87 lines
2.8 KiB
C
87 lines
2.8 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_SHEER_COLD) == EFFECT_SHEER_COLD);
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}
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SINGLE_BATTLE_TEST("Sheer Cold doesn't affect Ice-type Pokémon (Gen3-6)")
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{
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GIVEN {
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WITH_CONFIG(B_SHEER_COLD_IMMUNITY, GEN_6);
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ASSUME(GetSpeciesType(SPECIES_GLALIE, 0) == TYPE_ICE);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_GLALIE);
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} WHEN {
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TURN { MOVE(player, MOVE_SHEER_COLD); }
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} SCENE {
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NOT MESSAGE("It doesn't affect the opposing Glalie…");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHEER_COLD, player);
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HP_BAR(opponent, hp: 0);
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}
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}
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SINGLE_BATTLE_TEST("Sheer Cold doesn't affect Ice-type Pokémon (Gen7+)")
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{
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GIVEN {
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WITH_CONFIG(B_SHEER_COLD_IMMUNITY, GEN_7);
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ASSUME(GetSpeciesType(SPECIES_GLALIE, 0) == TYPE_ICE);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_GLALIE);
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} WHEN {
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TURN { MOVE(player, MOVE_SHEER_COLD); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SHEER_COLD, player);
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MESSAGE("It doesn't affect the opposing Glalie…");
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}
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}
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SINGLE_BATTLE_TEST("Sheer Cold can hit semi-invulnerable mons when the user has No-Guard")
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{
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GIVEN {
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ASSUME(GetItemHoldEffect(ITEM_FOCUS_SASH) == HOLD_EFFECT_FOCUS_SASH);
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_NO_GUARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_FLY); }
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TURN { MOVE(player, MOVE_SHEER_COLD); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHEER_COLD, player);
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HP_BAR(opponent, hp: 0);
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}
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}
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SINGLE_BATTLE_TEST("Sheer Cold can be endured by Focus Sash")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_FOCUS_SASH); }
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} WHEN {
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TURN { MOVE(player, MOVE_SHEER_COLD); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHEER_COLD, player);
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HP_BAR(opponent, hp: 1);
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MESSAGE("The opposing Wobbuffet hung on using its Focus Sash!");
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}
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}
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SINGLE_BATTLE_TEST("Sheer Cold can be endured by Sturdy")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GEODUDE) { Ability(ABILITY_STURDY); }
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} WHEN {
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TURN { MOVE(player, MOVE_SHEER_COLD); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SHEER_COLD, player);
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ABILITY_POPUP(opponent, ABILITY_STURDY);
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}
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}
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TO_DO_BATTLE_TEST("Sheer Cold faints the target, skipping regular damage calculations")
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TO_DO_BATTLE_TEST("Sheer Cold always fails if the target has a higher level than the user")
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TO_DO_BATTLE_TEST("Sheer Cold's accuracy increases by 1% for every level the user has over the target")
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TO_DO_BATTLE_TEST("Sheer Cold's accuracy decreasaes by 10% if the user is not Ice type")
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TO_DO_BATTLE_TEST("Sheer Cold's ignores non-stage accuracy modifiers") // Gravity, Wide Lens, Compound Eyes
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