Eduardo Quezada a0a5947590
Added tests for stat-changing moves (#8278)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-12-14 16:24:39 +01:00

25 lines
725 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_COIL) == EFFECT_COIL);
}
SINGLE_BATTLE_TEST("Coil increases the user's Attack, Defense and Accuracy by 1 stage each")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_COIL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COIL, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
EXPECT_EQ(player->statStages[STAT_ACC], DEFAULT_STAT_STAGE + 1);
}
}