const u8 gItemEffect_Potion[7] = { [4] = ITEM4_HEAL_HP, [6] = 20, // Amount of HP to recover }; const u8 gItemEffect_Antidote[6] = { [3] = ITEM3_POISON, }; const u8 gItemEffect_BurnHeal[6] = { [3] = ITEM3_BURN, }; const u8 gItemEffect_IceHeal[6] = { [3] = ITEM3_FREEZE, }; const u8 gItemEffect_Awakening[6] = { [3] = ITEM3_SLEEP, }; const u8 gItemEffect_ParalyzeHeal[6] = { [3] = ITEM3_PARALYSIS, }; const u8 gItemEffect_FullRestore[7] = { [3] = ITEM3_STATUS_ALL, [4] = ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_FULL, }; const u8 gItemEffect_MaxPotion[7] = { [4] = ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_FULL, }; const u8 gItemEffect_HyperPotion[7] = { [4] = ITEM4_HEAL_HP, #if I_HEALTH_RECOVERY >= GEN_7 [6] = 120, // Amount of HP to recover #else [6] = 200, // Amount of HP to recover #endif }; const u8 gItemEffect_SuperPotion[7] = { [4] = ITEM4_HEAL_HP, #if I_HEALTH_RECOVERY >= GEN_7 [6] = 60, // Amount of HP to recover #else [6] = 50, // Amount of HP to recover #endif }; const u8 gItemEffect_FullHeal[6] = { [3] = ITEM3_STATUS_ALL, }; const u8 gItemEffect_Revive[7] = { [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_HALF, }; const u8 gItemEffect_MaxRevive[7] = { [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_FULL, }; const u8 gItemEffect_FreshWater[7] = { [4] = ITEM4_HEAL_HP, #if I_HEALTH_RECOVERY >= GEN_7 [6] = 30, // Amount of HP to recover #else [6] = 50, // Amount of HP to recover #endif }; const u8 gItemEffect_SodaPop[7] = { [4] = ITEM4_HEAL_HP, #if I_HEALTH_RECOVERY >= GEN_7 [6] = 50, // Amount of HP to recover #else [6] = 60, // Amount of HP to recover #endif }; const u8 gItemEffect_Lemonade[7] = { [4] = ITEM4_HEAL_HP, #if I_HEALTH_RECOVERY >= GEN_7 [6] = 70, // Amount of HP to recover #else [6] = 80, // Amount of HP to recover #endif }; const u8 gItemEffect_MoomooMilk[7] = { [4] = ITEM4_HEAL_HP, [6] = 100, // Amount of HP to recover }; const u8 gItemEffect_EnergyPowder[10] = { [4] = ITEM4_HEAL_HP, [5] = ITEM5_FRIENDSHIP_ALL, #if I_HEALTH_RECOVERY >= GEN_7 [6] = 60, // Amount of HP to recover #else [6] = 50, // Amount of HP to recover #endif [7] = -5, // Friendship change, low [8] = -5, // Friendship change, mid [9] = -10, // Friendship change, high }; const u8 gItemEffect_EnergyRoot[10] = { [4] = ITEM4_HEAL_HP, [5] = ITEM5_FRIENDSHIP_ALL, #if I_HEALTH_RECOVERY >= GEN_7 [6] = 120, // Amount of HP to recover #else [6] = 200, // Amount of HP to recover #endif [7] = -10, // Friendship change, low [8] = -10, // Friendship change, mid [9] = -15, // Friendship change, high }; const u8 gItemEffect_HealPowder[9] = { [3] = ITEM3_STATUS_ALL, [5] = ITEM5_FRIENDSHIP_ALL, [6] = -5, // Friendship change, low [7] = -5, // Friendship change, mid [8] = -10, // Friendship change, high }; const u8 gItemEffect_RevivalHerb[10] = { [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_HEAL_HP_FULL, [7] = -15, // Friendship change, low [8] = -15, // Friendship change, mid [9] = -20, // Friendship change, high }; const u8 gItemEffect_Ether[7] = { [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP, [6] = 10, }; const u8 gItemEffect_MaxEther[7] = { [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP, [6] = ITEM6_HEAL_PP_FULL, }; const u8 gItemEffect_Elixir[7] = { [4] = ITEM4_HEAL_PP, [6] = 10, // Amount of PP to recover }; const u8 gItemEffect_MaxElixir[7] = { [4] = ITEM4_HEAL_PP, [6] = ITEM6_HEAL_PP_FULL, }; const u8 gItemEffect_BlueFlute[6] = { [3] = ITEM3_SLEEP, }; const u8 gItemEffect_YellowFlute[6] = { [3] = ITEM3_CONFUSION, }; const u8 gItemEffect_RedFlute[6] = { [0] = ITEM0_INFATUATION, }; const u8 gItemEffect_BerryJuice[7] = { [4] = ITEM4_HEAL_HP, [6] = 20, // Amount of HP to recover }; const u8 gItemEffect_SacredAsh[7] = { [0] = ITEM0_SACRED_ASH, [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_FULL, }; #define VITAMIN_FRIENDSHIP_CHANGE(i) \ [(i) + 0] = 5, /* Friendship change, low */ \ [(i) + 1] = 3, /* Friendship change, mid */ \ [(i) + 2] = 2 /* Friendship change, high */ const u8 gItemEffect_HPUp[11] = { [4] = ITEM4_EV_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Protein[11] = { [4] = ITEM4_EV_ATK, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Iron[11] = { [5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Carbos[11] = { [5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Calcium[11] = { [5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Zinc[11] = { [5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; #define FEATHER_FRIENDSHIP_CHANGE(i) \ [(i) + 0] = 3, /* Friendship change, low */ \ [(i) + 1] = 2, /* Friendship change, mid */ \ [(i) + 2] = 1 /* Friendship change, high */ const u8 gItemEffect_HpFeather[11] = { [4] = ITEM4_EV_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_AtkFeather[11] = { [4] = ITEM4_EV_ATK, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_DefFeather[11] = { [5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_SpeedFeather[11] = { [5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_SpatkFeather[11] = { [5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_SpdefFeather[11] = { [5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_HpMochi[11] = { [4] = ITEM4_EV_HP, [6] = ITEM6_ADD_EV, [10] = 0, }; const u8 gItemEffect_AtkMochi[11] = { [4] = ITEM4_EV_ATK, [6] = ITEM6_ADD_EV, [10] = 0, }; const u8 gItemEffect_DefMochi[11] = { [5] = ITEM5_EV_DEF, [6] = ITEM6_ADD_EV, [10] = 0, }; const u8 gItemEffect_SpeedMochi[11] = { [5] = ITEM5_EV_SPEED, [6] = ITEM6_ADD_EV, [10] = 0, }; const u8 gItemEffect_SpatkMochi[11] = { [5] = ITEM5_EV_SPATK, [6] = ITEM6_ADD_EV, [10] = 0, }; const u8 gItemEffect_SpdefMochi[11] = { [5] = ITEM5_EV_SPDEF, [6] = ITEM6_ADD_EV, [10] = 0, }; const u8 gItemEffect_ResetMochi[11] = { [4] = ITEM4_EV_HP | ITEM4_EV_ATK, [5] = ITEM5_EV_DEF | ITEM5_EV_SPEED | ITEM5_EV_SPATK | ITEM5_EV_SPDEF, [6] = ITEM6_RESET_EV, [10] = 0, }; const u8 gItemEffect_RareCandy[10] = { [3] = ITEM3_LEVEL_UP, [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_HEAL_HP_LVL_UP, VITAMIN_FRIENDSHIP_CHANGE(7), }; const u8 gItemEffect_PPUp[9] = { [4] = ITEM4_PP_UP, [5] = ITEM5_FRIENDSHIP_ALL, VITAMIN_FRIENDSHIP_CHANGE(6), }; const u8 gItemEffect_PPMax[9] = { [5] = ITEM5_PP_MAX | ITEM5_FRIENDSHIP_ALL, VITAMIN_FRIENDSHIP_CHANGE(6), }; #define STAT_BOOST_FRIENDSHIP_CHANGE \ [6] = 1, /* Friendship change, low */ \ [7] = 1 /* Friendship change, mid */ const u8 gItemEffect_GuardSpec[8] = { [3] = ITEM3_GUARD_SPEC, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; // The first item effect value for the stat boost items // only uses the least significant bit of its full mask. // The full constant is commented next to it const u8 gItemEffect_DireHit[8] = { [0] = 1 << 5, // ITEM0_DIRE_HIT [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XAttack[8] = { [1] = ITEM1_X_ATTACK, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XDefense[8] = { [1] = ITEM1_X_DEFENSE, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XSpeed[8] = { [1] = ITEM1_X_SPEED, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XAccuracy[8] = { [1] = ITEM1_X_ACCURACY, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XSpecialAttack[8] = { [1] = ITEM1_X_SPATK, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XSpecialDefense[8] = { [1] = ITEM1_X_SPDEF, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_EvoItem[6] = { [4] = ITEM4_EVO_STONE, }; const u8 gItemEffect_CheriBerry[6] = { [3] = ITEM3_PARALYSIS, }; const u8 gItemEffect_ChestoBerry[6] = { [3] = ITEM3_SLEEP, }; const u8 gItemEffect_PechaBerry[6] = { [3] = ITEM3_POISON, }; const u8 gItemEffect_RawstBerry[6] = { [3] = ITEM3_BURN, }; const u8 gItemEffect_AspearBerry[6] = { [3] = ITEM3_FREEZE, }; const u8 gItemEffect_LeppaBerry[7] = { [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP, [6] = 10, // Amount of PP to recover }; const u8 gItemEffect_OranBerry[7] = { [4] = ITEM4_HEAL_HP, [6] = 10, // Amount of HP to recover }; const u8 gItemEffect_PersimBerry[6] = { [3] = ITEM3_CONFUSION, }; const u8 gItemEffect_SitrusBerry[7] = { [4] = ITEM4_HEAL_HP, #if I_SITRUS_BERRY_HEAL >= GEN_4 [6] = ITEM6_HEAL_HP_QUARTER, #else [6] = 30, // Amount of HP to recover #endif }; #define EV_BERRY_FRIENDSHIP_CHANGE \ [7] = 10, /* Friendship change, low */ \ [8] = 5, /* Friendship change, mid */ \ [9] = 2 /* Friendship change, high */ const u8 gItemEffect_PomegBerry[10] = { [4] = ITEM4_EV_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_KelpsyBerry[10] = { [4] = ITEM4_EV_ATK, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_QualotBerry[10] = { [5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_HondewBerry[10] = { [5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_GrepaBerry[10] = { [5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_TamatoBerry[10] = { [5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 *const gItemEffectTable[ITEMS_COUNT] = { // Medicine [ITEM_POTION] = gItemEffect_Potion, [ITEM_SUPER_POTION] = gItemEffect_SuperPotion, [ITEM_HYPER_POTION] = gItemEffect_HyperPotion, [ITEM_MAX_POTION] = gItemEffect_MaxPotion, [ITEM_FULL_RESTORE] = gItemEffect_FullRestore, [ITEM_REVIVE] = gItemEffect_Revive, [ITEM_MAX_REVIVE] = gItemEffect_MaxRevive, [ITEM_FRESH_WATER] = gItemEffect_FreshWater, [ITEM_SODA_POP] = gItemEffect_SodaPop, [ITEM_LEMONADE] = gItemEffect_Lemonade, [ITEM_MOOMOO_MILK] = gItemEffect_MoomooMilk, [ITEM_ENERGY_POWDER] = gItemEffect_EnergyPowder, [ITEM_ENERGY_ROOT] = gItemEffect_EnergyRoot, [ITEM_HEAL_POWDER] = gItemEffect_HealPowder, [ITEM_REVIVAL_HERB] = gItemEffect_RevivalHerb, [ITEM_ANTIDOTE] = gItemEffect_Antidote, [ITEM_PARALYZE_HEAL] = gItemEffect_ParalyzeHeal, [ITEM_BURN_HEAL] = gItemEffect_BurnHeal, [ITEM_ICE_HEAL] = gItemEffect_IceHeal, [ITEM_AWAKENING] = gItemEffect_Awakening, [ITEM_FULL_HEAL] = gItemEffect_FullHeal, [ITEM_ETHER] = gItemEffect_Ether, [ITEM_MAX_ETHER] = gItemEffect_MaxEther, [ITEM_ELIXIR] = gItemEffect_Elixir, [ITEM_MAX_ELIXIR] = gItemEffect_MaxElixir, [ITEM_BERRY_JUICE] = gItemEffect_BerryJuice, [ITEM_SACRED_ASH] = gItemEffect_SacredAsh, [ITEM_SWEET_HEART] = gItemEffect_Potion, [ITEM_MAX_HONEY] = gItemEffect_MaxRevive, // Regional Specialties [ITEM_PEWTER_CRUNCHIES] = gItemEffect_FullHeal, [ITEM_RAGE_CANDY_BAR] = gItemEffect_FullHeal, [ITEM_LAVA_COOKIE] = gItemEffect_FullHeal, [ITEM_OLD_GATEAU] = gItemEffect_FullHeal, [ITEM_CASTELIACONE] = gItemEffect_FullHeal, [ITEM_LUMIOSE_GALETTE] = gItemEffect_FullHeal, [ITEM_SHALOUR_SABLE] = gItemEffect_FullHeal, [ITEM_BIG_MALASADA] = gItemEffect_FullHeal, // Vitamins [ITEM_HP_UP] = gItemEffect_HPUp, [ITEM_PROTEIN] = gItemEffect_Protein, [ITEM_IRON] = gItemEffect_Iron, [ITEM_CALCIUM] = gItemEffect_Calcium, [ITEM_ZINC] = gItemEffect_Zinc, [ITEM_CARBOS] = gItemEffect_Carbos, [ITEM_PP_UP] = gItemEffect_PPUp, [ITEM_PP_MAX] = gItemEffect_PPMax, // EV Feathers [ITEM_HEALTH_FEATHER] = gItemEffect_HpFeather, [ITEM_MUSCLE_FEATHER] = gItemEffect_AtkFeather, [ITEM_RESIST_FEATHER] = gItemEffect_DefFeather, [ITEM_GENIUS_FEATHER] = gItemEffect_SpatkFeather, [ITEM_CLEVER_FEATHER] = gItemEffect_SpdefFeather, [ITEM_SWIFT_FEATHER] = gItemEffect_SpeedFeather, //Mochi [ITEM_HEALTH_MOCHI] = gItemEffect_HpMochi, [ITEM_MUSCLE_MOCHI] = gItemEffect_AtkMochi, [ITEM_RESIST_MOCHI] = gItemEffect_DefMochi, [ITEM_GENIUS_MOCHI] = gItemEffect_SpatkMochi, [ITEM_CLEVER_MOCHI] = gItemEffect_SpdefMochi, [ITEM_SWIFT_MOCHI] = gItemEffect_SpeedMochi, [ITEM_FRESH_START_MOCHI] = gItemEffect_ResetMochi, // Candy [ITEM_RARE_CANDY] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_XS] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_S] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_M] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_L] = gItemEffect_RareCandy, [ITEM_EXP_CANDY_XL] = gItemEffect_RareCandy, //[ITEM_DYNAMAX_CANDY] = gItemEffect_DynamaxCandy, // Todo // Medicinal Flutes [ITEM_BLUE_FLUTE] = gItemEffect_BlueFlute, [ITEM_YELLOW_FLUTE] = gItemEffect_YellowFlute, [ITEM_RED_FLUTE] = gItemEffect_RedFlute, // X Items [ITEM_X_ATTACK] = gItemEffect_XAttack, [ITEM_X_DEFENSE] = gItemEffect_XDefense, [ITEM_X_SPEED] = gItemEffect_XSpeed, [ITEM_X_ACCURACY] = gItemEffect_XAccuracy, [ITEM_X_SP_ATK] = gItemEffect_XSpecialAttack, [ITEM_X_SP_DEF] = gItemEffect_XSpecialDefense, [ITEM_DIRE_HIT] = gItemEffect_DireHit, [ITEM_GUARD_SPEC] = gItemEffect_GuardSpec, // Evolution Items [ITEM_FIRE_STONE] = gItemEffect_EvoItem, [ITEM_WATER_STONE] = gItemEffect_EvoItem, [ITEM_THUNDER_STONE] = gItemEffect_EvoItem, [ITEM_LEAF_STONE] = gItemEffect_EvoItem, [ITEM_ICE_STONE] = gItemEffect_EvoItem, [ITEM_SUN_STONE] = gItemEffect_EvoItem, [ITEM_MOON_STONE] = gItemEffect_EvoItem, [ITEM_SHINY_STONE] = gItemEffect_EvoItem, [ITEM_DUSK_STONE] = gItemEffect_EvoItem, [ITEM_DAWN_STONE] = gItemEffect_EvoItem, [ITEM_SWEET_APPLE] = gItemEffect_EvoItem, [ITEM_TART_APPLE] = gItemEffect_EvoItem, [ITEM_CRACKED_POT] = gItemEffect_EvoItem, [ITEM_CHIPPED_POT] = gItemEffect_EvoItem, [ITEM_GALARICA_CUFF] = gItemEffect_EvoItem, [ITEM_GALARICA_WREATH] = gItemEffect_EvoItem, [ITEM_DRAGON_SCALE] = gItemEffect_EvoItem, [ITEM_UPGRADE] = gItemEffect_EvoItem, [ITEM_PROTECTOR] = gItemEffect_EvoItem, [ITEM_ELECTIRIZER] = gItemEffect_EvoItem, [ITEM_MAGMARIZER] = gItemEffect_EvoItem, [ITEM_DUBIOUS_DISC] = gItemEffect_EvoItem, [ITEM_REAPER_CLOTH] = gItemEffect_EvoItem, [ITEM_PRISM_SCALE] = gItemEffect_EvoItem, [ITEM_WHIPPED_DREAM] = gItemEffect_EvoItem, [ITEM_SACHET] = gItemEffect_EvoItem, [ITEM_OVAL_STONE] = gItemEffect_EvoItem, [ITEM_DEEP_SEA_SCALE] = gItemEffect_EvoItem, [ITEM_DEEP_SEA_TOOTH] = gItemEffect_EvoItem, [ITEM_METAL_COAT] = gItemEffect_EvoItem, [ITEM_KINGS_ROCK] = gItemEffect_EvoItem, [ITEM_RAZOR_CLAW] = gItemEffect_EvoItem, [ITEM_AUSPICIOUS_ARMOR] = gItemEffect_EvoItem, [ITEM_MALICIOUS_ARMOR] = gItemEffect_EvoItem, [ITEM_SCROLL_OF_DARKNESS] = gItemEffect_EvoItem, [ITEM_SCROLL_OF_WATERS] = gItemEffect_EvoItem, [ITEM_BLACK_AUGURITE] = gItemEffect_EvoItem, [ITEM_LINKING_CORD] = gItemEffect_EvoItem, [ITEM_PEAT_BLOCK] = gItemEffect_EvoItem, // Berries [ITEM_CHERI_BERRY] = gItemEffect_CheriBerry, [ITEM_CHESTO_BERRY] = gItemEffect_ChestoBerry, [ITEM_PECHA_BERRY] = gItemEffect_PechaBerry, [ITEM_RAWST_BERRY] = gItemEffect_RawstBerry, [ITEM_ASPEAR_BERRY] = gItemEffect_AspearBerry, [ITEM_LEPPA_BERRY] = gItemEffect_LeppaBerry, [ITEM_ORAN_BERRY] = gItemEffect_OranBerry, [ITEM_PERSIM_BERRY] = gItemEffect_PersimBerry, [ITEM_LUM_BERRY] = gItemEffect_FullHeal, [ITEM_SITRUS_BERRY] = gItemEffect_SitrusBerry, [ITEM_POMEG_BERRY] = gItemEffect_PomegBerry, [ITEM_KELPSY_BERRY] = gItemEffect_KelpsyBerry, [ITEM_QUALOT_BERRY] = gItemEffect_QualotBerry, [ITEM_HONDEW_BERRY] = gItemEffect_HondewBerry, [ITEM_GREPA_BERRY] = gItemEffect_GrepaBerry, [ITEM_TAMATO_BERRY] = gItemEffect_TamatoBerry, [LAST_BERRY_INDEX] = NULL, };