EverGrandeCity_DrakesRoom_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_DrakesRoom_OnFrame map_script MAP_SCRIPT_ON_LOAD, EverGrandeCity_DrakesRoom_OnLoad map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_SidneysRoom_OnWarp .byte 0 @ Unused, Drake uses Sidneys identical OnWarp for some reason EverGrandeCity_DrakesRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, EverGrandeCity_DrakesRoom_EventScript_PlayerTurnNorth .2byte 0 EverGrandeCity_DrakesRoom_EventScript_PlayerTurnNorth:: turnobject LOCALID_PLAYER, DIR_NORTH end EverGrandeCity_DrakesRoom_OnFrame: map_script_2 VAR_ELITE_4_STATE, 3, EverGrandeCity_DrakesRoom_EventScript_WalkInCloseDoor .2byte 0 EverGrandeCity_DrakesRoom_EventScript_WalkInCloseDoor:: lockall call PokemonLeague_EliteFour_EventScript_WalkInCloseDoor setvar VAR_ELITE_4_STATE, 4 releaseall end EverGrandeCity_DrakesRoom_OnLoad: call_if_set FLAG_DEFEATED_ELITE_4_DRAKE, EverGrandeCity_DrakesRoom_EventScript_ResetAdvanceToNextRoom call_if_eq VAR_ELITE_4_STATE, 4, EverGrandeCity_DrakesRoom_EventScript_CloseDoor end EverGrandeCity_DrakesRoom_EventScript_ResetAdvanceToNextRoom:: call PokemonLeague_EliteFour_EventScript_ResetAdvanceToNextRoom return EverGrandeCity_DrakesRoom_EventScript_CloseDoor:: call PokemonLeague_EliteFour_EventScript_CloseDoor return EverGrandeCity_DrakesRoom_EventScript_Drake:: lock faceplayer goto_if_set FLAG_DEFEATED_ELITE_4_DRAKE, EverGrandeCity_DrakesRoom_EventScript_PostBattleSpeech playbgm MUS_ENCOUNTER_ELITE_FOUR, FALSE msgbox EverGrandeCity_DrakesRoom_Text_IntroSpeech, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_DRAKE, EverGrandeCity_DrakesRoom_Text_Defeat goto EverGrandeCity_DrakesRoom_EventScript_Defeated end EverGrandeCity_DrakesRoom_EventScript_PostBattleSpeech:: msgbox EverGrandeCity_DrakesRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT release end EverGrandeCity_DrakesRoom_EventScript_Defeated:: setvar VAR_0x8004, FANCOUNTER_DEFEATED_DRAKE special Script_TryGainNewFanFromCounter setflag FLAG_DEFEATED_ELITE_4_DRAKE call PokemonLeague_EliteFour_SetAdvanceToNextRoomMetatiles msgbox EverGrandeCity_DrakesRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT release end EverGrandeCity_DrakesRoom_Text_IntroSpeech: .string "我是宝可梦联盟四天王的最后一员,\n龙属性大师源治!\p在天然的环境中生活的\n宝可梦是具有野性的生物。\l它们不受任何约束。\p有时会妨碍到我们,\n有时也会帮助我们。\p对于我们这些将宝可梦视为同伴\n一同战斗的训练家来说,\l你知道怎样才能赢得胜利吗?\p你知道获得胜利所需的条件吗?\p如果你不知道,\n那么你永远也无法战胜我!$" EverGrandeCity_DrakesRoom_Text_Defeat: .string "干得漂亮,\n就是这样。$" EverGrandeCity_DrakesRoom_Text_PostBattleSpeech: .string "身为宝可梦训练家,\n你的确具备能走到这一步的能力。\p看起来你知道获胜\n所需的条件是什么。\p没错。训练家需要的\n正是一颗善良的心。\p宝可梦感受到训练家的善心\n才会学着分辨对错,\p感受到训练家的善心\n才会变得更加强大。\p走吧!前进吧!\n冠军在等着你!$"