2026-01-02 18:01:43 +01:00

68 lines
2.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_SHED_SHELL].holdEffect == HOLD_EFFECT_SHED_SHELL);
};
SINGLE_BATTLE_TEST("Shed Shell allows switching out even when trapped by Mean Look")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SHED_SHELL); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_GASTLY);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_MEAN_LOOK); }
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEAN_LOOK, opponent);
SWITCH_OUT_MESSAGE("Wobbuffet");
SEND_IN_MESSAGE("Wynaut");
}
}
SINGLE_BATTLE_TEST("Shed Shell allows switching out even when trapped by Shadow Tag")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SHED_SHELL); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SHADOW_TAG); }
} WHEN {
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
SWITCH_OUT_MESSAGE("Wobbuffet");
SEND_IN_MESSAGE("Wynaut");
}
}
SINGLE_BATTLE_TEST("Shed Shell allows switching out even when trapped by Arena Trap")
{
GIVEN {
PLAYER(SPECIES_DIGLETT) { Item(ITEM_SHED_SHELL); } // Grounded
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_DIGLETT) { Ability(ABILITY_ARENA_TRAP); }
} WHEN {
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
SWITCH_OUT_MESSAGE("Diglett");
SEND_IN_MESSAGE("Wynaut");
}
}
SINGLE_BATTLE_TEST("Shed Shell does not allow Teleport when trapped")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TELEPORT) == EFFECT_TELEPORT);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SHED_SHELL); Moves(MOVE_TELEPORT, MOVE_SPLASH, MOVE_CELEBRATE); }
OPPONENT(SPECIES_GASTLY);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_MEAN_LOOK); }
TURN { MOVE(player, MOVE_TELEPORT); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEAN_LOOK, opponent);
MESSAGE("Wobbuffet used Teleport!");
MESSAGE("But it failed!");
}
}