2025-06-02 14:17:22 +08:00

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LittlerootTown_BrendansHouse_2F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_2F_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_BrendansHouse_2F_OnWarp
.byte 0
LittlerootTown_BrendansHouse_2F_OnTransition:
call_if_lt VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan
call_if_ge VAR_LITTLEROOT_RIVAL_STATE, 3, LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos
call_if_eq VAR_LITTLEROOT_INTRO_STATE, 4, PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet
call SecretBase_EventScript_SetDecorationFlags
setvar VAR_SECRET_BASE_INITIALIZED, 0
end
LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos::
goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos
goto_if_ge VAR_BIRCH_LAB_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_Ret
goto LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos
LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos::
checkplayergender
goto_if_eq VAR_RESULT, MALE, LittlerootTown_BrendansHouse_2F_EventScript_Ret
@ Odd that the MaysHouse equivalent was used below instead
goto_if_ge VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_Ret
setobjectxyperm LOCALID_RIVALS_HOUSE_2F_RIVAL, 0, 2
setobjectmovementtype LOCALID_RIVALS_HOUSE_2F_RIVAL, MOVEMENT_TYPE_FACE_UP
return
LittlerootTown_BrendansHouse_2F_EventScript_Ret::
return
LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan::
checkplayergender
goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan
return
LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan::
setvar VAR_LITTLEROOT_RIVAL_STATE, 2
return
LittlerootTown_BrendansHouse_2F_OnWarp:
map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor
.2byte 0
LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor::
checkplayergender
goto_if_eq VAR_RESULT, MALE, SecretBase_EventScript_InitDecorations
end
LittlerootTown_BrendansHouse_2F_EventScript_RivalsPokeBall::
lockall
goto_if_eq VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan
msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT
releaseall
end
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan::
delay 10
addobject LOCALID_RIVALS_HOUSE_2F_RIVAL
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, Common_Movement_Delay48
waitmovement 0
delay 10
playbgm MUS_ENCOUNTER_BRENDAN, TRUE
call_if_eq VAR_FACING, DIR_NORTH, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth
call_if_eq VAR_FACING, DIR_SOUTH, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth
call_if_eq VAR_FACING, DIR_WEST, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest
call_if_eq VAR_FACING, DIR_EAST, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast
setvar VAR_LITTLEROOT_RIVAL_STATE, 3
setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL
clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
setvar VAR_LITTLEROOT_TOWN_STATE, 1
savebgm MUS_DUMMY
fadedefaultbgm
releaseall
end
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth
waitmovement 0
return
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth
waitmovement 0
return
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest
waitmovement 0
return
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast
waitmovement 0
return
LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters:
walk_down
walk_down
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth:
walk_left
walk_left
walk_down
walk_down
walk_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth:
walk_up
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth:
delay_16
walk_in_place_faster_up
delay_16
delay_16
delay_16
delay_16
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth:
walk_left
walk_left
walk_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth:
delay_16
walk_in_place_faster_up
delay_16
delay_16
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest:
walk_left
walk_left
walk_down
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest:
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest:
delay_8
delay_16
walk_in_place_faster_up
delay_16
delay_16
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_down
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast:
walk_up
walk_left
walk_left
walk_in_place_faster_up
step_end
@ Unused, the player is already facing this direction so its unneeded
LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanEast:
delay_16
delay_16
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_EventScript_PC::
lockall
checkplayergender
goto_if_eq VAR_RESULT, MALE, LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC
goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC
end
LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC::
setvar VAR_0x8004, PC_LOCATION_BRENDANS_HOUSE
special DoPCTurnOnEffect
playse SE_PC_ON
msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
special BedroomPC
waitstate
releaseall
end
LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC::
setvar VAR_0x8004, PC_LOCATION_BRENDANS_HOUSE
playse SE_PC_OFF
special DoPCTurnOffEffect
releaseall
end
LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC::
msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT
releaseall
end
PlayersHouse_2F_EventScript_Notebook::
msgbox PlayersHouse_2F_Text_Notebook, MSGBOX_SIGN
end
PlayersHouse_2F_EventScript_GameCube::
msgbox PlayersHouse_2F_Text_ItsAGameCube, MSGBOX_SIGN
end
PlayersHouse_2F_Text_ClockIsStopped:
.string "时钟停着……\p把时间调好吧$"
PlayersHouse_2F_Text_HowDoYouLikeYourRoom:
.string "妈妈:{PLAYER},喜欢你的\n新房间吗?\p太好了房间收拾得很整洁呢\p楼下的行李也都\n整理完毕了。\p宝可梦搬家服务真方便啊\p对了记得检查一下你桌子上\n的东西是不是都齐了。$"
PlayersHouse_2F_Text_Notebook:
.string "{PLAYER}翻开笔记。\p冒险须知第一条\n用START键打开菜单。\p冒险须知第二条\n记录选项可以写下记录。\p后面是空白……$"
Common_Text_LookCloserAtMap:
.string "{PLAYER}仔细察看\n丰缘地区的地图。$"
PlayersHouse_2F_Text_ItsAGameCube:
.string "这是NGC。\p上面连着个GBA\n当做手柄。$"