79 lines
3.0 KiB
C
79 lines
3.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_MAGIC_ROOM) == EFFECT_MAGIC_ROOM);
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}
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DOUBLE_BATTLE_TEST("Magic Room prevents item hold effects")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_BERRY_JUICE].holdEffect == HOLD_EFFECT_RESTORE_HP);
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ASSUME(GetMoveEffect(MOVE_DRAGON_RAGE) == EFFECT_FIXED_HP_DAMAGE);
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ASSUME(GetMoveFixedHPDamage(MOVE_DRAGON_RAGE) == 40);
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(100); HP(60); Item(ITEM_BERRY_JUICE); }
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(100); HP(60); Item(ITEM_BERRY_JUICE); }
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OPPONENT(SPECIES_WOBBUFFET) { MaxHP(100); HP(60); Item(ITEM_BERRY_JUICE); }
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OPPONENT(SPECIES_WOBBUFFET) { MaxHP(100); HP(60); Item(ITEM_BERRY_JUICE); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_MAGIC_ROOM); }
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TURN {
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MOVE(playerLeft, MOVE_DRAGON_RAGE, target: opponentLeft);
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MOVE(opponentLeft, MOVE_DRAGON_RAGE, target: playerLeft);
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MOVE(playerRight, MOVE_DRAGON_RAGE, target: opponentRight);
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MOVE(opponentRight, MOVE_DRAGON_RAGE, target: playerRight);
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}
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TURN { MOVE(playerLeft, MOVE_MAGIC_ROOM); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_ROOM, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_ROOM, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
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}
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}
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SINGLE_BATTLE_TEST("Magic Room: An item that can activate will activate once Magic Room is over")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_MAGIC_ROOM); MOVE(opponent, MOVE_GROWL); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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// Turn 1
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_ROOM, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, opponent);
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// Turn 2
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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// Turn 3
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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// Turn 4
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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// Turn 5
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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MESSAGE("Magic Room wore off, and held items' effects returned to normal!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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}
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}
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TO_DO_BATTLE_TEST("TODO: Write Magic Room (Move Effect) test titles")
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