500 lines
17 KiB
C
500 lines
17 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_scripts.h"
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#include "battle_script_commands.h"
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#include "battle_gimmick.h"
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#include "data.h"
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#include "event_data.h"
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#include "graphics.h"
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#include "item.h"
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#include "pokemon.h"
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#include "random.h"
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#include "sprite.h"
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#include "string_util.h"
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#include "util.h"
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#include "constants/abilities.h"
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#include "constants/battle_move_effects.h"
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#include "constants/battle_string_ids.h"
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#include "constants/flags.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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static u32 GetMaxPowerTier(u32 move);
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struct GMaxMove
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{
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u16 species;
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enum Type moveType;
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u16 gmaxMove;
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};
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static const struct GMaxMove sGMaxMoveTable[] =
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{
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{SPECIES_VENUSAUR_GMAX, TYPE_GRASS, MOVE_G_MAX_VINE_LASH},
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{SPECIES_BLASTOISE_GMAX, TYPE_WATER, MOVE_G_MAX_CANNONADE},
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{SPECIES_CHARIZARD_GMAX, TYPE_FIRE, MOVE_G_MAX_WILDFIRE},
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{SPECIES_BUTTERFREE_GMAX, TYPE_BUG, MOVE_G_MAX_BEFUDDLE},
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{SPECIES_PIKACHU_GMAX, TYPE_ELECTRIC, MOVE_G_MAX_VOLT_CRASH},
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{SPECIES_MEOWTH_GMAX, TYPE_NORMAL, MOVE_G_MAX_GOLD_RUSH},
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{SPECIES_MACHAMP_GMAX, TYPE_FIGHTING, MOVE_G_MAX_CHI_STRIKE},
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{SPECIES_GENGAR_GMAX, TYPE_GHOST, MOVE_G_MAX_TERROR},
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{SPECIES_KINGLER_GMAX, TYPE_WATER, MOVE_G_MAX_FOAM_BURST},
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{SPECIES_LAPRAS_GMAX, TYPE_ICE, MOVE_G_MAX_RESONANCE},
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{SPECIES_EEVEE_GMAX, TYPE_NORMAL, MOVE_G_MAX_CUDDLE},
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{SPECIES_SNORLAX_GMAX, TYPE_NORMAL, MOVE_G_MAX_REPLENISH},
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{SPECIES_GARBODOR_GMAX, TYPE_POISON, MOVE_G_MAX_MALODOR},
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{SPECIES_MELMETAL_GMAX, TYPE_STEEL, MOVE_G_MAX_MELTDOWN},
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{SPECIES_RILLABOOM_GMAX, TYPE_GRASS, MOVE_G_MAX_DRUM_SOLO},
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{SPECIES_CINDERACE_GMAX, TYPE_FIRE, MOVE_G_MAX_FIREBALL},
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{SPECIES_INTELEON_GMAX, TYPE_WATER, MOVE_G_MAX_HYDROSNIPE},
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{SPECIES_CORVIKNIGHT_GMAX, TYPE_FLYING, MOVE_G_MAX_WIND_RAGE},
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{SPECIES_ORBEETLE_GMAX, TYPE_PSYCHIC, MOVE_G_MAX_GRAVITAS},
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{SPECIES_DREDNAW_GMAX, TYPE_WATER, MOVE_G_MAX_STONESURGE},
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{SPECIES_COALOSSAL_GMAX, TYPE_ROCK, MOVE_G_MAX_VOLCALITH},
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{SPECIES_FLAPPLE_GMAX, TYPE_GRASS, MOVE_G_MAX_TARTNESS},
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{SPECIES_APPLETUN_GMAX, TYPE_GRASS, MOVE_G_MAX_SWEETNESS},
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{SPECIES_SANDACONDA_GMAX, TYPE_GROUND, MOVE_G_MAX_SANDBLAST},
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{SPECIES_TOXTRICITY_AMPED_GMAX, TYPE_ELECTRIC, MOVE_G_MAX_STUN_SHOCK},
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{SPECIES_TOXTRICITY_LOW_KEY_GMAX, TYPE_ELECTRIC, MOVE_G_MAX_STUN_SHOCK},
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{SPECIES_CENTISKORCH_GMAX, TYPE_FIRE, MOVE_G_MAX_CENTIFERNO},
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{SPECIES_HATTERENE_GMAX, TYPE_FAIRY, MOVE_G_MAX_SMITE},
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{SPECIES_GRIMMSNARL_GMAX, TYPE_DARK, MOVE_G_MAX_SNOOZE},
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{SPECIES_ALCREMIE_GMAX, TYPE_FAIRY, MOVE_G_MAX_FINALE},
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{SPECIES_COPPERAJAH_GMAX, TYPE_STEEL, MOVE_G_MAX_STEELSURGE},
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{SPECIES_DURALUDON_GMAX, TYPE_DRAGON, MOVE_G_MAX_DEPLETION},
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{SPECIES_URSHIFU_SINGLE_STRIKE_GMAX, TYPE_DARK, MOVE_G_MAX_ONE_BLOW},
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{SPECIES_URSHIFU_RAPID_STRIKE_GMAX, TYPE_WATER, MOVE_G_MAX_RAPID_FLOW},
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};
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// Returns whether a battler can Dynamax.
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bool32 CanDynamax(u32 battler)
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{
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u16 species = GetBattlerVisualSpecies(battler);
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enum HoldEffect holdEffect = GetBattlerHoldEffectIgnoreNegation(battler);
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// Prevents Zigzagoon from dynamaxing in vanilla.
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE && !IsOnPlayerSide(battler))
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return FALSE;
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// Check if Player has a Dynamax Band.
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if (!TESTING && (GetBattlerPosition(battler) == B_POSITION_PLAYER_LEFT
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|| (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT)))
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{
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if (!CheckBagHasItem(ITEM_DYNAMAX_BAND, 1))
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return FALSE;
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if (B_FLAG_DYNAMAX_BATTLE == 0 || (B_FLAG_DYNAMAX_BATTLE != 0 && !FlagGet(B_FLAG_DYNAMAX_BATTLE)))
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return FALSE;
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}
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// Check if species isn't allowed to Dynamax.
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if (GET_BASE_SPECIES_ID(species) == SPECIES_ZACIAN
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|| GET_BASE_SPECIES_ID(species) == SPECIES_ZAMAZENTA
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|| GET_BASE_SPECIES_ID(species) == SPECIES_ETERNATUS)
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return FALSE;
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// Check if Trainer has already Dynamaxed.
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if (HasTrainerUsedGimmick(battler, GIMMICK_DYNAMAX))
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return FALSE;
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// Check if AI battler is intended to Dynamaxed.
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if (!ShouldTrainerBattlerUseGimmick(battler, GIMMICK_DYNAMAX))
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return FALSE;
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// Check if battler has another gimmick active.
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if (GetActiveGimmick(battler) != GIMMICK_NONE)
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return FALSE;
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// Check if battler is holding a Z-Crystal or Mega Stone.
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if (!TESTING && (holdEffect == HOLD_EFFECT_Z_CRYSTAL || holdEffect == HOLD_EFFECT_MEGA_STONE)) // tests make this check already
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return FALSE;
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// TODO: Cannot Dynamax in a Max Raid if you don't have Dynamax Energy.
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// if (gBattleTypeFlags & BATTLE_TYPE_RAID && gBattleStruct->raid.dynamaxEnergy != battler)
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// return FALSE;
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// No checks failed, all set!
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return TRUE;
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}
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// Returns whether a battler is transformed into a Gigantamax form.
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bool32 IsGigantamaxed(u32 battler)
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{
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struct Pokemon *mon = GetBattlerMon(battler);
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if ((gSpeciesInfo[gBattleMons[battler].species].isGigantamax) && GetMonData(mon, MON_DATA_GIGANTAMAX_FACTOR))
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return TRUE;
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return FALSE;
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}
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// Applies the HP Multiplier for Dynamaxed Pokemon and Raid Bosses.
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void ApplyDynamaxHPMultiplier(struct Pokemon* mon)
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{
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if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA)
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return;
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else
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{
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uq4_12_t multiplier = GetDynamaxLevelHPMultiplier(GetMonData(mon, MON_DATA_DYNAMAX_LEVEL), FALSE);
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u32 hp = UQ_4_12_TO_INT((GetMonData(mon, MON_DATA_HP) * multiplier) + UQ_4_12_ROUND);
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u32 maxHP = UQ_4_12_TO_INT((GetMonData(mon, MON_DATA_MAX_HP) * multiplier) + UQ_4_12_ROUND);
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SetMonData(mon, MON_DATA_HP, &hp);
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SetMonData(mon, MON_DATA_MAX_HP, &maxHP);
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}
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}
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// Returns the non-Dynamax HP of a Pokemon.
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u16 GetNonDynamaxHP(u32 battler)
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{
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if (GetActiveGimmick(battler) != GIMMICK_DYNAMAX || gBattleMons[battler].species == SPECIES_SHEDINJA)
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return gBattleMons[battler].hp;
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else
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{
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struct Pokemon *mon = GetBattlerMon(battler);
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uq4_12_t mult = GetDynamaxLevelHPMultiplier(GetMonData(mon, MON_DATA_DYNAMAX_LEVEL), TRUE);
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u32 hp = UQ_4_12_TO_INT((gBattleMons[battler].hp * mult) + UQ_4_12_ROUND);
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return hp;
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}
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}
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// Returns the non-Dynamax Max HP of a Pokemon.
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u16 GetNonDynamaxMaxHP(u32 battler)
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{
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if (GetActiveGimmick(battler) != GIMMICK_DYNAMAX || gBattleMons[battler].species == SPECIES_SHEDINJA)
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return gBattleMons[battler].maxHP;
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else
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{
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struct Pokemon *mon = GetBattlerMon(battler);
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uq4_12_t mult = GetDynamaxLevelHPMultiplier(GetMonData(mon, MON_DATA_DYNAMAX_LEVEL), TRUE);
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u32 maxHP = UQ_4_12_TO_INT((gBattleMons[battler].maxHP * mult) + UQ_4_12_ROUND);
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return maxHP;
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}
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}
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// Sets flags used for Dynamaxing and checks Gigantamax forms.
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void ActivateDynamax(u32 battler)
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{
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// Set appropriate use flags.
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SetActiveGimmick(battler, GIMMICK_DYNAMAX);
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SetGimmickAsActivated(battler, GIMMICK_DYNAMAX);
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gBattleStruct->dynamax.dynamaxTurns[battler] = DYNAMAX_TURNS_COUNT;
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// Substitute is removed upon Dynamaxing.
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gBattleMons[battler].volatiles.substitute = FALSE;
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ClearBehindSubstituteBit(battler);
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// Choiced Moves are reset upon Dynamaxing.
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gBattleStruct->choicedMove[battler] = MOVE_NONE;
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// Try Gigantamax form change.
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if (!gBattleMons[battler].volatiles.transformed) // Ditto cannot Gigantamax.
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TryBattleFormChange(battler, FORM_CHANGE_BATTLE_GIGANTAMAX);
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BattleScriptExecute(BattleScript_DynamaxBegins);
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}
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// Unsets the flags used for Dynamaxing and reverts max HP if needed.
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void UndoDynamax(u32 battler)
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{
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// Revert HP if battler is still Dynamaxed.
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if (GetActiveGimmick(battler) == GIMMICK_DYNAMAX)
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{
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struct Pokemon *mon = GetBattlerMon(battler);
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uq4_12_t mult = GetDynamaxLevelHPMultiplier(GetMonData(mon, MON_DATA_DYNAMAX_LEVEL), TRUE);
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gBattleMons[battler].hp = UQ_4_12_TO_INT((GetMonData(mon, MON_DATA_HP) * mult + 1) + UQ_4_12_ROUND); // round up
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SetMonData(mon, MON_DATA_HP, &gBattleMons[battler].hp);
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CalculateMonStats(mon);
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}
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// Makes sure there are no Dynamax flags set, including on switch / faint.
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SetActiveGimmick(battler, GIMMICK_NONE);
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// Undo form change if needed.
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if (IsGigantamaxed(battler))
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TryBattleFormChange(battler, FORM_CHANGE_END_BATTLE);
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}
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// Certain moves are blocked by Max Guard that normally ignore protection.
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bool32 IsMoveBlockedByMaxGuard(u32 move)
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{
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switch (move)
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{
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case MOVE_BLOCK:
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case MOVE_FLOWER_SHIELD:
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case MOVE_GEAR_UP:
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case MOVE_MAGNETIC_FLUX:
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case MOVE_PHANTOM_FORCE:
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case MOVE_PSYCH_UP:
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case MOVE_SHADOW_FORCE:
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case MOVE_TEATIME:
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case MOVE_TRANSFORM:
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return TRUE;
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}
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return FALSE;
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}
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static u16 GetTypeBasedMaxMove(u32 battler, enum Type type)
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{
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// Gigantamax check
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u32 i;
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u32 species = gBattleMons[battler].species;
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u32 targetSpecies = species;
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if (!gSpeciesInfo[species].isGigantamax)
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targetSpecies = GetBattleFormChangeTargetSpecies(battler, FORM_CHANGE_BATTLE_GIGANTAMAX);
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if (targetSpecies != species)
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species = targetSpecies;
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if (gSpeciesInfo[species].isGigantamax)
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{
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for (i = 0; i < ARRAY_COUNT(sGMaxMoveTable); i++)
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{
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if (sGMaxMoveTable[i].species == species && sGMaxMoveTable[i].moveType == type)
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return sGMaxMoveTable[i].gmaxMove;
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}
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}
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// Regular Max Move
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if (gTypesInfo[type].maxMove == MOVE_NONE) // failsafe
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return gTypesInfo[0].maxMove;
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return gTypesInfo[type].maxMove;
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}
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// Returns the appropriate Max Move or G-Max Move for a battler to use.
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u16 GetMaxMove(u32 battler, u32 baseMove)
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{
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enum Type moveType;
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SetTypeBeforeUsingMove(baseMove, battler);
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moveType = GetBattleMoveType(baseMove);
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if (baseMove == MOVE_NONE) // for move display
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{
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return MOVE_NONE;
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}
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else if (baseMove == MOVE_STRUGGLE)
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{
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return MOVE_STRUGGLE;
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}
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else if (GetMoveCategory(baseMove) == DAMAGE_CATEGORY_STATUS)
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{
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return MOVE_MAX_GUARD;
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}
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else
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{
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return GetTypeBasedMaxMove(battler, moveType);
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}
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}
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// First value is for Fighting, Poison and Multi-Attack. The second is for everything else.
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enum
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{
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MAX_POWER_TIER_1, // 70 or 90 damage
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MAX_POWER_TIER_2, // 75 or 100 damage
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MAX_POWER_TIER_3, // 80 or 110 damage
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MAX_POWER_TIER_4, // 85 or 120 damage
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MAX_POWER_TIER_5, // 90 or 130 damage
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MAX_POWER_TIER_6, // 95 or 140 damage
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MAX_POWER_TIER_7, // 100 or 130 damage
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MAX_POWER_TIER_8, // 100 or 150 damage
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};
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// Gets the base power of a Max Move.
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u32 GetMaxMovePower(u32 move)
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{
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u32 tier;
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// G-Max Drum Solo, G-Max Hydrosnipe, and G-Max Fireball always have 160 base power.
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if (MoveHasAdditionalEffect(move, MOVE_EFFECT_FIXED_POWER))
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return 160;
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// Exceptions to all other rules below:
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switch (move)
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{
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case MOVE_TRIPLE_KICK: return 80;
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case MOVE_GEAR_GRIND: return 100;
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case MOVE_DUAL_WINGBEAT: return 100;
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case MOVE_TRIPLE_AXEL: return 140;
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}
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tier = GetMaxPowerTier(move);
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enum Type moveType = GetMoveType(move);
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if (moveType == TYPE_FIGHTING
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|| moveType == TYPE_POISON
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|| move == MOVE_MULTI_ATTACK)
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{
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switch (tier)
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{
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default:
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case MAX_POWER_TIER_1: return 70;
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case MAX_POWER_TIER_2: return 75;
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case MAX_POWER_TIER_3: return 80;
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case MAX_POWER_TIER_4: return 85;
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case MAX_POWER_TIER_5: return 90;
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case MAX_POWER_TIER_6: return 95;
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case MAX_POWER_TIER_7: return 100;
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case MAX_POWER_TIER_8: return 100;
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}
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}
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else
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{
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switch (tier)
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{
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default:
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case MAX_POWER_TIER_1: return 90;
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case MAX_POWER_TIER_2: return 100;
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case MAX_POWER_TIER_3: return 110;
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case MAX_POWER_TIER_4: return 120;
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case MAX_POWER_TIER_5: return 130;
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case MAX_POWER_TIER_6: return 140;
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case MAX_POWER_TIER_7: return 130;
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case MAX_POWER_TIER_8: return 150;
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}
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}
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}
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static u32 GetMaxPowerTier(u32 move)
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{
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u32 strikeCount = GetMoveStrikeCount(move);
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if (strikeCount >= 2 && strikeCount <= 5)
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{
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switch(GetMovePower(move))
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{
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case 0 ... 25: return MAX_POWER_TIER_2;
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case 26 ... 30: return MAX_POWER_TIER_3;
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case 31 ... 35: return MAX_POWER_TIER_4;
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case 36 ... 50: return MAX_POWER_TIER_5;
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default:
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case 51 ... 60: return MAX_POWER_TIER_6;
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}
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}
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switch (GetMoveEffect(move))
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{
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case EFFECT_BIDE:
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case EFFECT_FIXED_PERCENT_DAMAGE:
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case EFFECT_LEVEL_DAMAGE:
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case EFFECT_PSYWAVE:
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case EFFECT_COUNTER:
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case EFFECT_PRESENT:
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case EFFECT_BEAT_UP:
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case EFFECT_WEATHER_BALL:
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case EFFECT_FLING:
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case EFFECT_ELECTRO_BALL:
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case EFFECT_METAL_BURST:
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case EFFECT_TERRAIN_PULSE:
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case EFFECT_PUNISHMENT:
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case EFFECT_TRUMP_CARD:
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case EFFECT_FIXED_HP_DAMAGE:
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case EFFECT_SPIT_UP:
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case EFFECT_NATURAL_GIFT:
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case EFFECT_MIRROR_COAT:
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case EFFECT_FINAL_GAMBIT:
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return MAX_POWER_TIER_2;
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case EFFECT_OHKO:
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case EFFECT_SHEER_COLD:
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case EFFECT_RETURN:
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case EFFECT_FRUSTRATION:
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case EFFECT_HEAT_CRASH:
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case EFFECT_STORED_POWER:
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case EFFECT_GYRO_BALL:
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return MAX_POWER_TIER_5;
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case EFFECT_MAGNITUDE:
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case EFFECT_POWER_BASED_ON_TARGET_HP:
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return MAX_POWER_TIER_6;
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case EFFECT_FLAIL:
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case EFFECT_LOW_KICK:
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return MAX_POWER_TIER_7;
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case EFFECT_MULTI_HIT:
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switch(GetMovePower(move))
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{
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case 0 ... 15: return MAX_POWER_TIER_1;
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case 16 ... 18: return MAX_POWER_TIER_2;
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case 19 ... 20: return MAX_POWER_TIER_4;
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default:
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case 21 ... 25: return MAX_POWER_TIER_5;
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}
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default:
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break;
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}
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switch (GetMovePower(move))
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{
|
|
case 0 ... 40: return MAX_POWER_TIER_1;
|
|
case 45 ... 50: return MAX_POWER_TIER_2;
|
|
case 55 ... 60: return MAX_POWER_TIER_3;
|
|
case 65 ... 70: return MAX_POWER_TIER_4;
|
|
case 75 ... 100: return MAX_POWER_TIER_5;
|
|
case 110 ... 140: return MAX_POWER_TIER_6;
|
|
default:
|
|
case 150 ... 250: return MAX_POWER_TIER_8;
|
|
}
|
|
}
|
|
|
|
// Returns whether a move is a Max Move or not.
|
|
bool32 IsMaxMove(u32 move)
|
|
{
|
|
return move >= FIRST_MAX_MOVE && move <= LAST_MAX_MOVE;
|
|
}
|
|
|
|
// Assigns the multistring to use for the "Damage Non- Types" G-Max effect.
|
|
void ChooseDamageNonTypesString(enum Type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case TYPE_GRASS:
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRAPPED_WITH_VINES;
|
|
break;
|
|
case TYPE_WATER:
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CAUGHT_IN_VORTEX;
|
|
break;
|
|
case TYPE_FIRE:
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SURROUNDED_BY_FIRE;
|
|
break;
|
|
case TYPE_ROCK:
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SURROUNDED_BY_ROCKS;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Updates Dynamax HP multipliers and healthboxes.
|
|
void BS_UpdateDynamax(void)
|
|
{
|
|
NATIVE_ARGS();
|
|
u32 battler = gBattleScripting.battler;
|
|
struct Pokemon *mon = GetBattlerMon(battler);
|
|
|
|
if (!IsGigantamaxed(battler)) // RecalcBattlerStats will get called on form change.
|
|
RecalcBattlerStats(battler, mon, GetActiveGimmick(battler) == GIMMICK_DYNAMAX);
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], mon, HEALTHBOX_ALL);
|
|
gBattlescriptCurrInstr = cmd->nextInstr;
|
|
}
|
|
|
|
// Goes to the jump instruction if the target is Dynamaxed.
|
|
void BS_JumpIfDynamaxed(void)
|
|
{
|
|
NATIVE_ARGS(const u8 *jumpInstr);
|
|
if ((GetActiveGimmick(gBattlerTarget) == GIMMICK_DYNAMAX))
|
|
gBattlescriptCurrInstr = cmd->jumpInstr;
|
|
else
|
|
gBattlescriptCurrInstr = cmd->nextInstr;
|
|
}
|
|
|
|
void BS_UndoDynamax(void)
|
|
{
|
|
NATIVE_ARGS(u8 battler);
|
|
u32 battler = GetBattlerForBattleScript(cmd->battler);
|
|
|
|
if (GetActiveGimmick(battler) == GIMMICK_DYNAMAX)
|
|
{
|
|
UndoDynamax(battler);
|
|
gBattleScripting.battler = battler;
|
|
BattleScriptCall(BattleScript_DynamaxEnds_Ret);
|
|
return;
|
|
}
|
|
|
|
gBattlescriptCurrInstr = cmd->nextInstr;
|
|
}
|