44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Fell Stinger raises user's Attack by 2 stages (Gen6) or 3 stages (Gen7+) if it faints target")
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{
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u32 config;
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PARAMETRIZE { config = GEN_7; }
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PARAMETRIZE { config = GEN_6; }
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GIVEN {
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WITH_CONFIG(B_FELL_STINGER_STAT_RAISE, config);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_FELL_STINGER); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FELL_STINGER); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FELL_STINGER, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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} THEN {
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if (config == GEN_7)
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 3);
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else
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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}
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}
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SINGLE_BATTLE_TEST("Fell Stinger doesn't raise user's Attack if it doesn't faint target")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_FELL_STINGER); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FELL_STINGER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FELL_STINGER, player);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
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}
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}
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