781 lines
29 KiB
PHP
781 lines
29 KiB
PHP
BattleFrontier_BattlePikeRoomNormal_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomNormal_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoom_OnWarp
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.byte 0
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BattleFrontier_BattlePikeRoomNormal_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom::
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setvar VAR_TEMP_0, 1
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pike_getroomtype
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switch VAR_RESULT
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case PIKE_ROOM_SINGLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom
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case PIKE_ROOM_HEAL_FULL, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom
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case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom
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case PIKE_ROOM_HARD_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom
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case PIKE_ROOM_DOUBLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom
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case PIKE_ROOM_BRAIN, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom::
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lockall
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delay 16
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
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waitmovement 0
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pike_gettrainerintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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closemessage
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releaseall
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setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle
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BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
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waitstate
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle::
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
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waitmovement 0
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom::
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lockall
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delay 16
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT
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waitmessage
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closemessage
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
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waitmovement 0
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pike_gettrainerintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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closemessage
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releaseall
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setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle::
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
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waitmovement 0
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
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waitmovement 0
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lock
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faceplayer
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth, MSGBOX_DEFAULT
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT
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closemessage
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release
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
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waitmovement 0
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom::
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delay 22
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lockall
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
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waitmovement 0
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pike_prequeenheal
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal
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case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon
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case 2, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons
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BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster, MSGBOX_DEFAULT
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closemessage
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special SpawnCameraObject
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applymovement LOCALID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
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waitmovement 0
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playse SE_PIKE_CURTAIN_CLOSE
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
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delay 4
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
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delay 4
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed
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delay 4
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waitse
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delay 60
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playse SE_PIKE_CURTAIN_OPEN
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delay 65
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
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showobjectat LOCALID_PIKE_ROOM_NPC_1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
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delay 4
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
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delay 4
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen
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waitse
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
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waitmovement 0
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pike_getbrainstatus
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switch VAR_RESULT
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck, MSGBOX_DEFAULT
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call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver::
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frontier_getsymbols
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goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass, MSGBOX_DEFAULT
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waitmessage
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear, MSGBOX_DEFAULT
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closemessage
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
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BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn, MSGBOX_DEFAULT
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call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold::
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frontier_getsymbols
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goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass, MSGBOX_DEFAULT
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waitmessage
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_IWontForget, MSGBOX_DEFAULT
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closemessage
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy::
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
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waitmovement 0
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
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waitmovement 0
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pike_get PIKE_DATA_WIN_STREAK
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addvar VAR_RESULT, 1
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pike_set PIKE_DATA_WIN_STREAK, VAR_RESULT
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call BattleFrontier_BattlePikeRoom_EventScript_WarpToFinalRoom
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waitstate
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne, MSGBOX_DEFAULT
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playfanfare MUS_HEAL
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waitfanfare
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo, MSGBOX_DEFAULT
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playfanfare MUS_HEAL
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waitfanfare
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom::
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lockall
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delay 16
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
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waitmovement 0
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message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth
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waitmessage
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
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waitmovement 0
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releaseall
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom::
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lockall
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delay 16
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
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waitmovement 0
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
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waitmovement 0
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
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waitmovement 0
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
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waitmovement 0
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pike_gettrainerintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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closemessage
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delay 16
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
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waitmovement 0
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pike_gettrainerintro 1
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msgbox gStringVar4, MSGBOX_DEFAULT
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closemessage
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setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_DOUBLE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle::
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
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waitmovement 0
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
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waitmovement 0
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
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waitmovement 0
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
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waitmovement 0
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom::
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lockall
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message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
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waitmovement 0
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pike_getstatusmon
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copyvar VAR_0x8004, VAR_RESULT
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call_if_eq VAR_0x8004, PIKE_STATUSMON_KIRLIA, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack
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call_if_eq VAR_0x8004, PIKE_STATUSMON_DUSCLOPS, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled, MSGBOX_DEFAULT
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closemessage
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releaseall
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop, MSGBOX_DEFAULT
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closemessage
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waitse
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playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
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waitmoncry
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pike_getstatus
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call_if_eq VAR_RESULT, PIKE_STATUS_TOXIC, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic
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call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp
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call_if_eq VAR_RESULT, PIKE_STATUS_PARALYSIS, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave
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call_if_eq VAR_RESULT, PIKE_STATUS_SLEEP, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis
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pike_flashscreen
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waitstate
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
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waitmovement 0
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
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waitmovement 0
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waitse
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playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
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waitmoncry
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT
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waitse
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playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
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waitmoncry
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closemessage
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop, MSGBOX_DEFAULT
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closemessage
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waitse
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playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
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waitmoncry
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pike_getstatus
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call_if_eq VAR_RESULT, PIKE_STATUS_FREEZE, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam
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call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp
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pike_flashscreen
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waitstate
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
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waitmovement 0
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
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waitmovement 0
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waitse
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playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
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waitmoncry
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT
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waitse
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playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
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waitmoncry
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closemessage
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applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
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applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic::
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message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp::
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message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave::
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message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis::
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message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam::
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message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp::
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message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle::
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closemessage
|
||
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
|
||
waitmovement 0
|
||
setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
|
||
setvar VAR_0x8005, 0
|
||
special DoSpecialTrainerBattle
|
||
waitstate
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer:
|
||
walk_down
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit:
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
set_invisible
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit:
|
||
walk_up
|
||
set_invisible
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon:
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer:
|
||
walk_down
|
||
face_left
|
||
delay_16
|
||
delay_16
|
||
face_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer:
|
||
walk_fast_down
|
||
walk_fast_right
|
||
walk_fast_right
|
||
walk_fast_down
|
||
walk_fast_left
|
||
face_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC:
|
||
face_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside:
|
||
walk_left
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight:
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer:
|
||
walk_down
|
||
walk_down
|
||
walk_right
|
||
face_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1:
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2:
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp:
|
||
face_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight:
|
||
walk_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft:
|
||
walk_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown:
|
||
walk_down
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer:
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer:
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit:
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_right
|
||
walk_up
|
||
set_invisible
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit:
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_left
|
||
walk_up
|
||
set_invisible
|
||
walk_up
|
||
step_end
|
||
|
||
@ For approaching Lucy and exiting room after defeating Lucy
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2:
|
||
walk_up
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer:
|
||
walk_down
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy:
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
set_invisible
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter:
|
||
set_visible
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside:
|
||
walk_left
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_NPC::
|
||
pike_getroomtype
|
||
switch VAR_RESULT
|
||
case PIKE_ROOM_NPC, BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC
|
||
case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC
|
||
case PIKE_ROOM_HEAL_PART, BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC::
|
||
lock
|
||
faceplayer
|
||
pike_getnpcmsg
|
||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||
waitmessage
|
||
closemessage
|
||
release
|
||
end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC::
|
||
lock
|
||
faceplayer
|
||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine, MSGBOX_DEFAULT
|
||
closemessage
|
||
release
|
||
end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC::
|
||
pike_healonetwomons
|
||
call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons
|
||
call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon
|
||
playfanfare MUS_HEAL
|
||
waitfanfare
|
||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT
|
||
closemessage
|
||
release
|
||
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
|
||
waitmovement 0
|
||
end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon::
|
||
lock
|
||
faceplayer
|
||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon, MSGBOX_DEFAULT
|
||
closemessage
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons::
|
||
lock
|
||
faceplayer
|
||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons, MSGBOX_DEFAULT
|
||
closemessage
|
||
return
|
||
|
||
@ Dusclops or Kirlia
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon::
|
||
lock
|
||
faceplayer
|
||
msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT
|
||
closemessage
|
||
release
|
||
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
|
||
waitmovement 0
|
||
end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed::
|
||
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage1_Tile0, TRUE
|
||
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage1_Tile1, TRUE
|
||
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage1_Tile2, TRUE
|
||
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage1_Tile3, TRUE
|
||
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage1_Tile4, TRUE
|
||
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage1_Tile5, FALSE
|
||
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage1_Tile6, TRUE
|
||
special DrawWholeMapView
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed::
|
||
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage2_Tile0, TRUE
|
||
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage2_Tile1, TRUE
|
||
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage2_Tile2, TRUE
|
||
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage2_Tile3, TRUE
|
||
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage2_Tile4, TRUE
|
||
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage2_Tile5, FALSE
|
||
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage2_Tile6, TRUE
|
||
special DrawWholeMapView
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen::
|
||
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage3_Tile0, TRUE
|
||
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage3_Tile1, TRUE
|
||
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage3_Tile2, TRUE
|
||
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage3_Tile3, TRUE
|
||
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage3_Tile4, TRUE
|
||
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage3_Tile5, FALSE
|
||
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage3_Tile6, TRUE
|
||
special DrawWholeMapView
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed::
|
||
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage0_Tile0, TRUE
|
||
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage0_Tile1, TRUE
|
||
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage0_Tile2, TRUE
|
||
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage0_Tile3, TRUE
|
||
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage0_Tile4, TRUE
|
||
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage0_Tile5, FALSE
|
||
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage0_Tile6, TRUE
|
||
special DrawWholeMapView
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp:
|
||
walk_up
|
||
walk_up
|
||
step_end
|
||
|
||
@ Unused
|
||
BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown:
|
||
walk_down
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
|
||
.string "欢迎……\n您的运气值得赞扬……\p我来帮您的宝可梦回复体力……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
|
||
.string "愿您享受接下来的\n选择式对战的挑战……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
|
||
.string "哦,您是个幸运的人。\n我现在心情还不错。\p我会帮您的1只宝可梦\n回复体力。$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
||
.string "祝您好运。\n再见。$"
|
||
|
||
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
|
||
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
|
||
@ Unused
|
||
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
|
||
.string "不好意思……\p要不要来场对战?\n如果你赢了就帮你治疗宝可梦。$"
|
||
|
||
@ Unused
|
||
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
|
||
.string "好……\n现在,可以吗?$"
|
||
|
||
@ Unused
|
||
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
|
||
.string "我知道了……\n你好卑鄙……$"
|
||
|
||
@ Unused
|
||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
|
||
.string "太漂亮了……\p就像承诺好的,\n我来让你的宝可梦恢复健康。$"
|
||
|
||
@ Unused
|
||
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
|
||
.string "祝你好运。\n再会。$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
|
||
.string "哦,天哪!\n小心!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
|
||
.string "奇鲁莉安!\n不得无礼!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
|
||
.string "彷徨夜灵!\n快停下来!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
|
||
.string "奇鲁莉安使出了剧毒!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
|
||
.string "奇鲁莉安使出了催眠术!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
|
||
.string "奇鲁莉安使出了电击波!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
|
||
.string "奇鲁莉安使出了磷火!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
|
||
.string "彷徨夜灵使出了磷火!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
|
||
.string "彷徨夜灵使出了冰冻光束!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
|
||
.string "适可而止吧!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
|
||
.string "我必须向您道歉……\n我的奇鲁莉安性格胆小……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
|
||
.string "我必须向您道歉……\n我的彷徨夜灵性格胆小……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
|
||
.string "一旦受到了惊吓就会\n无视警告胡乱攻击……\p您和您的宝可梦还好吗?$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
|
||
.string "我为所发生的一切道歉……\n我希望您的宝可梦没事。$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
|
||
.string "…… …… ……\n…… …… ……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
|
||
.string "欢迎……\p在此您将会迎战一名\n颇具实力的训练家……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
|
||
.string "精彩绝伦……\p为了表彰您的胜利,\n我将为您的宝可梦回复体力…………$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
|
||
.string "愿您享受接下来的\n选择式对战的挑战……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
|
||
.string "我叫小蓟……\n我就是这里的法则……\l因为我就是管道皇后……\p你已经知道了吧,想要前进,\n你必须击败我……\p……我可不是个喜欢闲聊的人。\n快点,来吧……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
|
||
.string "你的运气……\n我希望你没有在这里把它用尽……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
|
||
.string "小蓟:…… …… ……\n让我看看你的开拓通行证……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
|
||
.string "运气象征被刻在了\n开拓通行证上!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
|
||
.string "……仅此而已……\n快消失吧……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
|
||
.string "小蓟:……你又一次……\p…… …… ……\p……我脚踏花朵,\n历经暴雨才抵达了我现在的位置……\p我对我再次输给同样的对手\n可没什么特殊兴致……\p…… …… ……\n好……我来吧……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
|
||
.string "那么!\n来吧!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
|
||
.string "小蓟:…… …… ……\p……开拓通行证……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
|
||
.string "运气象征闪耀着\n金色的光芒!$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
|
||
.string "……你,我不会忘记的……\n……永远……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
|
||
.string "欢迎您……\p咯咯……\n看来您运气不佳……\p如果您没有选择这个房间,\n您的宝可梦本可以得到回复……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
|
||
.string "欢迎您……\p既然您选择了这个房间,\n我会帮您的1只宝可梦回复体力……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
|
||
.string "欢迎您……\p既然您选择了这个房间,\n我会帮您的2只宝可梦回复体力……$"
|
||
|
||
@ Unused
|
||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
||
.string "欢迎您……\p呵呵……\n您应该感谢您的幸运星……\p因为您抽中了这间房间\n您的宝可梦将会接收治疗……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
|
||
.string "我这就去请我们的主人……$"
|
||
|
||
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
|
||
.string "哦,您是一个幸运的人!\n我现在心情不错。\p我会帮您的2只宝可梦\n回复体力。$"
|
||
|