Eduardo Quezada D'Ottone
15c0ea253a
Animation script cleanup and fixes - Part 1 (#3185)
* Cleaned: visible, monbg & invisible
* Cleaned: createvisualtaskontargets AnimTask_ShakeMon
* Cleaned: createvisualtask SoundTask_PlayDoubleCry
* Fixed: createvisualtask SoundTask_PlayCryWithEcho
Checksum changed from
7a05d0b5b2cd65346597a9a598c7f7cde1570475
to
35eae7f4357391b1ce38f0d79715f47f92c82087
* Cleaned: createvisualtask SoundTask_PlayCryHighPitch
* Cleaned: createvisualtask AnimTask_WindUpLunge
* Cleaned: createvisualtask AnimTask_TranslateMonEllipticalRespectSide
* Cleaned: createvisualtask AnimTask_SwayMon
* Cleaned: createvisualtask AnimTask_Splash
* Removed bad use of: createvisualtask AnimTask_Splash in Move_ROCK_CLIMB
It wasn't breaking the animation because ANIM_ATTACKER (0) was being passed for the hop count, essentially skipping the animation.
* Cleaned: createvisualtask AnimTask_ShockWaveProgressingBolt & AnimTask_ShakeMonInPlace
* Fixed Move_PLASMA_FISTS's use of AnimTask_ShockWaveProgressingBolt
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