SootopolisCity_LotadAndSeedotHouse_MapScripts:: .byte 0 SootopolisCity_LotadAndSeedotHouse_EventScript_SeedotBrother:: special GetSeedotSizeRecordInfo lock faceplayer msgbox SootopolisCity_LotadAndSeedotHouse_Text_PleaseShowMeBigSeedot, MSGBOX_DEFAULT special ChoosePartyMon waitstate copyvar VAR_RESULT, VAR_0x8004 goto_if_eq VAR_RESULT, PARTY_NOTHING_CHOSEN, SootopolisCity_LotadAndSeedotHouse_EventScript_CancelShowSeedot special CompareSeedotSize goto_if_eq VAR_RESULT, 1, SootopolisCity_LotadAndSeedotHouse_EventScript_NotSeedot goto_if_eq VAR_RESULT, 2, SootopolisCity_LotadAndSeedotHouse_EventScript_SmallSeedot goto_if_eq VAR_RESULT, 3, SootopolisCity_LotadAndSeedotHouse_EventScript_BigSeedot release end SootopolisCity_LotadAndSeedotHouse_EventScript_CancelShowSeedot:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_DontHaveBigSeedot, MSGBOX_DEFAULT release end SootopolisCity_LotadAndSeedotHouse_EventScript_NotSeedot:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_ThatsNotSeedot, MSGBOX_DEFAULT release end SootopolisCity_LotadAndSeedotHouse_EventScript_SmallSeedot:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_SeenBiggerSeedot, MSGBOX_DEFAULT release end SootopolisCity_LotadAndSeedotHouse_EventScript_BigSeedot:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_GoshMightBeBiggerThanLotad, MSGBOX_DEFAULT giveitem ITEM_ELIXIR goto_if_eq VAR_RESULT, FALSE, SootopolisCity_LotadAndSeedotHouse_EventScript_NoRoomForElixir1 closemessage release end SootopolisCity_LotadAndSeedotHouse_EventScript_NoRoomForElixir1:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_BagCrammedFull1, MSGBOX_DEFAULT release end SootopolisCity_LotadAndSeedotHouse_EventScript_LotadBrother:: special GetLotadSizeRecordInfo lock faceplayer msgbox SootopolisCity_LotadAndSeedotHouse_Text_PleaseShowMeBigLotad, MSGBOX_DEFAULT special ChoosePartyMon waitstate copyvar VAR_RESULT, VAR_0x8004 goto_if_eq VAR_RESULT, PARTY_NOTHING_CHOSEN, SootopolisCity_LotadAndSeedotHouse_EventScript_CancelShowLotad special CompareLotadSize goto_if_eq VAR_RESULT, 1, SootopolisCity_LotadAndSeedotHouse_EventScript_NotLotad goto_if_eq VAR_RESULT, 2, SootopolisCity_LotadAndSeedotHouse_EventScript_SmallLotad goto_if_eq VAR_RESULT, 3, SootopolisCity_LotadAndSeedotHouse_EventScript_BigLotad release end SootopolisCity_LotadAndSeedotHouse_EventScript_CancelShowLotad:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_DontHaveBigLotad, MSGBOX_DEFAULT release end SootopolisCity_LotadAndSeedotHouse_EventScript_NotLotad:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_ThatsNotLotad, MSGBOX_DEFAULT release end SootopolisCity_LotadAndSeedotHouse_EventScript_SmallLotad:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_SeenBiggerLotad, MSGBOX_DEFAULT release end SootopolisCity_LotadAndSeedotHouse_EventScript_BigLotad:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_WowMightBeBiggerThanSeedot, MSGBOX_DEFAULT giveitem ITEM_ELIXIR goto_if_eq VAR_RESULT, FALSE, SootopolisCity_LotadAndSeedotHouse_EventScript_NoRoomForElixir2 closemessage release end SootopolisCity_LotadAndSeedotHouse_EventScript_NoRoomForElixir2:: msgbox SootopolisCity_LotadAndSeedotHouse_Text_BagCrammedFull2, MSGBOX_DEFAULT release end SootopolisCity_LotadAndSeedotHouse_EventScript_SeedotSizeRecord:: special GetSeedotSizeRecordInfo lockall msgbox SootopolisCity_LotadAndSeedotHouse_Text_BiggestSeedotInHistory, MSGBOX_DEFAULT releaseall end SootopolisCity_LotadAndSeedotHouse_EventScript_LotadSizeRecord:: special GetLotadSizeRecordInfo lockall msgbox SootopolisCity_LotadAndSeedotHouse_Text_BiggestLotadInHistory, MSGBOX_DEFAULT releaseall end SootopolisCity_LotadAndSeedotHouse_Text_PleaseShowMeBigSeedot: .string "你知道宝可梦橡实果吗?\n在琉璃市这里很难见到。\p我喜欢大型橡实果,\n越大越好。\p但我弟弟说\n莲叶童子更大一些。\p真是傻瓜。\n橡实果比那大多了!\p嗯?你有橡实果吗?\n拜——拜—拜托,给我看看!$" SootopolisCity_LotadAndSeedotHouse_Text_GoshMightBeBiggerThanLotad: .string "{STR_VAR_2}厘米!\n啊呀,真大!\p它肯定比弟弟见过的\n大莲叶童子还要大!\p谢谢你给我看,\n这是我的谢礼!$" @ Unused SootopolisCity_LotadAndSeedotHouse_Text_ReceivedPotion1: .string "{PLAYER}收到了伤药。$" SootopolisCity_LotadAndSeedotHouse_Text_BagCrammedFull1: .string "嗯?\n你的包包已经塞满了。$" SootopolisCity_LotadAndSeedotHouse_Text_SeenBiggerSeedot: .string "{STR_VAR_2}厘米是吗?\p唔……\n我见过比这更大的橡实果。$" SootopolisCity_LotadAndSeedotHouse_Text_ThatsNotSeedot: .string "哎,这看上去不错……\n但它不是橡实果!$" SootopolisCity_LotadAndSeedotHouse_Text_DontHaveBigSeedot: .string "你没有大的橡实果?\n真糟糕……\p如果你有大橡实果,\n就拿给我看看吧。$" SootopolisCity_LotadAndSeedotHouse_Text_BiggestSeedotInHistory: .string "史上最大的橡实果!\n{STR_VAR_2}的{STR_VAR_3}厘米大的巨物!\p比莲叶童子更大的橡实果\n总是人们追寻的东西!$" SootopolisCity_LotadAndSeedotHouse_Text_PleaseShowMeBigLotad: .string "你知道宝可梦莲叶童子吗?\n在琉璃市这里很难见到。\p我非常非常喜欢大型莲叶童子!\p哥哥说橡实果\n更大,\p但那肯定不对!\n所有人都知道莲叶童子更大。\p嗯?你有莲叶童子吗?\n拜——拜—拜托给我看看!$" SootopolisCity_LotadAndSeedotHouse_Text_WowMightBeBiggerThanSeedot: .string "{STR_VAR_2}厘米!\n哇,这么大!\p它肯定比哥哥看过的\n巨型橡实果更大。\p谢谢你给我看!\n收下我的谢意吧!$" @ Unused SootopolisCity_LotadAndSeedotHouse_Text_ReceivedPotion2: .string "{PLAYER}收到了伤药。$" SootopolisCity_LotadAndSeedotHouse_Text_BagCrammedFull2: .string "嗯?\n你的包包已经塞满了。$" SootopolisCity_LotadAndSeedotHouse_Text_SeenBiggerLotad: .string "{STR_VAR_2}厘米?\p唔……我还见过\n比它更大的莲叶童子。$" SootopolisCity_LotadAndSeedotHouse_Text_ThatsNotLotad: .string "哎,这个不错!\n但不是莲叶童子!$" SootopolisCity_LotadAndSeedotHouse_Text_DontHaveBigLotad: .string "你没有大的莲叶童子?\n真可惜……\p如果你得到了大莲叶童子,\n一定要给我看看!$" SootopolisCity_LotadAndSeedotHouse_Text_BiggestLotadInHistory: .string "史上最大的莲叶童子!\n{STR_VAR_2}的{STR_VAR_3}厘米大的巨物!\p比橡实果更大的莲叶童子\n总是人们追寻的东西!$"