2026-01-02 18:01:43 +01:00

77 lines
2.8 KiB
C

#include "global.h"
#include "test/battle.h"
AI_DOUBLE_BATTLE_TEST("AI prefers Entrainment'ing good abilities onto partner with bad ability")
{
GIVEN {
AI_FLAGS(AI_FLAG_SMART_TRAINER);
PLAYER(SPECIES_QUAXWELL) { Level(18); Ability(ABILITY_TORRENT); Moves(MOVE_WATER_GUN); }
PLAYER(SPECIES_CORPHISH) { Level(18); Moves(MOVE_WATER_GUN); }
OPPONENT(SPECIES_SMEARGLE) { Level(17); Ability(ABILITY_TECHNICIAN); Moves(MOVE_AERIAL_ACE, MOVE_ENTRAINMENT, MOVE_FLAME_WHEEL, MOVE_MAGICAL_LEAF); }
OPPONENT(SPECIES_ARCHEN) { Level(17); Ability(ABILITY_DEFEATIST); Moves(MOVE_DUAL_WINGBEAT, MOVE_ROCK_TOMB); }
} WHEN {
TURN { EXPECT_MOVE(opponentLeft, MOVE_ENTRAINMENT); EXPECT_MOVE(opponentRight, MOVE_DUAL_WINGBEAT); MOVE(playerLeft, MOVE_WATER_GUN); MOVE(playerRight, MOVE_WATER_GUN); }
}
}
SINGLE_BATTLE_TEST("Entrainment changes the target's Ability to match the user's")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SHADOW_TAG); }
} WHEN {
TURN { MOVE(player, MOVE_ENTRAINMENT); }
} THEN {
EXPECT(opponent->ability == ABILITY_TELEPATHY);
}
}
SINGLE_BATTLE_TEST("Entrainment fails if the user's ability has cantBeCopied flag")
{
GIVEN {
ASSUME(gAbilitiesInfo[ABILITY_MULTITYPE].cantBeCopied);
PLAYER(SPECIES_ARCEUS) { Ability(ABILITY_MULTITYPE); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SHADOW_TAG); }
} WHEN {
TURN { MOVE(player, MOVE_ENTRAINMENT); }
} SCENE {
MESSAGE("But it failed!");
} THEN {
EXPECT(player->ability == ABILITY_MULTITYPE);
EXPECT(opponent->ability == ABILITY_SHADOW_TAG);
}
}
SINGLE_BATTLE_TEST("Entrainment fails if the target's ability has cantBeOverwritten flag")
{
GIVEN {
ASSUME(gAbilitiesInfo[ABILITY_MULTITYPE].cantBeOverwritten);
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); }
OPPONENT(SPECIES_ARCEUS) { Ability(ABILITY_MULTITYPE); }
} WHEN {
TURN { MOVE(player, MOVE_ENTRAINMENT); }
} SCENE {
MESSAGE("But it failed!");
} THEN {
EXPECT(player->ability == ABILITY_TELEPATHY);
EXPECT(opponent->ability == ABILITY_MULTITYPE);
}
}
SINGLE_BATTLE_TEST("Entrainment causes primal weather to revert")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); }
OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
} WHEN {
TURN { MOVE(player, MOVE_ENTRAINMENT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENTRAINMENT, player);
MESSAGE("The extremely harsh sunlight faded!");
} THEN {
EXPECT(opponent->ability == ABILITY_TELEPATHY);
}
}
TO_DO_BATTLE_TEST("Entrainment fails on Dynamaxed Pokémon");