337 lines
12 KiB
PHP
337 lines
12 KiB
PHP
LittlerootTown_MaysHouse_2F_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_MaysHouse_2F_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_MaysHouse_2F_OnWarp
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.byte 0
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LittlerootTown_MaysHouse_2F_OnTransition:
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call_if_lt VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay
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call_if_ge VAR_LITTLEROOT_RIVAL_STATE, 3, LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos
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call_if_eq VAR_LITTLEROOT_INTRO_STATE, 4, PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet
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call SecretBase_EventScript_SetDecorationFlags
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setvar VAR_SECRET_BASE_INITIALIZED, 0
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos::
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goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos
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goto_if_ge VAR_BIRCH_LAB_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_Ret
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goto LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos
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LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos::
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checkplayergender
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goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_MaysHouse_2F_EventScript_Ret
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goto_if_ge VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_Ret
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setobjectxyperm LOCALID_RIVALS_HOUSE_2F_RIVAL, 8, 2
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setobjectmovementtype LOCALID_RIVALS_HOUSE_2F_RIVAL, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_MaysHouse_2F_EventScript_Ret::
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return
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LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay
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return
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LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay::
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setvar VAR_LITTLEROOT_RIVAL_STATE, 2
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return
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LittlerootTown_MaysHouse_2F_OnWarp:
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map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor
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.2byte 0
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LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor::
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checkplayergender
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goto_if_eq VAR_RESULT, FEMALE, SecretBase_EventScript_InitDecorations
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end
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LittlerootTown_MaysHouse_2F_EventScript_RivalsPokeBall::
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lockall
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goto_if_eq VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_MeetMay
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msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_MeetMay::
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delay 10
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addobject LOCALID_RIVALS_HOUSE_2F_RIVAL
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayEnters
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, Common_Movement_Delay48
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waitmovement 0
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delay 10
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playbgm MUS_ENCOUNTER_MAY, TRUE
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call_if_eq VAR_FACING, DIR_NORTH, LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth
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call_if_eq VAR_FACING, DIR_SOUTH, LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth
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call_if_eq VAR_FACING, DIR_WEST, LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest
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call_if_eq VAR_FACING, DIR_EAST, LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast
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setvar VAR_LITTLEROOT_RIVAL_STATE, 3
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setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
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setvar VAR_LITTLEROOT_TOWN_STATE, 1
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savebgm MUS_DUMMY
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fadedefaultbgm
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth::
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth::
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest::
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast::
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast
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applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast
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waitmovement 0
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return
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LittlerootTown_MaysHouse_2F_Movement_MayEnters:
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walk_down
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walk_down
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth:
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walk_right
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walk_right
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walk_down
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walk_down
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walk_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth:
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walk_up
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walk_up
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walk_up
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walk_in_place_faster_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth:
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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delay_16
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delay_16
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth:
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walk_right
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walk_right
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walk_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth:
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walk_up
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walk_in_place_faster_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth:
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest:
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_down
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest:
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walk_up
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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@ Unused, the player is already facing this direction so its unneeded
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayWest:
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delay_16
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delay_16
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast:
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walk_right
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walk_right
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walk_down
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walk_in_place_faster_right
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step_end
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LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast:
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walk_up
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast:
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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walk_in_place_faster_right
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step_end
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RivalsHouse_2F_EventScript_Rival::
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lockall
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goto_if_set FLAG_MET_RIVAL_LILYCOVE, RivalsHouse_2F_EventScript_RivalPostLilycove
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, RivalsHouse_2F_EventScript_May
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goto_if_eq VAR_RESULT, FEMALE, RivalsHouse_2F_EventScript_Brendan
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end
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RivalsHouse_2F_EventScript_May::
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msgbox RivalsHouse_2F_Text_MayGettingReady, MSGBOX_DEFAULT
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releaseall
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end
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RivalsHouse_2F_EventScript_Brendan::
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msgbox RivalsHouse_2F_Text_BrendanGettingReady, MSGBOX_DEFAULT
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releaseall
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end
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RivalsHouse_2F_EventScript_RivalPostLilycove::
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applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer
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waitmovement 0
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checkplayergender
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call_if_eq VAR_RESULT, MALE, RivalsHouse_2F_EventScript_MayPostLilycove
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call_if_eq VAR_RESULT, FEMALE, RivalsHouse_2F_EventScript_BrendanPostLilycove
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setflag FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE
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releaseall
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end
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RivalsHouse_2F_EventScript_MayPostLilycove::
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goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_MayWhereShouldIGoNext
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msgbox RivalsHouse_2F_Text_MayJustCheckingMyPokedex, MSGBOX_DEFAULT
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return
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RivalsHouse_2F_EventScript_BrendanPostLilycove::
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goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext
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msgbox RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex, MSGBOX_DEFAULT
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return
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RivalsHouse_2F_EventScript_MayWhereShouldIGoNext::
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msgbox RivalsHouse_2F_Text_MayWhereShouldIGoNext, MSGBOX_DEFAULT
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return
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RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext::
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msgbox RivalsHouse_2F_Text_BrendanWhereShouldIGoNext, MSGBOX_DEFAULT
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return
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LittlerootTown_MaysHouse_2F_EventScript_PC::
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lockall
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC
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goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC::
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msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC::
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setvar VAR_0x8004, PC_LOCATION_MAYS_HOUSE
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special DoPCTurnOnEffect
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playse SE_PC_ON
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msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
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special BedroomPC
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waitstate
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releaseall
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end
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LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC::
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setvar VAR_0x8004, PC_LOCATION_MAYS_HOUSE
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playse SE_PC_OFF
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special DoPCTurnOffEffect
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releaseall
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end
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RivalsHouse_2F_Text_MayWhoAreYou:
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.string "哎?\n你……你是谁?\p…… …… …… ……\n…… …… …… ……\p哦,你就是{PLAYER}{KUN}吧。\n你今天刚搬过来对吧?\p我……我是小遥,\n请多关照!\p我……\n我的梦想是和全世界的\l宝可梦当朋友。\p爸爸……小田卷博士\n说过你的事,{PLAYER}{KUN},\p我一直想着要是我们能\n成为好朋友就好了,{PLAYER}{KUN}。\p啊,明明才第一次和你说话,\n我居然一直在自言自语。\p嘿嘿……\p糟糕!我忘了!\p我还得去帮爸爸捕捉\n野生宝可梦!\p{PLAYER}{KUN},回头见!$"
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RivalsHouse_2F_Text_MayGettingReady:
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.string "宝可梦的体力完全回复了……\n道具也都准备好了,还有……$"
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RivalsHouse_2F_Text_BrendanWhoAreYou:
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.string "嗨!\n你……\p你是谁?\p哦,你是刚搬到隔壁的\n{PLAYER}吧?\p想不到原来是个女孩。\p爸爸……小田卷博士说\n新来的邻居是道馆馆主的孩子,\l我还以为是男孩呢。\p我是小悠,\n今天起就是邻居了,请多关照!\p啊?{PLAYER}你还没有\n宝可梦吗?\p要我替你捉一只吗?\p啊,可恶,差点忘了……\p我还得去帮爸爸\n捉野生宝可梦。\p得准备出发了,\n{PLAYER}{KUN},下次再聊吧!$"
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RivalsHouse_2F_Text_BrendanGettingReady:
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.string "宝可梦的体力完全回复了……\n道具也都打包好了,还有……$"
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RivalsHouse_2F_Text_ItsRivalsPokeBall:
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.string "是{RIVAL}的精灵球!\p最好不要乱动。$"
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RivalsHouse_2F_Text_MayJustCheckingMyPokedex:
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.string "小遥:{PLAYER}{KUN}!\p我在看我的宝可梦图鉴呢。\p有很多我看见却\n没捕捉的宝可梦,\p还有些我想\n可能会进化。\p不知道下面该\n去哪儿捕捉宝可梦呢?$"
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RivalsHouse_2F_Text_MayWhereShouldIGoNext:
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.string "小遥:不知道下面该\n去哪儿捕捉宝可梦呢?\p如果我们能偶然遇上,\n那会很有趣吧,{PLAYER}{KUN}?$"
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RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex:
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.string "小悠:嗨,{PLAYER},\p我在检查我的宝可梦图鉴。\p我还有不少宝可梦要捕捉,\n但现在这样\l进展也不错。\p看着这宝可梦图鉴就觉得它好像\n在催我回草丛里去。$"
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RivalsHouse_2F_Text_BrendanWhereShouldIGoNext:
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.string "小悠:我正在头疼下面\n要去哪儿捉宝可梦。\p喂,{PLAYER},我如果能在找\n宝可梦时碰见你,\l可以和你来场小小的对战。$"
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