203 lines
6.4 KiB
C
203 lines
6.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItemsInfo[ITEM_SHELL_BELL].holdEffect == HOLD_EFFECT_SHELL_BELL);
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}
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#define HITS 5
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SINGLE_BATTLE_TEST("Shell Bell recovers 1/8 of HP from after the last hit from all hits of a multi hit move")
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{
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s16 multiHitDamage[HITS];
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s16 totalDamage = 0;
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s16 shellBellRecovery = 0;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_SHELL_BELL); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_BULLET_SEED); }
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} SCENE {
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for (u32 i = 0; i < HITS; i++) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, player);
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HP_BAR(opponent, captureDamage: &multiHitDamage[i]);
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totalDamage += multiHitDamage[i];
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}
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HP_BAR(player, captureDamage: &shellBellRecovery);
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} THEN {
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EXPECT_EQ(totalDamage / 8, -1 * shellBellRecovery);
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}
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}
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#undef HITS
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SINGLE_BATTLE_TEST("Shell Bell recovers no HP if the move did no damage")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_SHELL_BELL); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
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} WHEN {
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TURN { MOVE(player, MOVE_FALSE_SWIPE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FALSE_SWIPE, player);
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HP_BAR(opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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HP_BAR(player);
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}
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}
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}
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SINGLE_BATTLE_TEST("Shell Bell activates if it hits a Substitute")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_SHELL_BELL); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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// HP_BAR(opponent); // When you hit a sub the hp bar check doesn't work. Not sure if this is a bug
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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HP_BAR(player);
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}
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}
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SINGLE_BATTLE_TEST("Shell Bell activates after Absorb")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_SHELL_BELL); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ABSORB); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
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HP_BAR(opponent);
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HP_BAR(player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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HP_BAR(player);
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}
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}
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SINGLE_BATTLE_TEST("Shell Bell activates after Rough Skin")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SHELL_BELL); }
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OPPONENT(SPECIES_GIBLE) { Ability(ABILITY_ROUGH_SKIN); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent);
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HP_BAR(player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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HP_BAR(player);
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}
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}
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SINGLE_BATTLE_TEST("Shell Bell does not activate on Future Sight if the original user is on the field")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_SHELL_BELL); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN {}
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("The opposing Wynaut took the Future Sight attack!");
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HP_BAR(opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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HP_BAR(player);
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}
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}
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}
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SINGLE_BATTLE_TEST("Shell Bell restores 1/8 HP of damage dealt")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Level(16); Item(ITEM_SHELL_BELL); HP(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Level(16); };
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} WHEN {
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TURN { MOVE(player, MOVE_SEISMIC_TOSS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEISMIC_TOSS, player);
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HP_BAR(opponent);
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HP_BAR(player, damage: -2);
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}
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}
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SINGLE_BATTLE_TEST("Shell Bell doesn't restore HP for damage dealt by a foreseen move")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_FUTURE_SIGHT) == EFFECT_FUTURE_SIGHT);
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PLAYER(SPECIES_WOBBUFFET) { Level(16); Item(ITEM_SHELL_BELL); HP(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Level(16); };
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("The opposing Wobbuffet took the Future Sight attack!");
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HP_BAR(opponent);
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NONE_OF {
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HP_BAR(player);
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}
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}
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}
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SINGLE_BATTLE_TEST("Shell Bell does not activate on Future Sight if the original user is not on the field")
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{
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GIVEN {
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PLAYER(SPECIES_WYNAUT);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_SHELL_BELL); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { SWITCH(player, 1); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("The opposing Wynaut took the Future Sight attack!");
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HP_BAR(opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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HP_BAR(player);
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}
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}
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}
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SINGLE_BATTLE_TEST("Shell Bell does not activate on Future Sight if the original user is on the field")
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{
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s16 damage = 0;
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s16 healed = 0;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_SHELL_BELL); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN {}
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TURN {}
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TURN { MOVE(player, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("The opposing Wynaut took the Future Sight attack!");
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, player);
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HP_BAR(opponent, captureDamage: &damage);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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HP_BAR(player, captureDamage: &healed);
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} THEN {
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EXPECT_MUL_EQ(damage, Q_4_12(-0.25), healed);
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}
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}
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TO_DO_BATTLE_TEST("If a Pokémon steals a Shell Bell with Thief or Covet, it will recover HP for the use of that move that stole the Shell Bell")
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TO_DO_BATTLE_TEST("If a Pokémon steals a Shell Bell with Magician, it will recover HP for the use of that move that stole the Shell Bell")
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