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BattleFrontier_BattlePikeLobby_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp
.byte 0
BattleFrontier_BattlePikeLobby_OnFrame:
map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, BattleFrontier_BattlePikeLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePikeLobby_EventScript_LostChallenge
.2byte 0
BattleFrontier_BattlePikeLobby_OnWarp:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth
.2byte 0
BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus::
frontier_getstatus
end
BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving::
special HealPlayerParty
pike_resethelditems
lockall
msgbox BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting, MSGBOX_DEFAULT
closemessage
pike_set PIKE_DATA_WIN_STREAK, 0
pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_TEMP_CHALLENGE_STATUS, 255
releaseall
end
BattleFrontier_BattlePikeLobby_EventScript_WonChallenge::
lockall
frontier_isbrain
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen
msgbox BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance, MSGBOX_DEFAULT
waitmessage
goto BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints
BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen::
msgbox BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen, MSGBOX_DEFAULT
waitmessage
BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints::
msgbox BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints, MSGBOX_DEFAULT
frontier_givepoints
msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
frontier_checkairshow
pike_get PIKE_DATA_TOTAL_STREAKS
addvar VAR_RESULT, 1
pike_set PIKE_DATA_TOTAL_STREAKS, VAR_RESULT
special LoadPlayerParty
special HealPlayerParty
callnative UpdateFollowingPokemon
pike_resethelditems
message BattleFrontier_BattlePikeLobby_Text_ShallRecordResults
waitmessage
pike_save 0
playse SE_SAVE
waitse
msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_CHALLENGE_STATUS, 255
releaseall
end
BattleFrontier_BattlePikeLobby_EventScript_LostChallenge::
lockall
message BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults
waitmessage
frontier_checkairshow
frontier_set FRONTIER_DATA_BATTLE_NUM, 0
pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE
special LoadPlayerParty
special HealPlayerParty
callnative UpdateFollowingPokemon
pike_resethelditems
pike_save 0
playse SE_SAVE
waitse
msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_CHALLENGE_STATUS, 255
releaseall
end
BattleFrontier_BattlePikeLobby_EventScript_Attendant::
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PIKE
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
special SavePlayerParty
msgbox BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike, MSGBOX_DEFAULT
BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge::
message BattleFrontier_BattlePikeLobby_Text_TakeChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
switch VAR_RESULT
case 0, BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge
case 1, BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge
case 2, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge::
message BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode
waitmessage
multichoice 17, 6, MULTI_LEVEL_MODE, FALSE
switch VAR_RESULT
case FRONTIER_LVL_TENT, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
frontier_checkineligible
goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons
frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
msgbox BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
callnative RemoveFollowingPokemon
call BattleFrontier_EventScript_GetLvlMode
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
special ChoosePartyForBattleFrontier
waitstate
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge
msgbox BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge
case YES, BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge
BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge::
setvar VAR_TEMP_CHALLENGE_STATUS, 0
setvar VAR_TEMP_1, 0
frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
pike_init
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
pike_set PIKE_DATA_WIN_STREAK_ACTIVE, TRUE
pike_savehelditems
frontier_set FRONTIER_DATA_PAUSED, FALSE
special LoadPlayerParty
closemessage
delay 2
call Common_EventScript_SaveGame
setvar VAR_TEMP_CHALLENGE_STATUS, 255
pike_savehelditems
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
msgbox BattleFrontier_BattlePikeLobby_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
frontier_settrainers
call BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor
special HealPlayerParty
call BattleFrontier_BattlePike_EventScript_CloseCurtain
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR, 6, 7
setvar VAR_TEMP_CHALLENGE_STATUS, 0
waitstate
end
BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge::
msgbox BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge
BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons::
switch VAR_RESULT
case FRONTIER_LVL_50, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50
case FRONTIER_LVL_OPEN, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen
BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50::
msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
call BattleFrontier_ShowCaughtBannedSpecies
msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsEnd, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge
BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen::
msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
call BattleFrontier_ShowCaughtBannedSpecies
msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsEnd, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge
BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge::
special LoadPlayerParty
callnative UpdateFollowingPokemon
BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge::
msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT
BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge::
release
end
BattleFrontier_BattlePikeLobby_EventScript_ShowResults::
lockall
frontier_results FRONTIER_FACILITY_PIKE
waitbuttonpress
special RemoveRecordsWindow
releaseall
end
BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor::
applymovement LOCALID_PIKE_LOBBY_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
waitmovement 0
return
BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor:
walk_up
BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor:
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattlePikeLobby_EventScript_Hiker::
msgbox BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal, MSGBOX_NPC
end
BattleFrontier_BattlePikeLobby_EventScript_Twin::
msgbox BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer, MSGBOX_NPC
end
BattleFrontier_BattlePikeLobby_EventScript_Beauty::
msgbox BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere, MSGBOX_NPC
end
BattleFrontier_BattlePikeLobby_EventScript_RulesBoard::
lockall
msgbox BattleFrontier_BattlePikeLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard::
message BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading
waitmessage
multichoice 16, 4, MULTI_BATTLE_PIKE_RULES, FALSE
switch VAR_RESULT
case 0, BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag
case 1, BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems
case 2, BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder
case 3, BattleFrontier_BattlePikeLobby_EventScript_ExitRules
case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_ExitRules
end
BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag::
msgbox BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems::
msgbox BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder::
msgbox BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard
end
BattleFrontier_BattlePikeLobby_EventScript_ExitRules::
releaseall
end
BattleFrontier_BattlePike_EventScript_CloseCurtain::
playse SE_PIKE_CURTAIN_CLOSE
special CloseBattlePikeCurtain
waitstate
waitse
return
BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
.string "训练家的运气\n将在此接受考验……\p欢迎来到对战管道……\p我是您对战管道的向导……$"
BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
.string "要挑战对战管道吗?$"
BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
.string "这里举办名为\n选择式对战的比赛。\p选择式对战的规则\n很简单……\p在3条道路中选择1条\n抵达对战管道最后的终点房间。\l仅此而已。\p然而在选择的道路上会\n发生什么事完全取决于\l挑战者的运气……\p如果您达到了终点\n我们将向您呈上对战点数。\p如果您在挑战中想要暂停的话\n请与途中大房间中的工作人员沟通。\p如果在暂停之前没有写入记录\n我们将视挑战为无效。$"
BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
.string "期待您再次光临……$"
BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
.string "您有2个选择\nLv. 50级和自由等级。\l要挑战哪个$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
.string "冒昧打扰,但……\p您能够参加对战的\n宝可梦不满3只。\p您需要准备3只等级50以内的\n不同种类的宝可梦,\p并且让它们分别携带不同道具\n才可参加对战。\p此外{STR_VAR_1}$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsEnd:
.string "请在准备就绪之后,\n再来参加吧……$"
BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
.string "冒昧打扰,但……\p您能够参加对战的\n宝可梦不满3只。\p您需要准备3只\n不同种类的宝可梦,\p并且让它们分别携带不同道具\n才可参加对战。\p此外{STR_VAR_1}$"
BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
.string "请选择要参加挑战的\n3只宝可梦……$"
BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
.string "在开始对战之前,\n需要先写入记录。\l可以吗$"
BattleFrontier_BattlePikeLobby_Text_StepThisWay:
.string "这边请……$"
BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
.string "您的挑战已结束……\p正在记录结果。\n请稍等……$"
BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
.string "您完成了挑战……\p不得不说……您好像拥有\n非凡的运气……$"
BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
.string "正在记录结果。\n请稍等……$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
.string "为祝贺您完成对战管道的挑战,\n我们将向您呈上对战点数……$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
.string "看起来您的对战点数\n已经达到上限……\p请用对战点数\n兑换奖品后再回来……$"
BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
.string "冒昧打扰,但……\p您在上次结束时\n没有成功写入记录。\p真抱歉……没有写入记录的\n挑战我们将视其为无效。$"
BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
.string "恭喜……\p您从管道皇后那获取了胜利\n并完成了挑战……$"
BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
.string "为了表彰您非凡的运气,\n我们将向您呈上对战点数……$"
BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
.string "啊!功亏一篑!\n我离终点只差一个房间了!\p在这里你最好留意中毒、冰冻等等\n之类的异常状态。$"
BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
.string "我已经完成了10次挑战\n但我没有和任何一个\l训练家对战过。$"
BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
.string "听着!听着!\p你难道不认为宝可梦的\n某些特性在这里\l会很有用吗$"
@ Unused
BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
.string "这个怪异的地方是什么?\n我根本弄不明白!\p我已经进行挑战好多次了\n但无论我选哪个路线\l还是要遇到训练家。$"
BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
.string "上面列出了选择式对战的规则。$"
BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
.string "要读哪一部分的说明?$"
BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
.string "在选择式对战的挑战中\n包包和宝可导航不能使用。$"
BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
.string "在一次选择式对战的挑战中,\n宝可梦携带的任何树果或者香草\l只能生效1次。$"
BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
.string "在一次选择式对战的挑战中,\n宝可梦的顺序不能改变。\p顺序需要在您挑战之前\n就确定好。$"