31 lines
1.2 KiB
C
31 lines
1.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_SWAGGER) == EFFECT_SWAGGER);
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}
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SINGLE_BATTLE_TEST("Swagger increases the target's Attack by 2 stages and confuses them")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SWAGGER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWAGGER, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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EXPECT(opponent->volatiles.confusionTurns > 0);
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}
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}
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TO_DO_BATTLE_TEST("Swagger raises the target's Attack even if they're already confused")
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TO_DO_BATTLE_TEST("Swagger raises the target's Attack even when protected by Safeguard")
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TO_DO_BATTLE_TEST("Swagger raises the target's Attack even when protected Own Tempo")
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TO_DO_BATTLE_TEST("Swagger doesn't confuse the target when they have their Attack maxed (Gen2)")
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TO_DO_BATTLE_TEST("Swagger confuses the target even when they have their Attack maxed (Gen3+)")
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TO_DO_BATTLE_TEST("Swagger confuses the target even when at -6 Attack and has Contrary")
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