89 lines
2.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_FISSURE) == EFFECT_OHKO);
}
SINGLE_BATTLE_TEST("OHKO moves can hit semi-invulnerable mons when the user has No-Guard")
{
GIVEN {
ASSUME(GetItemHoldEffect(ITEM_FOCUS_SASH) == HOLD_EFFECT_FOCUS_SASH);
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_NO_GUARD); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_FLY); }
TURN { MOVE(player, MOVE_FISSURE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
HP_BAR(opponent, hp: 0);
}
}
SINGLE_BATTLE_TEST("OHKO moves can not hit semi-invulnerable")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_FLY); MOVE(player, MOVE_FISSURE); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
}
}
SINGLE_BATTLE_TEST("OHKO moves can can be endured by Focus Sash")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_FOCUS_SASH); }
} WHEN {
TURN { MOVE(player, MOVE_FISSURE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
HP_BAR(opponent, hp: 1);
MESSAGE("The opposing Wobbuffet hung on using its Focus Sash!");
}
}
SINGLE_BATTLE_TEST("OHKO moves can can be endured by Sturdy")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GEODUDE) { Ability(ABILITY_STURDY); }
} WHEN {
TURN { MOVE(player, MOVE_FISSURE); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
ABILITY_POPUP(opponent, ABILITY_STURDY);
}
}
SINGLE_BATTLE_TEST("OHKO moves always fails if the target has a higher level than the user")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(1); }
OPPONENT(SPECIES_WOBBUFFET) { Level(2); }
} WHEN {
TURN { MOVE(player, MOVE_FISSURE); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
}
}
SINGLE_BATTLE_TEST("OHKO moves fail if target protects")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_FISSURE); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
}
}
TO_DO_BATTLE_TEST("OHKO moves faints the target, skipping regular damage calculations")
TO_DO_BATTLE_TEST("OHKO moves's accuracy increases by 1% for every level the user has over the target")
TO_DO_BATTLE_TEST("OHKO moves's ignores non-stage accuracy modifiers") // Gravity, Wide Lens, Compound Eyes