#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Effect Spore only inflicts status on contact") { u32 move; PARAMETRIZE { move = MOVE_SCRATCH; } PARAMETRIZE { move = MOVE_SWIFT; } GIVEN { ASSUME(MoveMakesContact(MOVE_SCRATCH)); ASSUME(!MoveMakesContact(MOVE_SWIFT)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); } } WHEN { TURN { MOVE(player, move, WITH_RNG(RNG_EFFECT_SPORE, 1)); } TURN {} } SCENE { if (MoveMakesContact(move)) { ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!"); STATUS_ICON(player, poison: TRUE); } else { NONE_OF { ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!"); STATUS_ICON(player, poison: TRUE); } } } } SINGLE_BATTLE_TEST("Effect Spore causes poison 3.3% (Gen3), 10% (Gen4) and 9% (Gen5+) of the time") { u32 config, passes, trials; PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3% PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10% PARAMETRIZE { config = GEN_5; passes = 9; trials = 100; } // 9% PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE); GIVEN { WITH_CONFIG(CONFIG_ABILITY_TRIGGER_CHANCE, config); ASSUME(MoveMakesContact(MOVE_SCRATCH)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); } } WHEN { TURN { MOVE(player, MOVE_SCRATCH); } TURN {} } SCENE { ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!"); STATUS_ICON(player, poison: TRUE); } } SINGLE_BATTLE_TEST("Effect Spore causes paralysis 3.3% (Gen3) and 10% (Gen4+) of the time") { u32 config, passes, trials; PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3% PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10% PARAMETRIZE { config = GEN_5; passes = 1; trials = 10; } // 10% PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE); GIVEN { WITH_CONFIG(CONFIG_ABILITY_TRIGGER_CHANCE, config); ASSUME(MoveMakesContact(MOVE_SCRATCH)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); } } WHEN { TURN { MOVE(player, MOVE_SCRATCH); } TURN {} } SCENE { ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); MESSAGE("The opposing Breloom's Effect Spore paralyzed Wobbuffet, so it may be unable to move!"); STATUS_ICON(player, paralysis: TRUE); } } SINGLE_BATTLE_TEST("Effect Spore causes sleep 3.3% (Gen3), 10% (Gen4) and 11% (Gen5+) of the time") { u32 config, passes, trials; PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3% PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10% PARAMETRIZE { config = GEN_5; passes = 11; trials = 100; } // 11% PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE); GIVEN { WITH_CONFIG(CONFIG_ABILITY_TRIGGER_CHANCE, config); ASSUME(MoveMakesContact(MOVE_SCRATCH)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); } } WHEN { TURN { MOVE(player, MOVE_SCRATCH); } TURN {} } SCENE { ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player); MESSAGE("The opposing Breloom's Effect Spore made Wobbuffet sleep!"); STATUS_ICON(player, sleep: TRUE); } } SINGLE_BATTLE_TEST("Effect Spore will check if it can inflict status onto attacker, not itself") { u32 config, passes, trials; PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3% PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10% PARAMETRIZE { config = GEN_5; passes = 11; trials = 100; } // 11% PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE); GIVEN { WITH_CONFIG(CONFIG_ABILITY_TRIGGER_CHANCE, config); ASSUME(MoveMakesContact(MOVE_SCRATCH)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_BRELOOM) { Status1(STATUS1_BURN); Ability(ABILITY_EFFECT_SPORE); } } WHEN { TURN { MOVE(player, MOVE_SCRATCH); } } SCENE { ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player); MESSAGE("The opposing Breloom's Effect Spore made Wobbuffet sleep!"); STATUS_ICON(player, sleep: TRUE); } }