21 lines
744 B
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Mimic doesn't error when the last move used by the target resolves to MOVE_UNAVAILABLE")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {MOVE(opponent, MOVE_TRANSFORM); MOVE(player, MOVE_MIMIC); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_MIMIC, player);
} THEN {
EXPECT_EQ(gLastMoves[1], MOVE_UNAVAILABLE); // This test depends on the current implementation of Transform, if this changes, the test should be changed
}
}
TO_DO_BATTLE_TEST("TODO: Write Mimic (Move Effect) test titles")