2025-11-11 13:52:24 +01:00

106 lines
3.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_REST) == EFFECT_REST);
}
SINGLE_BATTLE_TEST("Rest causes the user to fall asleep and restores HP to full")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_REST); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player);
} THEN {
EXPECT(player->status1 & STATUS1_SLEEP);
EXPECT_EQ(player->hp, player->maxHP);
}
}
SINGLE_BATTLE_TEST("Rest fails if the user is at full HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(300); MaxHP(300); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_REST); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player);
} THEN {
EXPECT(!(player->status1 & STATUS1_SLEEP));
}
}
SINGLE_BATTLE_TEST("Rest fails if the user is protected by Shields Down")
{
GIVEN {
PLAYER(SPECIES_MINIOR_METEOR) { Ability(ABILITY_SHIELDS_DOWN); HP(299); MaxHP(300); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_REST); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player);
} THEN {
EXPECT(!(player->status1 & STATUS1_SLEEP));
}
}
SINGLE_BATTLE_TEST("Rest fails if the user is protected by Electric/Misty Terrain")
{
u32 move;
PARAMETRIZE { move = MOVE_ELECTRIC_TERRAIN; }
PARAMETRIZE { move = MOVE_MISTY_TERRAIN; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_ELECTRIC_TERRAIN) == EFFECT_ELECTRIC_TERRAIN);
ASSUME(GetMoveEffect(MOVE_MISTY_TERRAIN) == EFFECT_MISTY_TERRAIN);
ASSUME(GetSpeciesType(SPECIES_WYNAUT, 0) != TYPE_FLYING && GetSpeciesType(SPECIES_WYNAUT, 1) != TYPE_FLYING);
PLAYER(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_REST); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player);
} THEN {
EXPECT(!(player->status1 & STATUS1_SLEEP));
}
}
SINGLE_BATTLE_TEST("Rest doesn't fail if the user is protected by Safeguard")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_SAFEGUARD) == EFFECT_SAFEGUARD);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SAFEGUARD); }
TURN { MOVE(player, MOVE_REST); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player);
} THEN {
EXPECT(player->status1 & STATUS1_SLEEP);
}
}
DOUBLE_BATTLE_TEST("Rest doesn't fail if the user is protected by Flower Veil")
{
GIVEN {
ASSUME(GetSpeciesType(SPECIES_CHIKORITA, 0) == TYPE_GRASS || GetSpeciesType(SPECIES_CHIKORITA, 1) == TYPE_GRASS);
PLAYER(SPECIES_CHIKORITA) { HP(1); }
PLAYER(SPECIES_FLORGES) { Ability(ABILITY_FLOWER_VEIL); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_REST); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, playerLeft);
} THEN {
EXPECT(playerLeft->status1 & STATUS1_SLEEP);
}
}
TO_DO_BATTLE_TEST("TODO: Write Rest (Move Effect) test titles")