#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveEffect(MOVE_MINIMIZE) == EFFECT_MINIMIZE); } SINGLE_BATTLE_TEST("Minimize increases the user's Evasion by 2 stages (Gen5+) or 1 stage (Gen1-4)") { u32 config; PARAMETRIZE { config = GEN_4; } PARAMETRIZE { config = GEN_5; } GIVEN { WITH_CONFIG(CONFIG_MINIMIZE_EVASION, config); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_MINIMIZE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_MINIMIZE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); } THEN { EXPECT_EQ(player->statStages[STAT_EVASION], DEFAULT_STAT_STAGE + (config >= GEN_5 ? 2 : 1)); } } // Minimize's flag tests are handled in tests/battle/move_flags/minimize_double_damage.c