2025-02-22 10:37:11 +01:00

54 lines
3.5 KiB
C

#ifndef GUARD_CONFIG_AI_H
#define GUARD_CONFIG_AI_H
// For the details on what specific factors the switching functions are considering, go read the corresponding function inside ShouldSwitch in src/battle_ai_switch_items.c
// These configuration options control how likely the AI is to switch if it determines that a switch meets all of its criteria
// Think of them almost like success rates; if the AI has determined that it needs to switch out to hit Wonder Guard, how often do you want it to actually take that course of action? Etc.
// AI switch chances; if you want more complex behaviour, modify GetSwitchChance
#define SHOULD_SWITCH_WONDER_GUARD_PERCENTAGE 100
#define SHOULD_SWITCH_TRUANT_PERCENTAGE 100
#define SHOULD_SWITCH_ALL_MOVES_BAD_PERCENTAGE 100
#define STAY_IN_STATS_RAISED 2 // Number of stat stages that must be raised across any stats before the AI won't switch mon out in certain cases
// AI smart switching chances; if you want more complex behaviour, modify GetSwitchChance
#define SHOULD_SWITCH_ABSORBS_MOVE_PERCENTAGE 100
#define SHOULD_SWITCH_TRAPPER_PERCENTAGE 100
#define SHOULD_SWITCH_FREE_TURN_PERCENTAGE 100
#define STAY_IN_ABSORBING_PERCENTAGE 66 // Chance to stay in if outgoing mon has super effective move against player, will prevent switching out for an absorber with this likelihood
#define SHOULD_SWITCH_HASBADODDS_PERCENTAGE 50
#define SHOULD_SWITCH_ENCORE_STATUS_PERCENTAGE 100
#define SHOULD_SWITCH_ENCORE_DAMAGE_PERCENTAGE 50
#define SHOULD_SWITCH_CHOICE_LOCKED_PERCENTAGE 100 // Only if locked into status move
#define SHOULD_SWITCH_ATTACKING_STAT_MINUS_TWO_PERCENTAGE 50
#define SHOULD_SWITCH_ATTACKING_STAT_MINUS_THREE_PLUS_PERCENTAGE 100
// AI smart switching chances for bad statuses
#define SHOULD_SWITCH_PERISH_SONG_PERCENTAGE 100
#define SHOULD_SWITCH_YAWN_PERCENTAGE 100
#define SHOULD_SWITCH_BADLY_POISONED_PERCENTAGE 50
#define SHOULD_SWITCH_BADLY_POISONED_STATS_RAISED_PERCENTAGE 20
#define SHOULD_SWITCH_CURSED_PERCENTAGE 50
#define SHOULD_SWITCH_CURSED_STATS_RAISED_PERCENTAGE 20
#define SHOULD_SWITCH_NIGHTMARE_PERCENTAGE 33
#define SHOULD_SWITCH_NIGHTMARE_STATS_RAISED_PERCENTAGE 15
#define SHOULD_SWITCH_SEEDED_PERCENTAGE 25
#define SHOULD_SWITCH_SEEDED_STATS_RAISED_PERCENTAGE 10
#define SHOULD_SWITCH_INFATUATION_PERCENTAGE 100
// AI smart switching chances for beneficial abilities
#define SHOULD_SWITCH_NATURAL_CURE_STRONG_PERCENTAGE 66
#define SHOULD_SWITCH_NATURAL_CURE_STRONG_STATS_RAISED_PERCENTAGE 10
#define SHOULD_SWITCH_NATURAL_CURE_WEAK_PERCENTAGE 25
#define SHOULD_SWITCH_NATURAL_CURE_WEAK_STATS_RAISED_PERCENTAGE 10
#define SHOULD_SWITCH_REGENERATOR_PERCENTAGE 50
#define SHOULD_SWITCH_REGENERATOR_STATS_RAISED_PERCENTAGE 20
// AI held item-based move scoring
#define LOW_ACCURACY_THRESHOLD 75 // Moves with accuracy equal OR below this value are considered low accuracy
// AI prediction chances
#define PREDICT_SWITCH_CHANCE 50
#endif // GUARD_CONFIG_AI_H