I'm curious what this is for. Before the change it just prevented moves that bypass protections from dealing super effective/not very effective damage to an aegislash using king's shield. So I just added a check with IsBattlerProtected, but in my opinion this line should be entirely removed. Unless I'm missing something.
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
Pokémon Emerald
This is a decompilation of Pokémon Emerald.
It builds the following ROM:
- pokeemerald.gba
sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
To set up the repository, see INSTALL.md.
See also
Other disassembly and/or decompilation projects:
- Pokémon Red and Blue
- Pokémon Gold and Silver (Space World '97 demo)
- Pokémon Yellow
- Pokémon Trading Card Game
- Pokémon Pinball
- Pokémon Stadium
- Pokémon Gold and Silver
- Pokémon Crystal
- Pokémon Ruby and Sapphire
- Pokémon Pinball: Ruby & Sapphire
- Pokémon FireRed and LeafGreen
- Pokémon Mystery Dungeon: Red Rescue Team
Contacts
Description
Languages
C
84.7%
Assembly
12%
C++
2.5%
Makefile
0.4%
Python
0.4%