2026-02-06 11:57:33 +01:00

107 lines
3.3 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_WISH) == EFFECT_WISH);
}
SINGLE_BATTLE_TEST("Wish restores 50% of the user's HP when not switching")
{
u32 config;
PARAMETRIZE { config = GEN_4; }
PARAMETRIZE { config = GEN_5; }
GIVEN {
WITH_CONFIG(B_WISH_HP_SOURCE, config);
PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WISH); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
MESSAGE("Wynaut's wish came true!");
HP_BAR(player, damage: -50);
MESSAGE("Wynaut's HP was restored.");
}
}
SINGLE_BATTLE_TEST("Wish restores 50% of the user's HP when switching (Gen5+)")
{
GIVEN {
WITH_CONFIG(B_WISH_HP_SOURCE, GEN_5);
PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WOBBUFFET) { HP(100); MaxHP(200); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WISH); }
TURN { SWITCH(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
SWITCH_OUT_MESSAGE("Wynaut");
SEND_IN_MESSAGE("Wobbuffet");
MESSAGE("Wynaut's wish came true!");
HP_BAR(player, damage: -50);
MESSAGE("Wobbuffet's HP was restored.");
}
}
SINGLE_BATTLE_TEST("Wish restores 50% of the recipient's HP when switching (Gen3-4)")
{
GIVEN {
WITH_CONFIG(B_WISH_HP_SOURCE, GEN_4);
PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WOBBUFFET) { HP(100); MaxHP(200); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WISH); }
TURN { SWITCH(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
SWITCH_OUT_MESSAGE("Wynaut");
SEND_IN_MESSAGE("Wobbuffet");
MESSAGE("Wynaut's wish came true!");
HP_BAR(player, damage: -100);
MESSAGE("Wobbuffet's HP was restored.");
}
}
SINGLE_BATTLE_TEST("Wish heals the user at the end of the next turn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WISH); MOVE(opponent, MOVE_POUND); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
HP_BAR(player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
MESSAGE("Wobbuffet's wish came true!");
HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Wish is blocked by Heal Block")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WISH); MOVE(opponent, MOVE_POUND); }
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
HP_BAR(player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent);
MESSAGE("Wobbuffet was prevented from healing!");
NOT HP_BAR(player);
}
}