2025-04-30 17:18:52 -04:00

23 lines
627 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_QUICK_CLAW].holdEffect == HOLD_EFFECT_QUICK_CLAW);
ASSUME(gItemsInfo[ITEM_QUICK_CLAW].holdEffectParam == 20);
}
SINGLE_BATTLE_TEST("Quick Claw activates 20% of the time")
{
PASSES_RANDOMLY(2, 10, RNG_QUICK_CLAW);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); Item(ITEM_QUICK_CLAW); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
MESSAGE("Wobbuffet used Scratch!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
}
}