Conflicts: include/battle_anim.h include/battle_controllers.h include/battle_gfx_sfx_util.h include/battle_interface.h include/battle_main.h include/battle_script_commands.h include/battle_util.h include/easy_chat.h include/event_object_movement.h include/field_effect.h include/field_effect_helpers.h include/field_player_avatar.h include/intro.h include/item_use.h include/metatile_behavior.h include/move_relearner.h include/pokedex.h include/pokemon.h include/pokemon_icon.h include/roamer.h include/script_pokemon_util.h include/sprite.h include/text.h include/wild_encounter.h src/battle_controllers.c
55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
#ifndef GUARD_FLDEFF_H
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#define GUARD_FLDEFF_H
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// cut
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bool8 SetUpFieldMove_Cut(void);
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bool8 FldEff_UseCutOnGrass(void);
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bool8 FldEff_UseCutOnTree(void);
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bool8 FldEff_CutGrass(void);
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void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
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void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
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extern const struct SpritePalette gSpritePalette_CutGrass;
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extern struct MapPosition gPlayerFacingPosition;
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// escalator
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void StartEscalator(bool8 goingUp);
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void StopEscalator(void);
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bool8 IsEscalatorMoving(void);
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// soft-boiled
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bool8 SetUpFieldMove_SoftBoiled(void);
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void Task_TryUseSoftboiledOnPartyMon(u8 taskId);
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void ChooseMonForSoftboiled(u8 taskId);
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// flash
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bool8 SetUpFieldMove_Flash(void);
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void CB2_DoChangeMap(void);
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bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
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bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
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// strength
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bool8 SetUpFieldMove_Strength(void);
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bool8 FldEff_UseStrength(void);
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// sweet scent
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bool8 SetUpFieldMove_SweetScent(void);
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bool8 FldEff_SweetScent(void);
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void StartSweetScentFieldEffect(void);
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// teleport
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bool8 SetUpFieldMove_Teleport(void);
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bool8 FldEff_UseTeleport(void);
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// dig
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bool8 SetUpFieldMove_Dig(void);
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bool8 FldEff_UseDig(void);
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// rock smash
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bool8 CheckObjectGraphicsInFrontOfPlayer(u16 graphicsId);
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u8 CreateFieldMoveTask(void);
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bool8 SetUpFieldMove_RockSmash(void);
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bool8 FldEff_UseRockSmash(void);
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#endif // GUARD_FLDEFF_H
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