2026-01-02 18:01:43 +01:00

52 lines
1.5 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetItemHoldEffect(ITEM_STICKY_BARB) == HOLD_EFFECT_STICKY_BARB);
}
SINGLE_BATTLE_TEST("Sticky Barb hurts its holder at the end of the turn")
{
s16 damage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_STICKY_BARB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {}
} SCENE {
HP_BAR(player, captureDamage: &damage);
} THEN {
EXPECT_EQ(damage, player->maxHP / 8);
}
}
SINGLE_BATTLE_TEST("Sticky Barb gets transferred if its holder is hit by a contact move")
{
u32 move;
PARAMETRIZE { move = MOVE_SCRATCH; }
PARAMETRIZE { move = MOVE_GROWL; }
PARAMETRIZE { move = MOVE_HYPER_VOICE; }
GIVEN {
ASSUME(MoveMakesContact(MOVE_SCRATCH));
ASSUME(!MoveMakesContact(MOVE_GROWL));
ASSUME(!MoveMakesContact(MOVE_HYPER_VOICE));
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_STICKY_BARB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (MoveMakesContact(move))
{
MESSAGE("The Sticky Barb attached itself to the opposing Wobbuffet!");
MESSAGE("The opposing Wobbuffet was hurt by the Sticky Barb!");
}
else
{
NOT MESSAGE("The Sticky Barb attached itself to the opposing Wobbuffet!");
MESSAGE("Wobbuffet was hurt by the Sticky Barb!");
}
}
}