Conflicts: include/battle_anim.h include/battle_controllers.h include/battle_gfx_sfx_util.h include/battle_interface.h include/battle_main.h include/battle_script_commands.h include/battle_util.h include/easy_chat.h include/event_object_movement.h include/field_effect.h include/field_effect_helpers.h include/field_player_avatar.h include/intro.h include/item_use.h include/metatile_behavior.h include/move_relearner.h include/pokedex.h include/pokemon.h include/pokemon_icon.h include/roamer.h include/script_pokemon_util.h include/sprite.h include/text.h include/wild_encounter.h src/battle_controllers.c
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
#ifndef GUARD_FIELDCONTROLAVATAR_H
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#define GUARD_FIELDCONTROLAVATAR_H
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struct FieldInput
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{
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bool8 pressedAButton:1;
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bool8 checkStandardWildEncounter:1;
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bool8 pressedStartButton:1;
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bool8 pressedSelectButton:1;
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bool8 heldDirection:1;
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bool8 heldDirection2:1;
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bool8 tookStep:1;
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bool8 pressedBButton:1;
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bool8 pressedRButton:1;
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bool8 input_field_1_1:1;
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bool8 input_field_1_2:1;
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bool8 input_field_1_3:1;
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bool8 input_field_1_4:1;
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bool8 input_field_1_5:1;
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bool8 input_field_1_6:1;
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bool8 input_field_1_7:1;
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u8 dpadDirection;
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};
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void FieldClearPlayerInput(struct FieldInput *input);
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void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys);
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int ProcessPlayerFieldInput(struct FieldInput *input);
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void RestartWildEncounterImmunitySteps(void);
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const u8 *GetObjectEventScriptPointerPlayerFacing(void);
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bool8 TryDoDiveWarp(struct MapPosition *position, u16 metatileBehavior);
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int SetCableClubWarp(void);
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u8 TrySetDiveWarp(void);
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const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
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const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
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void ClearPoisonStepCounter(void);
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void CancelSignPostMessageBox(struct FieldInput *input);
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#define NOT_SIGNPOST 0
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#define WALK_AWAY_SIGNPOST_FRAMES 6
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#endif // GUARD_FIELDCONTROLAVATAR_H
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