53 lines
1.5 KiB
C
53 lines
1.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(MoveHasAdditionalEffectSelf(MOVE_METEOR_ASSAULT, MOVE_EFFECT_RECHARGE) == TRUE);
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}
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SINGLE_BATTLE_TEST("Recharge moves make the user unable to attack for exactly one turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { }
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OPPONENT(SPECIES_WOBBUFFET) { }
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} WHEN {
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TURN { MOVE(player, MOVE_METEOR_ASSAULT); }
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TURN { SKIP_TURN(player); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_METEOR_ASSAULT, player);
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MESSAGE("Wobbuffet must recharge!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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}
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}
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SINGLE_BATTLE_TEST("Recharge moves don't timeout when all battlers are recharging")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { }
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OPPONENT(SPECIES_WOBBUFFET) { }
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} WHEN {
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TURN { MOVE(player, MOVE_METEOR_ASSAULT); MOVE(opponent, MOVE_METEOR_ASSAULT); }
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}
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}
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DOUBLE_BATTLE_TEST("Recharge moves don't timeout when all battlers are recharging (doubles")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { }
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PLAYER(SPECIES_WYNAUT) { }
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OPPONENT(SPECIES_WOBBUFFET) { }
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OPPONENT(SPECIES_WYNAUT) { }
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} WHEN {
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TURN {
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MOVE(playerLeft, MOVE_METEOR_ASSAULT, target: opponentLeft);
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MOVE(playerRight, MOVE_METEOR_ASSAULT, target: opponentRight);
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MOVE(opponentLeft, MOVE_METEOR_ASSAULT, target: playerLeft);
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MOVE(opponentRight, MOVE_METEOR_ASSAULT, target: playerRight);
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}
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}
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}
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