pokeemmo/data/maps/Route110/scripts.inc
2025-06-02 14:17:22 +08:00

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Route110_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, Route110_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_OnFrame
.byte 0
Route110_OnResume:
special UpdateCyclingRoadState
end
Route110_OnTransition:
call Common_EventScript_SetupRivalGfxId
call Common_EventScript_SetupRivalOnBikeGfxId
call_if_eq VAR_CYCLING_CHALLENGE_STATE, 1, Route110_EventScript_SaveCyclingMusic
end
Route110_EventScript_SaveCyclingMusic::
savebgm MUS_CYCLING
return
Route110_OnFrame:
map_script_2 VAR_CYCLING_CHALLENGE_STATE, 1, Route110_EventScript_BeginCylcingRoadChallenge
.2byte 0
Route110_EventScript_BeginCylcingRoadChallenge::
special Special_BeginCyclingRoadChallenge
setvar VAR_CYCLING_CHALLENGE_STATE, 2
return
Route110_EventScript_AquaGrunt1::
lock
faceplayer
msgbox Route110_Text_WeCantTalkAboutAquaActivities, MSGBOX_DEFAULT
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
Route110_EventScript_AquaGrunt2::
lock
faceplayer
msgbox Route110_Text_KickUpARuckus, MSGBOX_DEFAULT
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
Route110_EventScript_AquaGrunt3::
lock
faceplayer
msgbox Route110_Text_MyFirstJobInAqua, MSGBOX_DEFAULT
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
Route110_EventScript_AquaGrunt4::
lock
faceplayer
msgbox Route110_Text_AquaActionsBringSmiles, MSGBOX_DEFAULT
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
Route110_EventScript_Boy1::
msgbox Route110_Text_RideBikeAtFullSpeed, MSGBOX_NPC
end
Route110_EventScript_CyclingGirl1::
msgbox Route110_Text_HairStreamsBehindMe, MSGBOX_NPC
end
Route110_EventScript_CyclingGuy1::
msgbox Route110_Text_YouGotBikeFromRydel, MSGBOX_NPC
end
Route110_EventScript_OldMan::
msgbox Route110_Text_TwoRoads, MSGBOX_NPC
end
Route110_EventScript_OldWoman::
msgbox Route110_Text_WalkOnTheLowRoad, MSGBOX_NPC
end
Route110_EventScript_CyclingGuy2::
msgbox Route110_Text_BikeTechniques, MSGBOX_NPC
end
Route110_EventScript_Boy2::
msgbox Route110_Text_WhichShouldIChoose, MSGBOX_NPC
end
Route110_EventScript_SlateportCitySign::
msgbox Route110_Text_SlateportCitySign, MSGBOX_SIGN
end
Route110_EventScript_CyclingRoadSign::
msgbox Route110_Text_CyclingRoadSign, MSGBOX_SIGN
end
Route110_EventScript_VandalizedSign::
msgbox Route110_Text_AquaWasHere, MSGBOX_SIGN
end
Route110_EventScript_Route103Sign::
msgbox Route110_Text_Route103Sign, MSGBOX_SIGN
end
Route110_EventScript_SeasideParkingSign::
msgbox Route110_Text_SeasideParkingSign, MSGBOX_SIGN
end
Route110_EventScript_MauvilleCitySign::
msgbox Route110_Text_MauvilleCitySign, MSGBOX_SIGN
end
Route110_EventScript_TrainerTipsPrlzSleep::
msgbox Route110_Text_TrainerTipsPrlzSleep, MSGBOX_SIGN
end
Route110_EventScript_TrainerTipsRegisterItems::
msgbox Route110_Text_TrainerTipsRegisterItems, MSGBOX_SIGN
end
Route110_EventScript_TrickHouseSign::
msgbox Route110_Text_TrickHouseSign, MSGBOX_SIGN
end
Route110_EventScript_CyclingRoadResultsSign::
lockall
specialvar VAR_RESULT, GetRecordedCyclingRoadResults
goto_if_eq VAR_RESULT, FALSE, Route110_EventScript_NoRecordSet
msgbox Route110_Text_BestRecord, MSGBOX_DEFAULT
releaseall
end
Route110_EventScript_NoRecordSet::
msgbox Route110_Text_ThereIsNoRecord, MSGBOX_DEFAULT
releaseall
end
Route110_EventScript_ChallengeGuy::
lock
faceplayer
specialvar VAR_RESULT, GetPlayerAvatarBike
goto_if_eq VAR_RESULT, 1, Route110_EventScript_PlayerRidingAcroBike
goto_if_eq VAR_CYCLING_CHALLENGE_STATE, 0, Route110_EventScript_PlayerNotRidingBike
msgbox Route110_Text_AlwaysAimHigher, MSGBOX_DEFAULT
release
end
Route110_EventScript_PlayerNotRidingBike::
msgbox Route110_Text_RatedForNumberOfCollisions, MSGBOX_DEFAULT
release
end
Route110_EventScript_PlayerRidingAcroBike::
msgbox Route110_Text_AcroBikesDoNotQualify, MSGBOX_DEFAULT
release
end
Route110_EventScript_Edward::
trainerbattle_single TRAINER_EDWARD, Route110_Text_EdwardIntro, Route110_Text_EdwardDefeated
msgbox Route110_Text_EdwardPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Jaclyn::
trainerbattle_single TRAINER_JACLYN, Route110_Text_JaclynIntro, Route110_Text_JaclynDefeated
msgbox Route110_Text_JaclynPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Edwin::
trainerbattle_single TRAINER_EDWIN_1, Route110_Text_EdwinIntro, Route110_Text_EdwinDefeated, Route110_EventScript_EdwinRegisterMatchCallAfterBattle
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_EdwinRematch
msgbox Route110_Text_EdwinPostBattle, MSGBOX_DEFAULT
release
end
Route110_EventScript_EdwinRegisterMatchCallAfterBattle::
special PlayerFaceTrainerAfterBattle
waitmovement 0
msgbox Route110_Text_EdwinRegister, MSGBOX_DEFAULT
register_matchcall TRAINER_EDWIN_1
release
end
Route110_EventScript_EdwinRematch::
trainerbattle_rematch TRAINER_EDWIN_1, Route110_Text_EdwinRematchIntro, Route110_Text_EdwinRematchDefeated
msgbox Route110_Text_EdwinRematchPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Dale::
trainerbattle_single TRAINER_DALE, Route110_Text_DaleIntro, Route110_Text_DaleDefeated
msgbox Route110_Text_DalePostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Jacob::
trainerbattle_single TRAINER_JACOB, Route110_Text_JacobIntro, Route110_Text_JacobDefeated
msgbox Route110_Text_JacobPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Anthony::
trainerbattle_single TRAINER_ANTHONY, Route110_Text_AnthonyIntro, Route110_Text_AnthonyDefeated
msgbox Route110_Text_AnthonyPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Benjamin::
trainerbattle_single TRAINER_BENJAMIN_1, Route110_Text_BenjaminIntro, Route110_Text_BenjaminDefeated, Route110_EventScript_BenjaminRegisterMatchCallAfterBattle
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_BenjaminRematch
msgbox Route110_Text_BenjaminPostBattle, MSGBOX_DEFAULT
release
end
Route110_EventScript_BenjaminRegisterMatchCallAfterBattle::
special PlayerFaceTrainerAfterBattle
waitmovement 0
msgbox Route110_Text_BenjaminRegister, MSGBOX_DEFAULT
register_matchcall TRAINER_BENJAMIN_1
release
end
Route110_EventScript_BenjaminRematch::
trainerbattle_rematch TRAINER_BENJAMIN_1, Route110_Text_BenjaminRematchIntro, Route110_Text_BenjaminRematchDefeated
msgbox Route110_Text_BenjaminRematchPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Jasmine::
trainerbattle_single TRAINER_JASMINE, Route110_Text_JasmineIntro, Route110_Text_JasmineDefeated
msgbox Route110_Text_JasminePostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Abigail::
trainerbattle_single TRAINER_ABIGAIL_1, Route110_Text_AbigailIntro, Route110_Text_AbigailDefeated, Route110_EventScript_AbigailRegisterMatchCallAfterBattle
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_AbigailRematch
msgbox Route110_Text_AbigailPostBattle, MSGBOX_DEFAULT
release
end
Route110_EventScript_AbigailRegisterMatchCallAfterBattle::
special PlayerFaceTrainerAfterBattle
waitmovement 0
msgbox Route110_Text_AbigailRegister, MSGBOX_DEFAULT
register_matchcall TRAINER_ABIGAIL_1
release
end
Route110_EventScript_AbigailRematch::
trainerbattle_rematch TRAINER_ABIGAIL_1, Route110_Text_AbigailRematchIntro, Route110_Text_AbigailRematchDefeated
msgbox Route110_Text_AbigailRematchPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Isabel::
trainerbattle_single TRAINER_ISABEL_1, Route110_Text_IsabelIntro, Route110_Text_IsabelDefeated, Route110_EventScript_IsabelRegisterMatchCallAfterBattle
specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_IsabelRematch
msgbox Route110_Text_IsabelPostBattle, MSGBOX_DEFAULT
release
end
Route110_EventScript_IsabelRegisterMatchCallAfterBattle::
special PlayerFaceTrainerAfterBattle
waitmovement 0
msgbox Route110_Text_IsabelRegister, MSGBOX_DEFAULT
register_matchcall TRAINER_ISABEL_1
release
end
Route110_EventScript_IsabelRematch::
trainerbattle_rematch TRAINER_ISABEL_1, Route110_Text_IsabelRematchIntro, Route110_Text_IsabelRematchDefeated
msgbox Route110_Text_IsabelRematchPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Timmy::
trainerbattle_single TRAINER_TIMMY, Route110_Text_TimmyIntro, Route110_Text_TimmyDefeated
msgbox Route110_Text_TimmyPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Unused::
end
Route110_EventScript_Kaleb::
trainerbattle_single TRAINER_KALEB, Route110_Text_KalebIntro, Route110_Text_KalebDefeated
msgbox Route110_Text_KalebPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Joseph::
trainerbattle_single TRAINER_JOSEPH, Route110_Text_JosephIntro, Route110_Text_JosephDefeated
msgbox Route110_Text_JosephPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_Alyssa::
trainerbattle_single TRAINER_ALYSSA, Route110_Text_AlyssaIntro, Route110_Text_AlyssaDefeated
msgbox Route110_Text_AlyssaPostBattle, MSGBOX_AUTOCLOSE
end
Route110_EventScript_CyclingChallengeEnd::
lockall
applymovement LOCALID_CHALLENGE_BIKER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
call Route110_EventScript_CyclingChallengeResults
releaseall
end
Route110_EventScript_CyclingChallengeResults::
special FinishCyclingRoadChallenge
msgbox Route110_Text_CyclingChallengeResultSummary, MSGBOX_DEFAULT
switch VAR_RESULT
case 10, Route110_EventScript_ChallengeReactionBest
case 9, Route110_EventScript_ChallengeReactionGood
case 8, Route110_EventScript_ChallengeReactionGood
case 7, Route110_EventScript_ChallengeReactionGood
case 6, Route110_EventScript_ChallengeReactionOk
case 5, Route110_EventScript_ChallengeReactionOk
case 4, Route110_EventScript_ChallengeReactionOk
case 3, Route110_EventScript_ChallengeReactionBad
case 2, Route110_EventScript_ChallengeReactionBad
case 1, Route110_EventScript_ChallengeReactionBad
case 0, Route110_EventScript_ChallengeReactionWorst
end
Route110_EventScript_ChallengeReactionBest::
msgbox Route110_Text_ChallengeReactionBest, MSGBOX_DEFAULT
goto Route110_EventScript_EndChallenge
end
Route110_EventScript_ChallengeReactionGood::
msgbox Route110_Text_ChallengeReactionGood, MSGBOX_DEFAULT
goto Route110_EventScript_EndChallenge
end
Route110_EventScript_ChallengeReactionOk::
msgbox Route110_Text_ChallengeReactionOk, MSGBOX_DEFAULT
goto Route110_EventScript_EndChallenge
end
Route110_EventScript_ChallengeReactionBad::
msgbox Route110_Text_ChallengeReactionBad, MSGBOX_DEFAULT
goto Route110_EventScript_EndChallenge
end
Route110_EventScript_ChallengeReactionWorst::
msgbox Route110_Text_ChallengeReactionWorst, MSGBOX_DEFAULT
goto Route110_EventScript_EndChallenge
end
Route110_EventScript_EndChallenge::
setvar VAR_CYCLING_CHALLENGE_STATE, 3
savebgm MUS_DUMMY
fadedefaultbgm
return
Route110_EventScript_RivalTrigger1::
setvar VAR_0x8008, 1
goto Route110_EventScript_RivalScene
end
Route110_EventScript_RivalTrigger2::
setvar VAR_0x8008, 2
goto Route110_EventScript_RivalScene
end
Route110_EventScript_RivalTrigger3::
setvar VAR_0x8008, 3
goto Route110_EventScript_RivalScene
end
Route110_EventScript_RivalScene::
lockall
checkplayergender
call_if_eq VAR_RESULT, MALE, Route110_EventScript_PlayMayMusic
call_if_eq VAR_RESULT, FEMALE, Route110_EventScript_PlayBrendanMusic
applymovement LOCALID_ROUTE110_RIVAL, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement LOCALID_ROUTE110_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_ROUTE110_RIVAL, Common_Movement_Delay48
waitmovement 0
delay 30
call_if_eq VAR_0x8008, 1, Route110_EventScript_RivalApproachPlayer1
call_if_eq VAR_0x8008, 2, Route110_EventScript_RivalApproachPlayer2
call_if_eq VAR_0x8008, 3, Route110_EventScript_RivalApproachPlayer3
checkplayergender
goto_if_eq VAR_RESULT, MALE, Route110_EventScript_MayBattle
goto_if_eq VAR_RESULT, FEMALE, Route110_EventScript_BrendanBattle
releaseall
end
Route110_EventScript_PlayMayMusic::
playbgm MUS_ENCOUNTER_MAY, TRUE
return
Route110_EventScript_PlayBrendanMusic::
playbgm MUS_ENCOUNTER_BRENDAN, TRUE
return
Route110_EventScript_MayBattle::
msgbox Route110_Text_MayLetsBattle, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, Route110_EventScript_MayBattleTreecko
case 1, Route110_EventScript_MayBattleTorchic
case 2, Route110_EventScript_MayBattleMudkip
end
Route110_EventScript_MayBattleTreecko::
trainerbattle_no_intro TRAINER_MAY_ROUTE_110_TREECKO, Route110_Text_MayDefeated
goto Route110_EventScript_MayDefeated
end
Route110_EventScript_MayBattleTorchic::
trainerbattle_no_intro TRAINER_MAY_ROUTE_110_TORCHIC, Route110_Text_MayDefeated
goto Route110_EventScript_MayDefeated
end
Route110_EventScript_MayBattleMudkip::
trainerbattle_no_intro TRAINER_MAY_ROUTE_110_MUDKIP, Route110_Text_MayDefeated
goto Route110_EventScript_MayDefeated
end
Route110_EventScript_MayDefeated::
msgbox Route110_Text_MayTakeThis, MSGBOX_DEFAULT
call Route110_EventScript_GiveItemfinder
msgbox Route110_Text_MayExplainItemfinder, MSGBOX_DEFAULT
goto Route110_EventScript_RivalExit
end
Route110_EventScript_BrendanBattle::
msgbox Route110_Text_BrendanLetsBattle, MSGBOX_DEFAULT
switch VAR_STARTER_MON
case 0, Route110_EventScript_BrendanBattleTreecko
case 1, Route110_EventScript_BrendanBattleTorchic
case 2, Route110_EventScript_BrendanBattleMudkip
end
Route110_EventScript_BrendanBattleTreecko::
trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_110_TREECKO, Route110_Text_BrendanDefeated
goto Route110_EventScript_BrendanDefeated
end
Route110_EventScript_BrendanBattleTorchic::
trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_110_TORCHIC, Route110_Text_BrendanDefeated
goto Route110_EventScript_BrendanDefeated
end
Route110_EventScript_BrendanBattleMudkip::
trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_110_MUDKIP, Route110_Text_BrendanDefeated
goto Route110_EventScript_BrendanDefeated
end
Route110_EventScript_BrendanDefeated::
msgbox Route110_Text_BrendanTakeThis, MSGBOX_DEFAULT
call Route110_EventScript_GiveItemfinder
msgbox Route110_Text_BrendanExplainItemfinder, MSGBOX_DEFAULT
goto Route110_EventScript_RivalExit
end
Route110_EventScript_GiveItemfinder::
giveitem ITEM_DOWSING_MACHINE
return
Route110_EventScript_RivalExit::
closemessage
call_if_eq VAR_0x8008, 1, Route110_EventScript_MoveRival1
call_if_eq VAR_0x8008, 2, Route110_EventScript_MoveRival2
call_if_eq VAR_0x8008, 3, Route110_EventScript_MoveRival3
setobjectmovementtype LOCALID_ROUTE110_RIVAL, MOVEMENT_TYPE_FACE_RIGHT
setobjectmovementtype LOCALID_ROUTE110_RIVAL_ON_BIKE, MOVEMENT_TYPE_FACE_RIGHT
removeobject LOCALID_ROUTE110_RIVAL
addobject LOCALID_ROUTE110_RIVAL_ON_BIKE
delay 45
call_if_eq VAR_0x8008, 1, Route110_EventScript_RivalExit1
call_if_eq VAR_0x8008, 2, Route110_EventScript_RivalExit2
call_if_eq VAR_0x8008, 3, Route110_EventScript_RivalExit3
removeobject LOCALID_ROUTE110_RIVAL_ON_BIKE
setvar VAR_ROUTE110_STATE, 1
savebgm MUS_DUMMY
fadedefaultbgm
releaseall
end
Route110_EventScript_RivalApproachPlayer1::
applymovement LOCALID_ROUTE110_RIVAL, Route110_Movement_RivalApproachPlayer1
waitmovement 0
return
Route110_EventScript_RivalApproachPlayer2::
applymovement LOCALID_ROUTE110_RIVAL, Route110_Movement_RivalApproachPlayer2
waitmovement 0
return
Route110_EventScript_RivalApproachPlayer3::
applymovement LOCALID_ROUTE110_RIVAL, Route110_Movement_RivalApproachPlayer3
waitmovement 0
return
Route110_EventScript_RivalExit1::
applymovement LOCALID_ROUTE110_RIVAL_ON_BIKE, Route110_Movement_RivalExit1
waitmovement 0
return
Route110_EventScript_RivalExit2::
applymovement LOCALID_ROUTE110_RIVAL_ON_BIKE, Route110_Movement_RivalExit2
waitmovement 0
return
Route110_EventScript_RivalExit3::
applymovement LOCALID_ROUTE110_RIVAL_ON_BIKE, Route110_Movement_RivalExit3
waitmovement 0
return
Route110_EventScript_MoveRival1::
setobjectxyperm LOCALID_ROUTE110_RIVAL_ON_BIKE, 33, 55
return
Route110_EventScript_MoveRival2::
setobjectxyperm LOCALID_ROUTE110_RIVAL_ON_BIKE, 34, 55
return
Route110_EventScript_MoveRival3::
setobjectxyperm LOCALID_ROUTE110_RIVAL_ON_BIKE, 35, 55
return
Route110_Movement_RivalApproachPlayer1:
walk_down
walk_left
walk_in_place_faster_down
step_end
Route110_Movement_RivalApproachPlayer2:
walk_down
step_end
Route110_Movement_RivalApproachPlayer3:
walk_down
walk_right
walk_in_place_faster_down
step_end
Route110_Movement_RivalExit1:
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
step_end
Route110_Movement_RivalExit2:
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_down
step_end
Route110_Movement_RivalExit3:
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
walk_fast_up
step_end
Route110_EventScript_BirchScene1::
lockall
setvar VAR_0x8008, 1
goto Route110_EventScript_BirchScene
Route110_EventScript_BirchScene2::
lockall
setvar VAR_0x8008, 2
goto Route110_EventScript_BirchScene
Route110_EventScript_BirchScene3::
lockall
setvar VAR_0x8008, 3
goto Route110_EventScript_BirchScene
Route110_EventScript_BirchScene4::
lockall
setvar VAR_0x8008, 4
goto Route110_EventScript_BirchScene
Route110_EventScript_BirchScene::
addobject LOCALID_ROUTE110_BIRCH
applymovement LOCALID_ROUTE110_BIRCH, Route110_Movement_BirchEntrance
waitmovement 0
playse SE_PIN
applymovement LOCALID_ROUTE110_BIRCH, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_ROUTE110_BIRCH, Common_Movement_Delay48
waitmovement 0
call_if_eq VAR_0x8008, 1, Route110_EventScript_BirchApproachPlayer1
call_if_eq VAR_0x8008, 2, Route110_EventScript_BirchApproachPlayer2
call_if_eq VAR_0x8008, 3, Route110_EventScript_BirchApproachPlayer3
call_if_eq VAR_0x8008, 4, Route110_EventScript_BirchApproachPlayer4
msgbox Route110_Text_ImagineSeeingYouHere, MSGBOX_DEFAULT
closemessage
delay 20
applymovement LOCALID_ROUTE110_BIRCH, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
delay 10
applymovement LOCALID_ROUTE110_BIRCH, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
delay 20
applymovement LOCALID_ROUTE110_BIRCH, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
delay 30
msgbox Route110_Text_HeardYouInstallMatchCall, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox Route110_Text_RegisteredBirchInPokenav, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_PROF_BIRCH_MATCH_CALL
msgbox Route110_Text_KeepAnEyeOutForRival, MSGBOX_DEFAULT
closemessage
call_if_eq VAR_0x8008, 1, Route110_EventScript_BirchExit1
call_if_eq VAR_0x8008, 2, Route110_EventScript_BirchExit2
call_if_eq VAR_0x8008, 3, Route110_EventScript_BirchExit3
call_if_eq VAR_0x8008, 4, Route110_EventScript_BirchExit4
removeobject LOCALID_ROUTE110_BIRCH
setvar VAR_REGISTER_BIRCH_STATE, 2
releaseall
end
Route110_EventScript_BirchApproachPlayer1::
applymovement LOCALID_ROUTE110_BIRCH, Route110_Movement_BirchApproachPlayer1
waitmovement 0
return
Route110_EventScript_BirchApproachPlayer2::
applymovement LOCALID_ROUTE110_BIRCH, Route110_Movement_BirchApproachPlayer2
waitmovement 0
return
Route110_EventScript_BirchApproachPlayer3::
applymovement LOCALID_ROUTE110_BIRCH, Route110_Movement_BirchApproachPlayer3
waitmovement 0
return
Route110_EventScript_BirchApproachPlayer4::
applymovement LOCALID_ROUTE110_BIRCH, Route110_Movement_BirchApproachPlayer4
waitmovement 0
return
Route110_EventScript_BirchExit1::
applymovement LOCALID_ROUTE110_BIRCH, Route110_Movement_BirchExit1
waitmovement 0
return
Route110_EventScript_BirchExit2::
applymovement LOCALID_ROUTE110_BIRCH, Route110_Movement_BirchExit2
waitmovement 0
return
Route110_EventScript_BirchExit3::
applymovement LOCALID_ROUTE110_BIRCH, Route110_Movement_BirchExit3
waitmovement 0
return
Route110_EventScript_BirchExit4::
applymovement LOCALID_ROUTE110_BIRCH, Route110_Movement_BirchExit4
waitmovement 0
return
Route110_Movement_BirchEntrance:
walk_down
walk_down
walk_down
step_end
Route110_Movement_BirchApproachPlayer1:
walk_down
walk_left
walk_left
walk_down
step_end
Route110_Movement_BirchApproachPlayer2:
walk_down
walk_left
walk_down
step_end
Route110_Movement_BirchApproachPlayer3:
walk_down
walk_down
step_end
Route110_Movement_BirchApproachPlayer4:
walk_down
walk_right
walk_down
step_end
Route110_Movement_BirchExit1:
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
step_end
Route110_Movement_BirchExit2:
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
Route110_Movement_BirchExit3:
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
Route110_Movement_BirchExit4:
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
Route110_Text_WeCantTalkAboutAquaActivities:
.string "海洋队的行动……\n我们还不能多说。$"
Route110_Text_KickUpARuckus:
.string "我想去凯那市\n搞出大名堂来!$"
Route110_Text_MyFirstJobInAqua:
.string "这是我加入海洋队后的\n第一件工作。我有点害怕。$"
Route110_Text_AquaActionsBringSmiles:
.string "海洋队的行动应会为\n所有人带来笑容!$"
Route110_Text_MayLetsBattle:
.string "小遥:{PLAYER}{KUN},好久不见了!\p我寻找新宝可梦的同时\n自己的宝可梦也变强了!\p所以……\n要不要来场对战?$"
Route110_Text_MayDefeated:
.string "哎呀!\n比想象得更强!$"
Route110_Text_MayTakeThis:
.string "小遥:{PLAYER}{KUN}\n你也有在努力训练吧?\p这个奖励是你应得的\n送给你!$"
Route110_Text_MayExplainItemfinder:
.string "小遥:这是探宝器。\p使用时如果附近有隐藏的\n道具,它就会发出声音。\p{PLAYER}{KUN},下次见!\p虽然由我来说有点怪\n但我希望下次见面时你变得更强呢!$"
Route110_Text_BrendanLetsBattle:
.string "小悠:嘿,{PLAYER}\n原来你也在这里。\l还顺利吗\p你的宝可梦训练得如何\n让我来检查看看!$"
Route110_Text_BrendanDefeated:
.string "唔……\n挺能干的嘛。$"
Route110_Text_BrendanTakeThis:
.string "小悠:{PLAYER},不知不觉地\n你已经变得这么强了……\p干得不错\n这个给你。$"
Route110_Text_BrendanExplainItemfinder:
.string "小悠:这是探宝器。\p用它可以寻找附近\n隐藏的道具。\p如果它探测到东西\n就会发出声音。\p我要继续去找新的\n宝可梦了,回见!$"
Route110_Text_RideBikeAtFullSpeed:
.string "在自行车道上\n风驰电掣的感觉很好吧?$"
Route110_Text_HairStreamsBehindMe:
.string "我乌亮的头发\n飘在脑后的样子怎么样?\p我就是为此才留长发的。$"
Route110_Text_YouGotBikeFromRydel:
.string "嘿,那是风野那儿的自行车!\p啊这很明显\n就在你车子上写着呢……\p风野风野风野风野风野\n风野,风野,风野,风野,风野,\p风野风野风野风野风野\n风野,风野,风野,风野,风野,\p风野风野风野风野风野\n风野,风野,风野,风野,风野,\p风野风野风野风野风野\n风野,风野,风野,风野,风野,\p风野风野风野风野风野……\n这名字到处都是。\p你应该骑着它四处走走——\n广告效果会很可观!$"
Route110_Text_TwoRoads:
.string "两条路,一条在上,一条在下……\p一条给人一条给宝可梦。\n也许这样是最公平的。$"
Route110_Text_WalkOnTheLowRoad:
.string "我没有自行车,\n所以我只能走下面的路。$"
Route110_Text_BikeTechniques:
.string "学些车技不只是\n为了好玩,\p有些地方只有\n用车技才能到达。$"
Route110_Text_WhichShouldIChoose:
.string "我该选哪条路?\p上自行车道走捷径去紫堇市\n还是走下面的路找宝可梦?$"
Route110_Text_CyclingChallengeResultSummary:
.string "碰撞次数:\n……{STR_VAR_1}次!\p总时间\n……{STR_VAR_2}$"
Route110_Text_ChallengeReactionBest:
.string "华丽的表演!\p你从心底热爱骑车\l这让我的灵魂也为此鼓舞$"
Route110_Text_ChallengeReactionGood:
.string "你的技术不错。\p但我想你还可以更快一点\n或者再减少几次碰撞。$"
Route110_Text_ChallengeReactionOk:
.string "我想你确实\n努力了。\p但我希望你不要\n忘记骑车的快感。$"
Route110_Text_ChallengeReactionBad:
.string "要我说……你的骑车水平\n还不行。\p很明显\n还得练习。$"
Route110_Text_ChallengeReactionWorst:
.string "……我很无奈……\p你也许并不\n适合骑车。\p你该考虑考虑\n把车还给风野。$"
Route110_Text_RatedForNumberOfCollisions:
.string "这里是自行车道。\p如果你骑着音速自行车\n从紫堇市到凯那市去,\l你的碰撞次数和\l总时间都会被记录下来。$"
Route110_Text_AlwaysAimHigher:
.string "不管结果如何,\n我想看看你挑战纪录的样子。\l向更高目标冲刺吧$"
Route110_Text_AcroBikesDoNotQualify:
.string "这条自行车道上,骑音速自行车的人\n通过整条路所用的时间\l和碰撞次数都会被记录下来。\p越野自行车的成绩不会被记录\n它们很好操控,直接比较有失公平。$"
Route110_Text_SlateportCitySign:
.string "110号道路\n{DOWN_ARROW}凯那市$"
Route110_Text_CyclingRoadSign:
.string "海滨自行车道$"
Route110_Text_AquaWasHere:
.string "“海洋队到此一游!”\p牌子上有人涂了这样的文字\n但后来有什么人涂掉了那些字。\p“熔岩队最高\n现在上面是这么写的。$"
Route110_Text_Route103Sign:
.string "110号道路\n{LEFT_ARROW}103号道路$"
Route110_Text_SeasideParkingSign:
.string "海边停车场$"
Route110_Text_MauvilleCitySign:
.string "110号道路\n{UP_ARROW}紫堇市$"
Route110_Text_TrainerTipsPrlzSleep:
.string "有用的公告牌!\p敌人被麻痹或催眠后\n会变得束手无策。\p这类招式在对战中很重要。$"
Route110_Text_TrainerTipsRegisterItems:
.string "有用的公告牌!\p包包里的道具可以\n按SELECT键来整理。$"
Route110_Text_TrickHouseSign:
.string "“{RIGHT_ARROW}3步{UP_ARROW}2步\n进入奇妙的戏法屋。”$"
Route110_Text_BestRecord:
.string "至今为止最好的纪录……\p碰撞次数{STR_VAR_1}\p用时{STR_VAR_2}$"
Route110_Text_ThereIsNoRecord:
.string "至今为止最好的纪录……\p还未出现挑战者。\n没有纪录……$"
Route110_Text_ImagineSeeingYouHere:
.string "小田卷博士:哦,{PLAYER}{KUN}\n没想到会在这儿遇见你!\p我家{RIVAL}呢?$"
Route110_Text_HeardYouInstallMatchCall:
.string "哦,原来如此!\n你们两个是分开行动的。\l嗯这样也好。\p对了听说你的宝可导航里\n装了对战寻呼系统,\p那么我们也互相\n登记信息吧。\p这样一来即使不在一起\n我也能评估你的宝可梦图鉴进度了。\p…… …… ……$"
Route110_Text_RegisteredBirchInPokenav:
.string "把小田卷博士\n登记到宝可导航里了。$"
Route110_Text_KeepAnEyeOutForRival:
.string "小田卷博士:{PLAYER}{KUN}……\p请替我多关照{RIVAL}\n…… …… ……\p好了我得先走啦\n再见,{PLAYER}{KUN}$"