MauvilleCity_Gym_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, MauvilleCity_Gym_OnLoad .byte 0 MauvilleCity_Gym_OnLoad: goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_DeactivatePuzzle switch VAR_MAUVILLE_GYM_STATE case 0, MauvilleCity_Gym_EventScript_UpdateBarriers case 1, MauvilleCity_Gym_EventScript_Switch1Pressed case 2, MauvilleCity_Gym_EventScript_Switch2Pressed case 3, MauvilleCity_Gym_EventScript_Switch3Pressed case 4, MauvilleCity_Gym_EventScript_Switch4Pressed end MauvilleCity_Gym_EventScript_UpdateBarriers:: goto_if_set FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_SetAltBarriers end MauvilleCity_Gym_EventScript_SetAltBarriers:: setmetatile 3, 11, METATILE_MauvilleGym_RedBeamV1_On, TRUE setmetatile 3, 12, METATILE_MauvilleGym_RedBeamV2_On, TRUE setmetatile 3, 13, METATILE_MauvilleGym_PoleTop_On, TRUE setmetatile 4, 10, METATILE_MauvilleGym_RedBeamH1_On, FALSE setmetatile 5, 10, METATILE_MauvilleGym_RedBeamH2_On, FALSE setmetatile 4, 11, METATILE_MauvilleGym_RedBeamH3_On, TRUE setmetatile 5, 11, METATILE_MauvilleGym_RedBeamH4_On, TRUE setmetatile 7, 10, METATILE_MauvilleGym_RedBeamH1_On, FALSE setmetatile 8, 10, METATILE_MauvilleGym_RedBeamH2_On, FALSE setmetatile 7, 11, METATILE_MauvilleGym_RedBeamH3_On, TRUE setmetatile 8, 11, METATILE_MauvilleGym_RedBeamH4_On, TRUE setmetatile 4, 13, METATILE_MauvilleGym_GreenBeamH1_Off, FALSE setmetatile 5, 13, METATILE_MauvilleGym_GreenBeamH2_Off, FALSE setmetatile 4, 14, METATILE_MauvilleGym_GreenBeamH3_Off, FALSE setmetatile 5, 14, METATILE_MauvilleGym_GreenBeamH4_Off, FALSE setmetatile 1, 10, METATILE_MauvilleGym_GreenBeamH1_Off, FALSE setmetatile 2, 10, METATILE_MauvilleGym_GreenBeamH2_Off, FALSE setmetatile 1, 11, METATILE_MauvilleGym_GreenBeamH3_Off, FALSE setmetatile 2, 11, METATILE_MauvilleGym_GreenBeamH4_Off, FALSE setmetatile 6, 8, METATILE_MauvilleGym_PoleBottom_On, TRUE setmetatile 6, 9, METATILE_MauvilleGym_FloorTile, FALSE setmetatile 6, 10, METATILE_MauvilleGym_PoleTop_Off, FALSE setmetatile 4, 6, METATILE_MauvilleGym_GreenBeamH1_Off, FALSE setmetatile 5, 6, METATILE_MauvilleGym_GreenBeamH2_Off, FALSE setmetatile 4, 7, METATILE_MauvilleGym_GreenBeamH3_Off, FALSE setmetatile 5, 7, METATILE_MauvilleGym_GreenBeamH4_Off, FALSE end MauvilleCity_Gym_EventScript_Switch1Pressed:: setvar VAR_0x8004, 0 special MauvilleGymPressSwitch goto MauvilleCity_Gym_EventScript_UpdateBarriers end MauvilleCity_Gym_EventScript_Switch2Pressed:: setvar VAR_0x8004, 1 special MauvilleGymPressSwitch goto MauvilleCity_Gym_EventScript_UpdateBarriers end MauvilleCity_Gym_EventScript_Switch3Pressed:: setvar VAR_0x8004, 2 special MauvilleGymPressSwitch goto MauvilleCity_Gym_EventScript_UpdateBarriers end MauvilleCity_Gym_EventScript_Switch4Pressed:: setvar VAR_0x8004, 3 special MauvilleGymPressSwitch goto MauvilleCity_Gym_EventScript_UpdateBarriers end MauvilleCity_Gym_EventScript_DeactivatePuzzle:: special MauvilleGymDeactivatePuzzle end MauvilleCity_Gym_EventScript_Wattson:: trainerbattle_single TRAINER_WATTSON_1, MauvilleCity_Gym_Text_WattsonIntro, MauvilleCity_Gym_Text_WattsonDefeat, MauvilleCity_Gym_EventScript_WattsonDefeated, NO_MUSIC specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, MauvilleCity_Gym_EventScript_WattsonRematch goto_if_unset FLAG_RECEIVED_TM_SHOCK_WAVE, MauvilleCity_Gym_EventScript_GiveShockWave2 goto_if_eq VAR_NEW_MAUVILLE_STATE, 2, MauvilleCity_Gym_EventScript_CompletedNewMauville msgbox MauvilleCity_Gym_Text_WattsonPostBattle, MSGBOX_DEFAULT release end MauvilleCity_Gym_EventScript_WattsonDefeated:: message MauvilleCity_Gym_Text_ReceivedDynamoBadge waitmessage call Common_EventScript_PlayGymBadgeFanfare msgbox MauvilleCity_Gym_Text_ExplainDynamoBadgeTakeThis, MSGBOX_DEFAULT setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3 clearflag FLAG_HIDE_VERDANTURF_TOWN_SCOTT setflag FLAG_DEFEATED_MAUVILLE_GYM setflag FLAG_BADGE03_GET addvar VAR_PETALBURG_GYM_STATE, 1 call_if_eq VAR_PETALBURG_GYM_STATE, 6, Common_EventScript_ReadyPetalburgGymForBattle setvar VAR_0x8008, 3 call Common_EventScript_SetGymTrainers special MauvilleGymDeactivatePuzzle special DrawWholeMapView playse SE_UNLOCK call MauvilleCity_Gym_EventScript_GiveShockWave closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox MauvilleCity_Gym_Text_RegisteredWattson, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_WATTSON_MATCH_CALL release end MauvilleCity_Gym_EventScript_GiveShockWave2:: giveitem ITEM_TM_SHOCK_WAVE goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM_SHOCK_WAVE release end MauvilleCity_Gym_EventScript_GiveShockWave:: giveitem ITEM_TM_SHOCK_WAVE goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT setflag FLAG_RECEIVED_TM_SHOCK_WAVE return MauvilleCity_Gym_EventScript_CompletedNewMauville:: msgbox MauvilleCity_Gym_Text_WattsonGoForthAndEndeavor, MSGBOX_DEFAULT release end MauvilleCity_Gym_EventScript_WattsonRematch:: trainerbattle_rematch_double TRAINER_WATTSON_1, MauvilleCity_Gym_Text_WattsonPreRematch, MauvilleCity_Gym_Text_WattsonRematchDefeat, MauvilleCity_Gym_Text_WattsonRematchNeedTwoMons msgbox MauvilleCity_Gym_Text_WattsonPostRematch, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Switch1:: lockall goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing goto_if_eq VAR_MAUVILLE_GYM_STATE, 1, MauvilleCity_Gym_EventScript_SwitchDoNothing setvar VAR_MAUVILLE_GYM_STATE, 1 setvar VAR_0x8004, 0 goto MauvilleCity_Gym_EventScript_PressFloorSwitch end MauvilleCity_Gym_EventScript_Switch2:: lockall goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing goto_if_eq VAR_MAUVILLE_GYM_STATE, 2, MauvilleCity_Gym_EventScript_SwitchDoNothing setvar VAR_MAUVILLE_GYM_STATE, 2 setvar VAR_0x8004, 1 goto MauvilleCity_Gym_EventScript_PressFloorSwitch end MauvilleCity_Gym_EventScript_Switch3:: lockall goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing goto_if_eq VAR_MAUVILLE_GYM_STATE, 3, MauvilleCity_Gym_EventScript_SwitchDoNothing setvar VAR_MAUVILLE_GYM_STATE, 3 setvar VAR_0x8004, 2 goto MauvilleCity_Gym_EventScript_PressFloorSwitch end MauvilleCity_Gym_EventScript_Switch4:: lockall goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing goto_if_eq VAR_MAUVILLE_GYM_STATE, 4, MauvilleCity_Gym_EventScript_SwitchDoNothing setvar VAR_MAUVILLE_GYM_STATE, 4 setvar VAR_0x8004, 3 goto MauvilleCity_Gym_EventScript_PressFloorSwitch end MauvilleCity_Gym_EventScript_PressFloorSwitch:: special MauvilleGymSetDefaultBarriers special MauvilleGymPressSwitch special DrawWholeMapView playse SE_UNLOCK goto_if_set FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_ClearBarriersAltState goto_if_unset FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_SetBarriersAltState releaseall end MauvilleCity_Gym_EventScript_SwitchDoNothing:: releaseall end MauvilleCity_Gym_EventScript_SetBarriersAltState:: setflag FLAG_MAUVILLE_GYM_BARRIERS_STATE releaseall end MauvilleCity_Gym_EventScript_ClearBarriersAltState:: clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE releaseall end MauvilleCity_Gym_EventScript_Kirk:: trainerbattle_single TRAINER_KIRK, MauvilleCity_Gym_Text_KirkIntro, MauvilleCity_Gym_Text_KirkDefeat msgbox MauvilleCity_Gym_Text_KirkPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Shawn:: trainerbattle_single TRAINER_SHAWN, MauvilleCity_Gym_Text_ShawnIntro, MauvilleCity_Gym_Text_ShawnDefeat msgbox MauvilleCity_Gym_Text_ShawnPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Ben:: trainerbattle_single TRAINER_BEN, MauvilleCity_Gym_Text_BenIntro, MauvilleCity_Gym_Text_BenDefeat msgbox MauvilleCity_Gym_Text_BenPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Vivian:: trainerbattle_single TRAINER_VIVIAN, MauvilleCity_Gym_Text_VivianIntro, MauvilleCity_Gym_Text_VivianDefeat msgbox MauvilleCity_Gym_Text_VivianPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_Angelo:: trainerbattle_single TRAINER_ANGELO, MauvilleCity_Gym_Text_AngeloIntro, MauvilleCity_Gym_Text_AngeloDefeat msgbox MauvilleCity_Gym_Text_AngeloPostBattle, MSGBOX_AUTOCLOSE end MauvilleCity_Gym_EventScript_GymGuide:: lock faceplayer goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_GymGuidePostVictory msgbox MauvilleCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT release end MauvilleCity_Gym_EventScript_GymGuidePostVictory:: msgbox MauvilleCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT release end MauvilleCity_Gym_EventScript_LeftGymStatue:: lockall goto_if_set FLAG_BADGE03_GET, MauvilleCity_Gym_EventScript_GymStatueCertified goto MauvilleCity_Gym_EventScript_GymStatue end MauvilleCity_Gym_EventScript_RightGymStatue:: lockall goto_if_set FLAG_BADGE03_GET, MauvilleCity_Gym_EventScript_GymStatueCertified goto MauvilleCity_Gym_EventScript_GymStatue end MauvilleCity_Gym_EventScript_GymStatueCertified:: msgbox MauvilleCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT releaseall end MauvilleCity_Gym_EventScript_GymStatue:: msgbox MauvilleCity_Gym_Text_GymStatue, MSGBOX_DEFAULT releaseall end MauvilleCity_Gym_Text_GymGuideAdvice: .string "嗨,怎么样,向冠军的目标\n冲刺的{PLAYER}?\p紫堇市道馆的馆主铁旋\n使用电属性宝可梦。\p如果用水属性宝可梦\n挑战他,会被他电麻的!吱——\p还有,他在自己的道馆里设置了一大堆\n由开关控制的电子屏障!怪人!\p好了,加油吧!$" MauvilleCity_Gym_Text_GymGuidePostVictory: .string "哇,真让人吃惊!\n你打开了屏障!$" MauvilleCity_Gym_Text_KirkIntro: .string "让我的电之魂\n粉碎你的梦想吧,哦——耶!$" MauvilleCity_Gym_Text_KirkDefeat: .string "插上了电源,\n但电流过载了!$" MauvilleCity_Gym_Text_KirkPostBattle: .string "宝可梦和摇滚,\n都要用心来表现,哦——耶!$" MauvilleCity_Gym_Text_ShawnIntro: .string "我跟着铁旋训练,\n不会轻易输给你的!$" MauvilleCity_Gym_Text_ShawnDefeat: .string "电源被拔掉了……$" MauvilleCity_Gym_Text_ShawnPostBattle: .string "我们的道馆馆主铁旋\n在这里已经很久很久了,\p你爸爸出生前\n他就在战斗。$" MauvilleCity_Gym_Text_BenIntro: .string "道馆里有谜题!\n很好玩吧?$" MauvilleCity_Gym_Text_BenDefeat: .string "输了一点也不好玩……$" MauvilleCity_Gym_Text_BenPostBattle: .string "铁旋说他喜欢\n弄些开关控制的小机关。$" MauvilleCity_Gym_Text_VivianIntro: .string "我的魅力和宝可梦的招式\n会让你大吃一惊!$" MauvilleCity_Gym_Text_VivianDefeat: .string "你的力量令我十分吃惊!$" MauvilleCity_Gym_Text_VivianPostBattle: .string "听说紫堇市是由\n铁旋建立起来的。\p在我们成为训练家之前,\n他已经做了很久的训练家了。\l他一定知道很多很多事情!$" MauvilleCity_Gym_Text_AngeloIntro: .string "我喜欢闪光的东西!$" MauvilleCity_Gym_Text_AngeloDefeat: .string "呀……\n眼睛花了……$" MauvilleCity_Gym_Text_AngeloPostBattle: .string "紫堇市道馆的铁旋额头上\n总是闪着光,我好兴奋!$" MauvilleCity_Gym_Text_WattsonIntro: .string "我放弃了自己改建城市的计划,\n而是将时间花在了道馆内,\l制作了这个电门迷宫。\p哦?\n你是怎么走到这里来的?\p是吗?\n你是说你已经破解了我的迷宫?\p哇哈哈哈!\n太有趣了!\p那么,我——\n紫堇市宝可梦道馆的馆主——铁旋,\l就让你见识一下电气的威力吧!$" MauvilleCity_Gym_Text_WattsonDefeat: .string "哇哈哈哈!\n好,我输了!\p你让我兴奋极了!\n收下这枚徽章!$" MauvilleCity_Gym_Text_ReceivedDynamoBadge: .string "{PLAYER}从铁旋那里\n得到了电力徽章。$" MauvilleCity_Gym_Text_ExplainDynamoBadgeTakeThis: .string "有了这个电力徽章,\n宝可梦就可以在对战外使用碎岩了,\p而且你的宝可梦的速度也会\n变得稍微快一点。\p嗯……\n你也收下这个吧!$" MauvilleCity_Gym_Text_ExplainShockWave: .string "那是招式学习器34电击波,\n是永远不会打偏的可靠招式!\l值得你信赖!\p…… …… ……$" MauvilleCity_Gym_Text_RegisteredWattson: .string "把道馆馆主铁旋\n登记到宝可导航里了。$" MauvilleCity_Gym_Text_WattsonPostBattle: .string "能看到像你这样前途无量的年轻\n训练家,我真高兴呀!$" MauvilleCity_Gym_Text_WattsonGoForthAndEndeavor: .string "哇哈哈哈!\n年轻人,向前进,努力吧!$" MauvilleCity_Gym_Text_GymStatue: .string "紫堇市宝可梦道馆$" MauvilleCity_Gym_Text_GymStatueCertified: .string "紫堇市宝可梦道馆\p铁旋认可的训练家:\n{PLAYER}$" MauvilleCity_Gym_Text_WattsonPreRematch: .string "铁旋:啊哈!你终于来了!\n我知道你想要什么。\l你想和我的宝可梦对战!\p哇哈哈哈哈!\p别说我没警告你,\l我会让你火花四溅的!$" MauvilleCity_Gym_Text_WattsonRematchDefeat: .string "噢……\n我们的电池没电了……$" MauvilleCity_Gym_Text_WattsonPostRematch: .string "铁旋:我们又要给我们的\n电池充电了。\p等我们充好电,\n我们会很高兴接受你的挑战。\p所以,有时间的话再来吧,\n好吗?$" MauvilleCity_Gym_Text_WattsonRematchNeedTwoMons: .string "铁旋:啊哈!你终于来了!\n我知道你想要什么。\l你想和我的宝可梦对战!\p哇哈哈哈哈!\p哎,等等!\n你只带了1只宝可梦!\p带2只以上宝可梦\n再来吧,好吗?$"