282 lines
11 KiB
C
282 lines
11 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_SHELL_TRAP) == EFFECT_SHELL_TRAP);
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ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
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ASSUME(GetMoveCategory(MOVE_WATER_GUN) == DAMAGE_CATEGORY_SPECIAL);
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ASSUME(GetMoveCategory(MOVE_LEER) == DAMAGE_CATEGORY_STATUS);
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}
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SINGLE_BATTLE_TEST("Shell Trap activates only if hit by a physical move")
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{
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u32 move;
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bool32 activate;
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PARAMETRIZE { move = MOVE_SCRATCH; activate = TRUE; }
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PARAMETRIZE { move = MOVE_WATER_GUN; activate = FALSE; }
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PARAMETRIZE { move = MOVE_LEER; activate = FALSE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
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MESSAGE("Wobbuffet set a shell trap!");
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (activate) {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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} else {
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MESSAGE("Wobbuffet's shell trap didn't work!");
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NONE_OF {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Shell Trap does not activate if attacker's Sheer Force applied")
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{
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u32 move;
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bool32 activate;
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PARAMETRIZE { move = MOVE_SCRATCH; activate = TRUE; }
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PARAMETRIZE { move = MOVE_STOMP; activate = FALSE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_TAUROS) { Ability(ABILITY_SHEER_FORCE); }
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} WHEN {
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TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
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MESSAGE("Wobbuffet set a shell trap!");
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (activate) {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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} else {
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MESSAGE("Wobbuffet's shell trap didn't work!");
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NONE_OF {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Shell Trap does not activate if battler faints before being able to activate it")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, MOVE_SCRATCH); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
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MESSAGE("Wobbuffet set a shell trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
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MESSAGE("Wobbuffet fainted!");
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SEND_IN_MESSAGE("Wobbuffet");
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NONE_OF {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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}
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}
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}
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DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 1 and attacks both opponents")
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{
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GIVEN {
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ASSUME(GetMoveTarget(MOVE_SHELL_TRAP) == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WYNAUT) { Speed(1); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_SCRATCH, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
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MESSAGE("Wobbuffet set a shell trap!");
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MESSAGE("The opposing Wobbuffet used Scratch!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("The opposing Wynaut used Celebrate!");
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}
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}
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DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 2 and attacks both opponents")
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{
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GIVEN {
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ASSUME(GetMoveTarget(MOVE_SHELL_TRAP) == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WYNAUT) { Speed(6); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_SCRATCH, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
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MESSAGE("Wobbuffet set a shell trap!");
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MESSAGE("The opposing Wynaut used Celebrate!");
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MESSAGE("The opposing Wobbuffet used Scratch!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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MESSAGE("Wobbuffet used Celebrate!");
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}
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}
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DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 3 and attacks both opponents")
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{
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GIVEN {
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ASSUME(GetMoveTarget(MOVE_SHELL_TRAP) == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(7); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WYNAUT) { Speed(6); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_SCRATCH, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
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MESSAGE("Wobbuffet set a shell trap!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("The opposing Wynaut used Celebrate!");
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MESSAGE("The opposing Wobbuffet used Scratch!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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}
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}
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DOUBLE_BATTLE_TEST("Shell Trap targets correctly if one of the opponents has fainted")
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{
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GIVEN {
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ASSUME(GetMoveTarget(MOVE_SHELL_TRAP) == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_GRENINJA) { Speed(60); }
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PLAYER(SPECIES_TURTONATOR) { Speed(10); }
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OPPONENT(SPECIES_BLASTOISE) { Speed(120); }
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OPPONENT(SPECIES_SCIZOR) { Speed(100); }
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} WHEN {
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TURN {
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MOVE(opponentLeft, MOVE_SCRATCH, target: playerRight);
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MOVE(playerRight, MOVE_SHELL_TRAP);
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}
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TURN {
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MOVE(opponentLeft, MOVE_SCRATCH, target: playerRight);
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MOVE(playerRight, MOVE_SHELL_TRAP);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerRight);
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MESSAGE("The opposing Scizor fainted!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
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}
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}
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SINGLE_BATTLE_TEST("Shell Trap activates if user is hit with a physical move but does no damage")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_FALSE_SWIPE) == EFFECT_FALSE_SWIPE);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, MOVE_FALSE_SWIPE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FALSE_SWIPE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("Encore fails if target has active Shell Trap waiting")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_ENCORE) == EFFECT_ENCORE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, MOVE_ENCORE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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MESSAGE("Wobbuffet set a shell trap!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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}
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}
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}
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SINGLE_BATTLE_TEST("Shell Trap fails if an other -3 or lower priority Move is used")
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{
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GIVEN {
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ASSUME(GetMovePriority(MOVE_DRAGON_TAIL) <= -3);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {
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MOVE(player, MOVE_SHELL_TRAP);
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MOVE(opponent, MOVE_DRAGON_TAIL);
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}
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} SCENE {
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MESSAGE("Wobbuffet set a shell trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, opponent);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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}
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}
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DOUBLE_BATTLE_TEST("Shell Trap does not trigger when hit into Substitute")
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{
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GIVEN {
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ASSUME(GetMoveCategory(MOVE_DOUBLE_EDGE) == DAMAGE_CATEGORY_PHYSICAL);
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PLAYER(SPECIES_WYNAUT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SNORLAX);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SUBSTITUTE); }
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TURN {
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MOVE(playerLeft, MOVE_SHELL_TRAP);
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MOVE(opponentLeft, MOVE_DOUBLE_EDGE, target: playerLeft);
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MOVE(opponentRight, MOVE_SCRATCH, target: playerLeft);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, playerLeft);
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MESSAGE("Wynaut set a shell trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_EDGE, opponentLeft);
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MESSAGE("Wynaut's substitute faded!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
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}
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}
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