33 lines
1.0 KiB
C
33 lines
1.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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DOUBLE_BATTLE_TEST("Defrost: A fire type spread move will thaw both targets")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_HEAT_WAVE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAT_WAVE, playerLeft);
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STATUS_ICON(opponentLeft, freeze: FALSE);
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STATUS_ICON(opponentRight, freeze: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Defrost: Scald does not thaw targets if user is asleep")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP_TURN(3)); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SCALD); MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALD, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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HP_BAR(player);
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}
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}
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