pokeemmo/test/battle/hold_effect/random_stat_up.c
2026-01-02 18:01:43 +01:00

107 lines
4.0 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_STARF_BERRY].holdEffect == HOLD_EFFECT_RANDOM_STAT_UP);
}
SINGLE_BATTLE_TEST("Starf Berry randomly raises the holder's Attack, Defense, Sp. Atk, Sp. Def, or Speed by two stages")
{
PASSES_RANDOMLY(1, 5, RNG_RANDOM_STAT_UP);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_STARF_BERRY); HP(100); MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Starf Berry, the Attack of Wobbuffet sharply rose!");
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Starf Berry randomly raises the holder's Attack, Defense, Sp. Atk, Sp. Def, or Speed by two stages when the holder's HP drop to 1/4 or below")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_STARF_BERRY); HP(101); MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
HP_BAR(player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
int boostedStats = 0;
EXPECT_EQ(player->item, ITEM_NONE);
EXPECT_LE(player->hp * 4, player->maxHP);
for (int stat = STAT_ATK; stat < NUM_STATS; stat++)
{
if (player->statStages[stat] == DEFAULT_STAT_STAGE + 2)
boostedStats++;
else
EXPECT_EQ(player->statStages[stat], DEFAULT_STAT_STAGE);
}
EXPECT_EQ(boostedStats, 1);
}
}
SINGLE_BATTLE_TEST("Starf Berry randomly raises the holder's Attack, Defense, Sp. Atk, Sp. Def, or Speed by two stages when the holder's HP drop to 1/2 or below if it has Gluttony")
{
GIVEN {
PLAYER(SPECIES_MUNCHLAX) { Item(ITEM_STARF_BERRY); HP(201); MaxHP(400); Ability(ABILITY_GLUTTONY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
HP_BAR(player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
int boostedStats = 0;
EXPECT_EQ(player->item, ITEM_NONE);
EXPECT_LE(player->hp * 2, player->maxHP);
for (int stat = STAT_ATK; stat < NUM_STATS; stat++)
{
if (player->statStages[stat] == DEFAULT_STAT_STAGE + 2)
boostedStats++;
else
EXPECT_EQ(player->statStages[stat], DEFAULT_STAT_STAGE);
}
EXPECT_EQ(boostedStats, 1);
}
}
SINGLE_BATTLE_TEST("Starf Berry randomly raises the holder's Attack, Defense, Sp. Atk, Sp. Def, or Speed by four stages when the holder's HP drop to 1/4 or below if it has Ripen")
{
GIVEN {
PLAYER(SPECIES_FLAPPLE) { Item(ITEM_STARF_BERRY); HP(101); MaxHP(400); Ability(ABILITY_RIPEN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
HP_BAR(player);
ABILITY_POPUP(player, ABILITY_RIPEN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
int boostedStats = 0;
EXPECT_EQ(player->item, ITEM_NONE);
EXPECT_LE(player->hp * 4, player->maxHP);
for (int stat = STAT_ATK; stat < NUM_STATS; stat++)
{
if (player->statStages[stat] == DEFAULT_STAT_STAGE + 4)
boostedStats++;
else
EXPECT_EQ(player->statStages[stat], DEFAULT_STAT_STAGE);
}
EXPECT_EQ(boostedStats, 1);
}
}