pokeemmo/tools/wav2agb/wav_file.h
2025-12-28 08:50:34 -06:00

52 lines
1.5 KiB
C

#pragma once
#include <string>
#include <fstream>
#include <vector>
#include <limits>
#include <cstdint>
#define WAV_INVALID_VAL 0xFFFFFFFFu
// Structure for WAV chunk utilities
struct WavChunk {
std::string id;
std::vector<uint8_t> data;
};
void write_wav_with_agbl_chunk(const std::string& output_path,
std::vector<WavChunk>& chunks,
uint32_t loop_end_value);
class wav_file {
public:
wav_file(const std::string& path);
~wav_file();
void readData(size_t location, double *data, size_t len);
private:
std::ifstream ifs;
std::streampos dataChunkPos;
std::streampos dataChunkEndPos;
size_t loadedChunk = WAV_INVALID_VAL;
std::vector<double> loadBuffer;
size_t loadBufferBlock = std::numeric_limits<size_t>::max();
enum class format_type {
u8, s16, s24, s32,
f32, f64,
} fmt;
uint32_t fmt_size() const;
public:
uint32_t loopStart = 0; // samples
uint32_t loopEnd = std::numeric_limits<uint32_t>::max(); // samples
bool loopEnabled = false;
double tuning = 0.0; // cents
uint8_t midiKey = 60;
uint32_t sampleRate;
uint32_t numSamples = 0; // total number of samples in the file
uint32_t agbPitch = 0; // optional: exact GBA pitch value from 'agbp' chunk (0 = not present)
uint32_t agbLoopEnd = 0; // optional: exact loop end from 'agbl' chunk (0 = not present)
std::vector<WavChunk> chunks; // raw chunks from the WAV file (for re-writing with modifications)
};