了!$" MauvilleCity_PokemonCenter_1F_Text_SafariGamesTitle:: .string "旅游爱好者$" MauvilleCity_PokemonCenter_1F_Text_SafariGamesAction:: .string "参加旅行团$" MauvilleCity_PokemonCenter_1F_Text_SafariGamesStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他已经参加了{STR_VAR_1}\n" .string "个旅行团!\p" .string "{STR_VAR_3}是一个狂热的\n" .string "旅游粉丝!$" MauvilleCity_PokemonCenter_1F_Text_UsedCutTitle:: .string "斩剑狂$" MauvilleCity_PokemonCenter_1F_Text_UsedCutAction:: .string "用居合劈$" MauvilleCity_PokemonCenter_1F_Text_UsedCutStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "此人使用居合劈高达\n" .string "{STR_VAR_1}次!\p" .string "{STR_VAR_3}十分喜欢\n" .string "居合劈!$" MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashTitle:: .string "碎岩大师$" MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashAction:: .string "打碎岩石$" MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "此人使用碎岩有\n" .string "{STR_VAR_1}次!\p" .string "碎岩早已是{STR_VAR_3}生活\n" .string "的一部分!$" MauvilleCity_PokemonCenter_1F_Text_MovedBasesTitle:: .string "神秘人$" MauvilleCity_PokemonCenter_1F_Text_MovedBasesAction:: .string "转移秘密基地$" MauvilleCity_PokemonCenter_1F_Text_MovedBasesStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他换过{STR_VAR_1}次秘密\n" .string "基地!\p" .string "{STR_VAR_3}真是喜欢搬家\n" .string "啊!$" MauvilleCity_PokemonCenter_1F_Text_UsedSplashTitle:: .string "弹跳达人$" MauvilleCity_PokemonCenter_1F_Text_UsedSplashAction:: .string "使用弹跳$" MauvilleCity_PokemonCenter_1F_Text_UsedSplashStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他曾使用{STR_VAR_1}次\n" .string "弹跳!\p" .string "{STR_VAR_3}大概喜欢四处\n" .string "乱跳吧!$" MauvilleCity_PokemonCenter_1F_Text_UsedStruggleTitle:: .string "顽强的训练家$" MauvilleCity_PokemonCenter_1F_Text_UsedStruggleAction:: .string "采取绝境反击战术$" MauvilleCity_PokemonCenter_1F_Text_UsedStruggleStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他依靠绝境反击获胜\n" .string "{STR_VAR_1}次!\p" .string "{STR_VAR_3}在绝境中总能表现出\n" .string "惊人的实力!$" MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsTitle:: .string "赌神$" MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsAction:: .string "赢筹码$" MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他赢取筹码已经\n" .string "有{STR_VAR_1}次了。\p" .string "{STR_VAR_3}在赌桌上真是常受幸运女神\n" .string "的关照啊!$" MauvilleCity_PokemonCenter_1F_Text_RouletteWinsTitle:: .string "轮盘王$" MauvilleCity_PokemonCenter_1F_Text_RouletteWinsAction:: .string "赌轮盘连胜$" MauvilleCity_PokemonCenter_1F_Text_RouletteWinsStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他的轮盘纪录是\n" .string "{STR_VAR_1}连胜。\p" .string "滚珠在轮盘中转动时{STR_VAR_3}\n" .string "是最幸运的!$" MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesTitle:: .string "对战塔挑战王$" MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesAction:: .string "挑战对战塔$" MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他向对战塔\n" .string "挑战了{STR_VAR_1}次!\p" .string "{STR_VAR_3}立志成为\n" .string "对战塔中优秀的训练家!$" MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksTitle:: .string "树果有爱混合师$" MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksAction:: .string "做宝可方块$" MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他做出了树果\n" .string "有{STR_VAR_1}次!\p" .string "没有人比{STR_VAR_3}更精通\n" .string "树果混合器了!$" MauvilleCity_PokemonCenter_1F_Text_EnteredContestsTitle:: .string "华丽大赛大师$" MauvilleCity_PokemonCenter_1F_Text_EnteredContestsAction:: .string "参加华丽大赛$" MauvilleCity_PokemonCenter_1F_Text_EnteredContestsStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "至今为止他已参加{STR_VAR_1}次\n" .string "华丽大赛!\p" .string "{STR_VAR_3}喜欢向他人炫耀\n" .string "自己的宝可梦!$" MauvilleCity_PokemonCenter_1F_Text_WonContestsTitle:: .string "华丽大赛专家$" MauvilleCity_PokemonCenter_1F_Text_WonContestsAction:: .string "获得华丽大赛冠军$" MauvilleCity_PokemonCenter_1F_Text_WonContestsStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他已获得了{STR_VAR_1}次\n" .string "华丽大赛冠军!\p" .string "{STR_VAR_3}是个令人难以置信的\n" .string "华丽大赛大师!$" MauvilleCity_PokemonCenter_1F_Text_TimesShoppedTitle:: .string "购物爱好者$" MauvilleCity_PokemonCenter_1F_Text_TimesShoppedAction:: .string "购物$" MauvilleCity_PokemonCenter_1F_Text_TimesShoppedStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他在商店购买道具有\n" .string "{STR_VAR_1}次了!\p" .string "{STR_VAR_3}可能是在商店\n" .string "里出生的吧。$" MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderTitle:: .string "搜索专家$" MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderAction:: .string "使用探宝器$" MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他用探宝器找出道具\n" .string "{STR_VAR_1}次!\p" .string "{STR_VAR_3}一定想找出\n" .string "所有隐藏道具!$" MauvilleCity_PokemonCenter_1F_Text_TimesRainedTitle:: .string "被雨淋湿的训练家$" MauvilleCity_PokemonCenter_1F_Text_TimesRainedAction:: .string "淋雨$" MauvilleCity_PokemonCenter_1F_Text_TimesRainedStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他被淋湿过\n" .string "{STR_VAR_1}次!\p" .string "{STR_VAR_3}对雨有着超凡的\n" .string "吸引力!$" MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexTitle:: .string "宝可梦图鉴研究者$" MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexAction:: .string "校对图鉴数据$" MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他校对宝可梦图鉴有\n" .string "{STR_VAR_1}次了!\p" .string "{STR_VAR_3}喜欢在宝可梦图鉴中查看\n" .string "宝可梦的数据!$" MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsTitle:: .string "奖章收藏家$" MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsAction:: .string "收藏奖章$" MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他一共收藏了奖章\n" .string "{STR_VAR_1}条!\p" .string "{STR_VAR_3}一定很喜欢\n" .string "收藏奖章!$" MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedTitle:: .string "蹦极狂热爱好者$" MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedAction:: .string "跳下岩礁$" MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他几经跳过\n" .string "{STR_VAR_1}次了!\p" .string "如果有适合跳跃的岩礁,\n" .string "{STR_VAR_3}一定会去跳的!$" MauvilleCity_PokemonCenter_1F_Text_TVWatchedTitle:: .string "电视迷$" MauvilleCity_PokemonCenter_1F_Text_TVWatchedAction:: .string "看电视$" MauvilleCity_PokemonCenter_1F_Text_TVWatchedStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他看电视超过了\n" .string "{STR_VAR_1}次!\p" .string "{STR_VAR_3}一定对电视情有独钟!$" MauvilleCity_PokemonCenter_1F_Text_CheckedClockTitle:: .string "时间魔术师$" MauvilleCity_PokemonCenter_1F_Text_CheckedClockAction:: .string "调表$" MauvilleCity_PokemonCenter_1F_Text_CheckedClockStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他总共调过\n" .string "{STR_VAR_1}次表!\p" .string "{STR_VAR_3}一定是个自觉\n" .string "遵守时间的训练家。$" MauvilleCity_PokemonCenter_1F_Text_WonLotteryTitle:: .string "中奖奇才$" MauvilleCity_PokemonCenter_1F_Text_WonLotteryAction:: .string "赢得宝可梦彩票$" MauvilleCity_PokemonCenter_1F_Text_WonLotteryStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他中过的宝可梦彩票有{STR_VAR_1}次\n" .string "之多!\p" .string "{STR_VAR_3}一定有很多交换\n" .string "宝可梦的朋友!$" MauvilleCity_PokemonCenter_1F_Text_UsedDaycareTitle:: .string "在培育屋工作的训练家$" MauvilleCity_PokemonCenter_1F_Text_UsedDaycareAction:: .string "在培育屋照顾宝可梦$" MauvilleCity_PokemonCenter_1F_Text_UsedDaycareStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他在培育屋照顾的宝可梦\n" .string "有{STR_VAR_1}只!\p" .string "{STR_VAR_3}一定是一个培育\n" .string "宝可梦的老手了!$" MauvilleCity_PokemonCenter_1F_Text_RodeCableCarTitle:: .string "缆车王$" MauvilleCity_PokemonCenter_1F_Text_RodeCableCarAction:: .string "乘缆车$" MauvilleCity_PokemonCenter_1F_Text_RodeCableCarStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他乘坐缆车已经有\n" .string "{STR_VAR_1}次了!\p" .string "{STR_VAR_3}始终都在上上下下\n" .string "一定很忙吧!$" MauvilleCity_PokemonCenter_1F_Text_HotSpringsTitle:: .string "温泉爱好者$" MauvilleCity_PokemonCenter_1F_Text_HotSpringsAction:: .string "洗温泉$" MauvilleCity_PokemonCenter_1F_Text_HotSpringsStory:: .string "关于{STR_VAR_3}是这样流传\n" .string "的。\p" .string "他在温泉中洗过\n" .string "{STR_VAR_1}次!\p" .string "{STR_VAR_3}会有着婴儿般\n" .string "细嫩的皮肤吧!$" MauvilleCity_PokemonCenter_1F_EventScript_Storyteller:: lock faceplayer setvar VAR_0x8008, 0 setvar VAR_0x8009, 0 setvar VAR_0x800A, 0 setvar VAR_0x800B, 0 msgbox MauvilleCity_PokemonCenter_1F_Text_WillYouHearMyTale, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineStoryteller specialvar VAR_RESULT, StorytellerGetFreeStorySlot goto_if_eq VAR_RESULT, 0, MauvilleCity_PokemonCenter_1F_EventScript_KnowNoTales message MauvilleCity_PokemonCenter_1F_Text_WhichTaleToTell waitmessage special StorytellerStoryListMenu waitstate goto_if_eq VAR_RESULT, 0, MauvilleCity_PokemonCenter_1F_EventScript_CancelStorySelection setvar VAR_0x8008, 1 special Script_StorytellerDisplayStory waitmessage waitbuttonpress specialvar VAR_RESULT, StorytellerUpdateStat goto_if_eq VAR_RESULT, 0, MauvilleCity_PokemonCenter_1F_EventScript_AreThereOtherTales goto MauvilleCity_PokemonCenter_1F_EventScript_TellPlayersTale MauvilleCity_PokemonCenter_1F_EventScript_CancelStorySelection:: goto MauvilleCity_PokemonCenter_1F_EventScript_DeclineStoryteller end MauvilleCity_PokemonCenter_1F_EventScript_AreThereOtherTales:: msgbox MauvilleCity_PokemonCenter_1F_Text_CouldThereBeOtherLegends, MSGBOX_DEFAULT specialvar VAR_RESULT, HasStorytellerAlreadyRecorded goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_StorytellerEnd goto MauvilleCity_PokemonCenter_1F_EventScript_DoYouHaveAnyTales MauvilleCity_PokemonCenter_1F_EventScript_KnowNoTales:: msgbox MauvilleCity_PokemonCenter_1F_Text_IKnowNoTales, MSGBOX_DEFAULT MauvilleCity_PokemonCenter_1F_EventScript_DoYouHaveAnyTales:: msgbox MauvilleCity_PokemonCenter_1F_Text_HaveYouAnyLegendaryTales, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineStoryteller specialvar VAR_RESULT, Script_StorytellerInitializeRandomStat goto_if_eq VAR_RESULT, 1, MauvilleCity_PokemonCenter_1F_EventScript_TellPlayersTale msgbox MauvilleCity_PokemonCenter_1F_Text_NotWorthyOfLegend, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_TellPlayersTale:: msgbox MauvilleCity_PokemonCenter_1F_Text_YouDidStatXTimes, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_DeclineStoryteller:: msgbox MauvilleCity_PokemonCenter_1F_Text_StorytellerFeelingTheBlues, MSGBOX_DEFAULT release end @ Unused MauvilleCity_PokemonCenter_1F_EventScript_WaitingForRecordMix:: msgbox MauvilleCity_PokemonCenter_1F_Text_IWishMorePeopleWereInterested, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_StorytellerEnd:: release end @ Giddy MauvilleCity_PokemonCenter_1F_Text_HearMyStory: .string "我是格蒂!\n" .string "我给你准备了一个非常炫的故事!\p" .string "想听听吗?$" MauvilleCity_PokemonCenter_1F_Text_GiddyFeelingTheBlues: .string "哎……\n" .string "你真是给我泼了一盆冷水……$" MauvilleCity_PokemonCenter_1F_Text_AlsoIWasThinking: .string "我也一直在想……$" MauvilleCity_PokemonCenter_1F_Text_WeShouldChatAgain: .string "就是这样了,我想……\p" .string "我们下次再聊吧!\n" .string "再见!$" MauvilleCity_PokemonCenter_1F_EventScript_Giddy:: lock faceplayer msgbox MauvilleCity_PokemonCenter_1F_Text_HearMyStory, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, MauvilleCity_PokemonCenter_1F_EventScript_TryTellTale goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_DeclineGiddy end MauvilleCity_PokemonCenter_1F_EventScript_TryTellTale:: special GiddyShouldTellAnotherTale goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_GiddyTellTale goto_if_eq VAR_RESULT, FALSE, MauvilleCity_PokemonCenter_1F_EventScript_ToldEnoughTales end MauvilleCity_PokemonCenter_1F_EventScript_TryTellNewTale:: special GiddyShouldTellAnotherTale goto_if_eq VAR_RESULT, TRUE, MauvilleCity_PokemonCenter_1F_EventScript_GiddyStartNewTale goto_if_eq VAR_RESULT, FALSE, MauvilleCity_PokemonCenter_1F_EventScript_ToldEnoughTales end MauvilleCity_PokemonCenter_1F_EventScript_GiddyStartNewTale:: msgbox MauvilleCity_PokemonCenter_1F_Text_AlsoIWasThinking, MSGBOX_DEFAULT goto MauvilleCity_PokemonCenter_1F_EventScript_GiddyTellTale end @ Giddy will continue to tell stories regardless of whether yes or no is selected below. @ Each story there is a 10% chance it will be his last. Otherwise he will stop at 10 stories. MauvilleCity_PokemonCenter_1F_EventScript_GiddyTellTale:: special GenerateGiddyLine special ShowFieldMessageStringVar4 waitmessage yesnobox 20, 8 goto_if_eq VAR_RESULT, YES, MauvilleCity_PokemonCenter_1F_EventScript_TryTellNewTale goto_if_eq VAR_RESULT, NO, MauvilleCity_PokemonCenter_1F_EventScript_TryTellNewTale end MauvilleCity_PokemonCenter_1F_EventScript_DeclineGiddy:: msgbox MauvilleCity_PokemonCenter_1F_Text_GiddyFeelingTheBlues, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_EventScript_ToldEnoughTales:: msgbox MauvilleCity_PokemonCenter_1F_Text_WeShouldChatAgain, MSGBOX_DEFAULT release end MauvilleCity_PokemonCenter_1F_Text_WouldYouLikeToHearMySong: .string "嘿,我是巴德。\n" .string "想听听我的歌吗?$" MauvilleCity_PokemonCenter_1F_Text_BardFeelingTheBlues1: .string "哎……\n" .string "你真是给我泼了一盆冷水……$" MauvilleCity_PokemonCenter_1F_Text_WishICouldPlaySongForOthers: .string "啊,多么动感的音乐……\n" .string "我真希望能演奏给别人听……$" MauvilleCity_PokemonCenter_1F_Text_WouldYouLikeToWriteSomeLyrics: .string "是这样吗?\n" .string "你有多喜欢我的歌?\p" .string "但是我对歌词\n" .string "一点都不满意。\p" .string "能为我写一篇新\n" .string "歌词吗?$" MauvilleCity_PokemonCenter_1F_Text_BardFeelingTheBlues2: .string "哎……\n" .string "你真是给我泼了一盆冷水……$" MauvilleCity_PokemonCenter_1F_Text_LetMeSingItForYou: .string "太感谢你了!\n" .string "让我为你尽情的唱吧。$" MauvilleCity_PokemonCenter_1F_Text_ThatHowYouWantedSongToGo: .string "这就是你想让你的歌达到的\n" .string "效果吗?$" MauvilleCity_PokemonCenter_1F_Text_IllSingThisSongForAWhile: .string "好极了!就是这样。\n" .string "我马上就唱这首歌。$" MauvilleCity_PokemonCenter_1F_Text_TeachWhatsHipAndHappening: .string "嘿,你!别人都叫我时髦青年。\n" .string "我会教给你如何走在时代的最前端。$" MauvilleCity_PokemonCenter_1F_Text_IAlreadyTaughtYou: .string "但是,嘿,我已经教了你很多\n" .string "潮流的东西了。\p" .string "我还想和别人分享这么\n" .string "美妙的话语。$" MauvilleCity_PokemonCenter_1F_Text_IveGotNothingNewToTeach: .string "但是,嘿,你已经能抓住\n" .string "最新潮流的去向了。\p" .string "我没什么新东西可以交给你了!$" MauvilleCity_PokemonCenter_1F_Text_HaveYouHeardOfWord: .string "嘿,你听过\n" .string "“{STR_VAR_1}”吗?\p" .string "那是什么意思?好的……\n" .string "去问你的爸爸妈妈,明白吗?$"