90 lines
3.4 KiB
C
90 lines
3.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_FLOWER_SHIELD) == EFFECT_FLOWER_SHIELD);
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}
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DOUBLE_BATTLE_TEST("Flower Shield raises the defense of all Grass-type Pokémon")
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{
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GIVEN {
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ASSUME(GetSpeciesType(SPECIES_TANGELA, 0) == TYPE_GRASS);
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ASSUME(GetSpeciesType(SPECIES_TANGROWTH, 0) == TYPE_GRASS);
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ASSUME(GetSpeciesType(SPECIES_SUNKERN, 0) == TYPE_GRASS);
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ASSUME(GetSpeciesType(SPECIES_SUNFLORA, 0) == TYPE_GRASS);
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PLAYER(SPECIES_TANGELA);
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PLAYER(SPECIES_TANGROWTH);
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OPPONENT(SPECIES_SUNKERN);
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OPPONENT(SPECIES_SUNFLORA);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_FLOWER_SHIELD); MOVE(playerRight, MOVE_CELEBRATE); }
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} SCENE {
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MESSAGE("Tangela used Flower Shield!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Tangela's Defense rose!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("The opposing Sunkern's Defense rose!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Tangrowth's Defense rose!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("The opposing Sunflora's Defense rose!");
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}
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}
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SINGLE_BATTLE_TEST("Flower Shield fails if there's no Grass-type Pokémon on the field")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FLOWER_SHIELD); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, player);
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}
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}
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DOUBLE_BATTLE_TEST("Flower Shield doesn't affect Grass-type Pokémon that are in a semi-invulnerable position")
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{
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GIVEN {
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PLAYER(SPECIES_BULBASAUR);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_BULBASAUR);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN {
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MOVE(opponentLeft, MOVE_FLY, target: playerLeft);
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MOVE(playerLeft, MOVE_FLOWER_SHIELD);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLY, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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}
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}
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}
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AI_DOUBLE_BATTLE_TEST("AI uses Flower Shield")
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{
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GIVEN {
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ASSUME(GetSpeciesType(SPECIES_TANGELA, 0) == TYPE_GRASS);
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ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 0) != TYPE_GRASS);
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ASSUME(GetSpeciesType(SPECIES_WOBBUFFET, 1) != TYPE_GRASS);
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); }
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_POUND, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_TANGELA) { Moves(MOVE_FLOWER_SHIELD, MOVE_POUND); }
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OPPONENT(SPECIES_TANGELA);
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} WHEN {
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TURN { EXPECT_MOVE(opponentLeft, MOVE_FLOWER_SHIELD); }
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}
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}
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