.include "constants/gba_constants.inc" .syntax unified .arm .align 2, 0 Init:: @ Set up location for IRQ stack mov r0, #PSR_IRQ_MODE msr cpsr_cf, r0 ldr sp, sp_irq @ Set up location for system stack mov r0, #PSR_SYS_MODE msr cpsr_cf, r0 ldr sp, sp_sys @ Dispatch memory reset request to hardware mov r0, #255 @ RESET_ALL svc #1 << 16 @ Fill RAM areas with appropriate data bl InitializeWorkingMemory @ Prepare for interrupt handling ldr r1, =INTR_VECTOR ldr r0, =IntrMain str r0, [r1] @ Jump to AgbMain ldr r1, =AgbMain + 1 mov lr, pc bx r1 @ Re-init if AgbMain exits b Init .align 2, 0 sp_sys: .word IWRAM_END - 0x1c0 sp_irq: .word IWRAM_END - 0x60 .pool .arm .section .iwram.code .align 2, 0 IntrMain:: mov r3, #REG_BASE add r3, r3, #OFFSET_REG_IE ldr r2, [r3] ldrh r1, [r3, #OFFSET_REG_IME - 0x200] mrs r0, spsr stmfd sp!, {r0-r3,lr} mov r0, #0 strh r0, [r3, #OFFSET_REG_IME - 0x200] and r1, r2, r2, lsr #16 mov r12, #0 ands r0, r1, #INTR_FLAG_VCOUNT bne IntrMain_FoundIntr add r12, r12, 0x4 mov r0, 0x1 strh r0, [r3, #OFFSET_REG_IME - 0x200] ands r0, r1, #INTR_FLAG_SERIAL bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_HBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_VBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_KEYPAD bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_GAMEPAK strbne r0, [r3, #REG_SOUNDCNT_X - REG_IE] bne . @ spin IntrMain_FoundIntr: strh r0, [r3, #OFFSET_REG_IF - 0x200] bic r2, r2, r0 ldr r0, =gSTWIStatus ldr r0, [r0] ldrb r0, [r0, 0xA] mov r1, 0x8 lsl r0, r1, r0 orr r0, r0, #INTR_FLAG_GAMEPAK orr r1, r0, #INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK and r1, r1, r2 strh r1, [r3, #OFFSET_REG_IE - 0x200] mrs r3, cpsr bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, #PSR_SYS_MODE msr cpsr_cf, r3 ldr r1, =gIntrTable add r1, r1, r12 ldr r0, [r1] stmfd sp!, {lr} adr lr, IntrMain_RetAddr bx r0 IntrMain_RetAddr: ldmfd sp!, {lr} mrs r3, cpsr bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, #PSR_I_BIT | PSR_IRQ_MODE msr cpsr_cf, r3 ldmia sp!, {r0-r3,lr} strh r2, [r3, #OFFSET_REG_IE - 0x200] strh r1, [r3, #OFFSET_REG_IME - 0x200] msr spsr_cf, r0 bx lr .pool .text .align 2, 0 @ Don't pad with nop. @ Fills initialized IWRAM and EWRAM sections in RAM from LMA areas in ROM InitializeWorkingMemory: push {r0-r3,lr} ldr r0, =__iwram_lma ldr r1, =__iwram_start ldr r2, =__iwram_end cmp r1, r2 beq skip_iwram_copy bl CopyMemory_DMA skip_iwram_copy: ldr r0, =__ewram_lma ldr r1, =__ewram_start ldr r2, =__ewram_end cmp r1, r2 beq skip_ewram_copy bl CopyMemory_DMA skip_ewram_copy: pop {r0-r3,lr} bx lr @ Uses a DMA transfer to load from r0 into r1 until r2 CopyMemory_DMA: subs r2, r2, r1 lsr r2, r2, #2 mov r4, #0x80000000 orr r4, r4, #(1 << 26) orr r2, r2, r4 ldr r3, =REG_DMA3 stmia r3, {r0, r1, r2} bx lr .thumb @ Called from C code to reinitialize working memory after a link connection failure ReInitializeEWRAM:: ldr r0, =__ewram_lma ldr r1, =__ewram_start ldr r2, =__ewram_end cmp r1, r2 beq EndReinitializeEWRAM subs r2, r1 movs r3, #1 lsls r3, r3, #26 orrs r2, r2, r3 swi 0x0B EndReinitializeEWRAM: bx lr .pool .align 2, 0 @ Don't pad with nop.