23 lines
612 B
C
23 lines
612 B
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_CALM_MIND) == EFFECT_CALM_MIND);
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}
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SINGLE_BATTLE_TEST("Calm Mind increases the user's Sp. Attack and Sp. Defense by 1 stage each")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CALM_MIND); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CALM_MIND, player);
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} THEN {
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EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
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EXPECT_EQ(player->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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