586 lines
27 KiB
PHP
586 lines
27 KiB
PHP
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
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@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_ARENA_BATTLE_PLAYER).
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@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
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@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
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BattleFrontier_BattleArenaBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaBattleRoom_OnWarp
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleArenaBattleRoom_OnResume
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.byte 0
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BattleFrontier_BattleArenaBattleRoom_OnResume:
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special OffsetCameraForBattle
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end
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BattleFrontier_BattleArenaBattleRoom_OnTransition:
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frontier_settrainers
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call BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx
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end
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BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale
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goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattleArenaBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom::
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lockall
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showobjectat LOCALID_ARENA_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
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applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
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setvar VAR_TEMP_2, 1
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers::
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tower_setopponent
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addobject LOCALID_ARENA_BATTLE_OPPONENT
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
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waitmovement 0
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applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
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waitmovement 0
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applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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arena_gettrainername
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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waitmovement 0
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applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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waitmovement 0
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palace_getopponentintro
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
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switch VAR_RESULT
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner::
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applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
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applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
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playse SE_M_SNORE
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waitse
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waitmovement 0
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arena_gettrainername
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT
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BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8
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waitstate
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BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent::
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call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_ARENA_BATTLE_OPPONENT
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applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
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special LoadPlayerParty
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent::
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frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
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goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext
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frontier_get FRONTIER_DATA_BATTLE_NUM
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call_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent
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call_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent
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call_if_eq VAR_RESULT, 3, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent
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call_if_eq VAR_RESULT, 4, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent
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call_if_eq VAR_RESULT, 5, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent
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call_if_eq VAR_RESULT, 6, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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case YES, BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge::
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closemessage
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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waitmovement 0
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
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waitstate
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon::
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delay 60
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8
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waitstate
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent::
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message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent
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waitmessage
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return
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BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait
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waitmessage
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arena_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext::
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goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon::
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message BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon
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waitmessage
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon
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BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta
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case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon
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BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
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waitmovement 0
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applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
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waitmovement 0
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applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
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playse SE_M_BELLY_DRUM
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waitse
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT
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closemessage
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addobject LOCALID_ARENA_BATTLE_OPPONENT
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
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waitmovement 0
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT
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BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver::
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle, MSGBOX_DEFAULT
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call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner
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BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver::
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call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
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frontier_getsymbols
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goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime, MSGBOX_DEFAULT
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goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
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BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
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waitmovement 0
|
||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT
|
||
closemessage
|
||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
|
||
waitmovement 0
|
||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT
|
||
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold::
|
||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted, MSGBOX_DEFAULT
|
||
call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle
|
||
goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold
|
||
goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold::
|
||
call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
|
||
frontier_getsymbols
|
||
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
|
||
waitmovement 0
|
||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT
|
||
playfanfare MUS_OBTAIN_SYMBOL
|
||
message BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine
|
||
waitmessage
|
||
waitfanfare
|
||
frontier_givesymbol
|
||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose, MSGBOX_DEFAULT
|
||
goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle::
|
||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
|
||
call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
|
||
return
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle::
|
||
closemessage
|
||
setvar VAR_TEMP_2, 0
|
||
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
|
||
special HealPlayerParty
|
||
setvar VAR_0x8004, SPECIAL_BATTLE_ARENA
|
||
setvar VAR_0x8005, 0
|
||
special DoSpecialTrainerBattle
|
||
waitstate
|
||
frontier_restorehelditems
|
||
special HealPlayerParty
|
||
frontier_resetsketch
|
||
return
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner::
|
||
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
|
||
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
|
||
playse SE_BANG
|
||
waitse
|
||
waitmovement 0
|
||
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
|
||
closemessage
|
||
call BattleFrontier_EventScript_IncrementWinStreak
|
||
return
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter:
|
||
walk_right
|
||
walk_right
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong:
|
||
walk_right
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward:
|
||
walk_right
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine:
|
||
walk_left
|
||
walk_left
|
||
walk_in_place_faster_right
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft:
|
||
walk_in_place_faster_up
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight:
|
||
walk_in_place_faster_right
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter:
|
||
walk_left
|
||
walk_left
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong:
|
||
walk_left
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward:
|
||
walk_left
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter:
|
||
walk_fast_left
|
||
walk_fast_left
|
||
walk_fast_left
|
||
walk_fast_left
|
||
walk_fast_left
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit:
|
||
walk_right
|
||
walk_right
|
||
walk_right
|
||
walk_right
|
||
walk_right
|
||
walk_right
|
||
walk_right
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown:
|
||
disable_jump_landing_ground_effect
|
||
jump_in_place_down
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp:
|
||
disable_jump_landing_ground_effect
|
||
jump_in_place_up
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown:
|
||
walk_in_place_faster_down
|
||
step_end
|
||
|
||
@ Unused, redundant
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight2:
|
||
walk_in_place_faster_right
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_OnWarp:
|
||
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects
|
||
.2byte 0
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects::
|
||
hideobjectat LOCALID_ARENA_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
|
||
removeobject LOCALID_ARENA_BATTLE_OPPONENT
|
||
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
|
||
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
|
||
setvar VAR_TEMP_1, 1
|
||
end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer:
|
||
walk_down
|
||
walk_in_place_faster_left
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
delay_16
|
||
walk_up
|
||
walk_up
|
||
walk_in_place_faster_left
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter:
|
||
walk_down
|
||
walk_in_place_faster_left
|
||
step_end
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward:
|
||
.string "裁判:训练家{PLAYER}!\n请上前一步!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward:
|
||
.string "裁判:训练家{STR_VAR_1}!\n请上前一步!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin:
|
||
.string "裁判:三回合定胜负锦标赛!\n开始!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer:
|
||
.string "裁判:胜者是{PLAYER}!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent:
|
||
.string "裁判:胜者是{STR_VAR_1}!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored:
|
||
.string "我来帮您的宝可梦\n回复体力。$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent:
|
||
.string "接下来是您的第2个对手!\n准备好开始了吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent:
|
||
.string "接下来是您的第3个对手!\n准备好开始了吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent:
|
||
.string "接下来是您的第4个对手!\n准备好开始了吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent:
|
||
.string "接下来是您的第5个对手!\n准备好开始了吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent:
|
||
.string "接下来是您的第6个对手!\n准备好开始了吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent:
|
||
.string "接下来是您的第7个对手!\n准备好开始了吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown:
|
||
.string "要写入记录\n并且暂停吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge:
|
||
.string "要结束三回合定胜负\n锦标赛的挑战吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait:
|
||
.string "正在写入记录……\n请稍等。$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle:
|
||
.string "您要把您上次的对战记录在您的\n开拓通行证吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon:
|
||
.string "尊敬的挑战者!\p您的实力十分惊人!\p希望您能见见我们的首领,\n竞技场主将!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon:
|
||
.string "同竞技场主将的对战!\n准备好了吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta:
|
||
.string "裁判:竞技场主将!\n给黄瓜香让路!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger:
|
||
.string "黄瓜香:嘿!\n你好!\p……等等,你就是挑战者?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight:
|
||
.string "没有搞错吗?哈……\n哈哈……$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy:
|
||
.string "我不知道该怎么说,不过……\n说真的,你看起来也实在太弱了。\l你确定你招架得住吗?\p哈……\p那么,好吧!\n我们慢慢来!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle:
|
||
.string "好!看你能不能点燃我的\n战斗激情!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll:
|
||
.string "哦,等一下!\n你还挺强的!\p我喜欢你!\n把你的开拓通行证给我吧!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol:
|
||
.string "毅力象征被刻在了\n开拓通行证上!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime:
|
||
.string "哈……\p下次会更有趣!\n我期待着!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain:
|
||
.string "黄瓜香:嘿!你好!\n你最后赢得了我对你的考验!\p我一直害怕等待你!\n我真的期待能\l再见到你!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady:
|
||
.string "…… ……\n那么,你准备好了吗?$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort:
|
||
.string "我决不允许三心二意!\n准备接招吧!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted:
|
||
.string "来吧,裁判!\n让我们开始吧!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway:
|
||
.string "黄瓜香:嘎啊!被击倒了!\n把你的开拓通行证给我吧!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine:
|
||
.string "毅力象征闪耀着\n金色的光芒!$"
|
||
|
||
BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose:
|
||
.string "啊啊!\n气死我了!\p如果下次再交手,我一定不会输!\n你给我记好了!再见!$"
|