68 lines
2.2 KiB
C
68 lines
2.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItemsInfo[ITEM_SHED_SHELL].holdEffect == HOLD_EFFECT_SHED_SHELL);
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};
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SINGLE_BATTLE_TEST("Shed Shell allows switching out even when trapped by Mean Look")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SHED_SHELL); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_GASTLY);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_MEAN_LOOK); }
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MEAN_LOOK, opponent);
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SWITCH_OUT_MESSAGE("Wobbuffet");
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SEND_IN_MESSAGE("Wynaut");
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}
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}
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SINGLE_BATTLE_TEST("Shed Shell allows switching out even when trapped by Shadow Tag")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SHED_SHELL); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SHADOW_TAG); }
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} WHEN {
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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SWITCH_OUT_MESSAGE("Wobbuffet");
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SEND_IN_MESSAGE("Wynaut");
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}
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}
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SINGLE_BATTLE_TEST("Shed Shell allows switching out even when trapped by Arena Trap")
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{
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GIVEN {
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PLAYER(SPECIES_DIGLETT) { Item(ITEM_SHED_SHELL); } // Grounded
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_DIGLETT) { Ability(ABILITY_ARENA_TRAP); }
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} WHEN {
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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SWITCH_OUT_MESSAGE("Diglett");
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SEND_IN_MESSAGE("Wynaut");
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}
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}
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SINGLE_BATTLE_TEST("Shed Shell does not allow Teleport when trapped")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TELEPORT) == EFFECT_TELEPORT);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SHED_SHELL); Moves(MOVE_TELEPORT, MOVE_SPLASH, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_GASTLY);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_MEAN_LOOK); }
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TURN { MOVE(player, MOVE_TELEPORT); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MEAN_LOOK, opponent);
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MESSAGE("Wobbuffet used Teleport!");
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MESSAGE("But it failed!");
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}
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}
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