pokeemmo/data/scripts/debug.inc
RoamerX 2e00ddb067 汉化补充修正
汉化了树果混合器相关文本(src\berry_blender.c)
汉化了宝可方块相关文本(src\pokeblock.c)
汉化了所有奖章的说明文本(src\data\text\gift_ribbon_descriptions.h)
汉化了宝可梦导航器的相关文本(src\pokenav_main_menu.c,src\pokenav_list.c,src\pokenav_match_call_gfx.c,src\pokenav_menu_handler_gfx.c)
汉化了导航仪地图界面的地标名称(src\landmark.c),并统一了脚本中它们的叫法
汉化了零散遗漏的英文文本
宝可梦的量词按照朱紫统一成“只”而不是“个”
2025-04-21 21:36:17 +08:00

584 lines
18 KiB
PHP
Raw Blame History

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Debug_MessageEnd:
waitmessage
waitbuttonpress
releaseall
end
Debug_ShowFieldMessageStringVar4::
special ShowFieldMessageStringVar4
goto Debug_MessageEnd
Debug_CheatStart::
setflag FLAG_SYS_POKEMON_GET
setflag FLAG_RESCUED_BIRCH
setflag FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE
setflag FLAG_ADVENTURE_STARTED
clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH
setflag FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG
setvar VAR_BIRCH_LAB_STATE, 2
setvar VAR_ROUTE101_STATE, 3
givemon SPECIES_TREECKO, 20, ITEM_NONE
givemon SPECIES_TORCHIC, 20, ITEM_NONE
givemon SPECIES_MUDKIP, 20, ITEM_NONE
setflag FLAG_SYS_POKEDEX_GET
special SetUnlockedPokedexFlags
setflag FLAG_RECEIVED_POKEDEX_FROM_BIRCH
setvar VAR_CABLE_CLUB_TUTORIAL_STATE, 2
setflag FLAG_SYS_NATIONAL_DEX
special EnableNationalPokedex
setflag FLAG_RECEIVED_RUNNING_SHOES
setflag FLAG_SYS_B_DASH
setvar VAR_LITTLEROOT_TOWN_STATE, 4 @ 4: Received Running Shoes
setvar VAR_LITTLEROOT_INTRO_STATE, 7 @ 7: Told to go meet rival
setvar VAR_LITTLEROOT_HOUSES_STATE_BRENDAN, 2 @ 2: Met Rival's Mom (and is corresponding gender)
setvar VAR_LITTLEROOT_HOUSES_STATE_MAY, 2 @ 2: Met Rival's Mom (and is corresponding gender)
setvar VAR_LITTLEROOT_RIVAL_STATE, 4 @ 4: Received Pokedex
setflag FLAG_RECEIVED_BIKE
additem ITEM_ACRO_BIKE
setvar VAR_BRINEY_HOUSE_STATE, 1
setvar VAR_ROUTE116_STATE, 2
setflag FLAG_HIDE_ROUTE_116_MR_BRINEY
setflag FLAG_BADGE01_GET
setflag FLAG_BADGE02_GET
setflag FLAG_BADGE03_GET
setflag FLAG_BADGE04_GET
setflag FLAG_BADGE05_GET
setflag FLAG_BADGE06_GET
setflag FLAG_BADGE07_GET
setflag FLAG_BADGE08_GET
setflag FLAG_VISITED_LITTLEROOT_TOWN
setflag FLAG_VISITED_OLDALE_TOWN
setflag FLAG_VISITED_DEWFORD_TOWN
setflag FLAG_VISITED_LAVARIDGE_TOWN
setflag FLAG_VISITED_FALLARBOR_TOWN
setflag FLAG_VISITED_VERDANTURF_TOWN
setflag FLAG_VISITED_PACIFIDLOG_TOWN
setflag FLAG_VISITED_PETALBURG_CITY
setflag FLAG_VISITED_SLATEPORT_CITY
setflag FLAG_VISITED_MAUVILLE_CITY
setflag FLAG_VISITED_RUSTBORO_CITY
setflag FLAG_VISITED_FORTREE_CITY
setflag FLAG_VISITED_LILYCOVE_CITY
setflag FLAG_VISITED_MOSSDEEP_CITY
setflag FLAG_VISITED_SOOTOPOLIS_CITY
setflag FLAG_VISITED_EVER_GRANDE_CITY
setflag FLAG_LANDMARK_POKEMON_LEAGUE
setflag FLAG_LANDMARK_BATTLE_FRONTIER
clearflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
release
end
Debug_FlagsNotSetOverworldConfigMessage::
message Debug_FlagsNotSetOverworldConfigMessage_Text
goto Debug_MessageEnd
Debug_FlagsNotSetOverworldConfigMessage_Text:
.string "功能不可用!\n"
.string "请在这里定义该标志:\l"
.string "'include/config/overworld.h'!$"
Debug_FlagsNotSetBattleConfigMessage::
message Debug_FlagsNotSetBattleConfigMessage_Text
goto Debug_MessageEnd
Debug_FlagsNotSetBattleConfigMessage_Text:
.string "功能不可用!\n"
.string "请在这里定义一个可用标志:\l"
.string "'include/config/battle.h'!$"
Debug_BoxFilledMessage::
message Debug_BoxFilledMessage_Text
goto Debug_MessageEnd
Debug_BoxFilledMessage_Text:
.string "盒子已满!$"
Debug_EventScript_CheckEVs::
lockall
getpartysize
goto_if_eq VAR_RESULT, 0, Debug_NoPokemon
special ChoosePartyMon
waitstate
goto_if_ge VAR_0x8004, PARTY_SIZE, Debug_EventScript_CheckEVs_End
callnative Script_GetChosenMonOffensiveEVs
msgbox Debug_EventScript_Text_OffensiveEVs, MSGBOX_DEFAULT
callnative Script_GetChosenMonDefensiveEVs
msgbox Debug_EventScript_Text_DefensiveEVs, MSGBOX_DEFAULT
Debug_EventScript_CheckEVs_End::
releaseall
end
Debug_EventScript_Text_OffensiveEVs:
.string "ATK EVs: {STR_VAR_1}, SPATK EVs: {STR_VAR_2}, SPEED EVs: {STR_VAR_3}$"
Debug_EventScript_Text_DefensiveEVs:
.string "HP EVs: {STR_VAR_1}, DEF EVs: {STR_VAR_2}, SPDEF EVs: {STR_VAR_3}$"
Debug_EventScript_CheckIVs::
lockall
getpartysize
goto_if_eq VAR_RESULT, 0, Debug_NoPokemon
special ChoosePartyMon
waitstate
goto_if_ge VAR_0x8004, PARTY_SIZE, Debug_EventScript_CheckIVs_End
callnative Script_GetChosenMonOffensiveIVs
msgbox Debug_EventScript_Text_OffensiveIVs, MSGBOX_DEFAULT
callnative Script_GetChosenMonDefensiveIVs
msgbox Debug_EventScript_Text_DefensiveIVs, MSGBOX_DEFAULT
Debug_EventScript_CheckIVs_End::
releaseall
end
Debug_EventScript_Text_OffensiveIVs:
.string "ATK IVs: {STR_VAR_1}, SPATK IVs: {STR_VAR_2}, SPEED IVs: {STR_VAR_3}$"
Debug_EventScript_Text_DefensiveIVs:
.string "HP IVs: {STR_VAR_1}, DEF IVs: {STR_VAR_2}, SPDEF IVs: {STR_VAR_3}$"
Debug_EventScript_Script_1::
release
end
Debug_EventScript_Script_2::
release
end
Debug_EventScript_Script_3::
release
end
Debug_EventScript_Script_4::
release
end
Debug_EventScript_Script_5::
release
end
Debug_EventScript_Script_6::
release
end
Debug_EventScript_Script_7::
release
end
Debug_EventScript_Script_8::
release
end
Debug_CheckSaveBlock::
callnative CheckSaveBlock1Size
msgbox Debug_SaveBlock1Size, MSGBOX_DEFAULT
callnative CheckSaveBlock2Size
msgbox Debug_SaveBlock2Size, MSGBOX_DEFAULT
callnative CheckSaveBlock3Size
msgbox Debug_SaveBlock3Size, MSGBOX_DEFAULT
callnative CheckPokemonStorageSize
msgbox Debug_PokemonStorageSize, MSGBOX_DEFAULT
release
end
Debug_SaveBlock1Size::
.string "SaveBlock1 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "剩余空间: {STR_VAR_3}b.$"
Debug_SaveBlock2Size::
.string "SaveBlock2 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "剩余空间: {STR_VAR_3}b.$"
Debug_SaveBlock3Size::
.string "SaveBlock3 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "剩余空间: {STR_VAR_3}b.$"
Debug_PokemonStorageSize::
.string "{PKMN}Storage 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n"
.string "剩余空间: {STR_VAR_3}b.$"
Debug_CheckROMSpace::
callnative CheckROMSize
msgbox Debug_ROMSize, MSGBOX_DEFAULT
release
end
Debug_ROMSize::
.string "ROM 大小: {STR_VAR_1}MB/32MB.\n"
.string "剩余空间: {STR_VAR_2}MB.$"
Debug_HatchAnEgg::
lockall
getpartysize
goto_if_eq VAR_RESULT, 0, Debug_NoPokemon
special ChoosePartyMon
waitstate
goto_if_ge VAR_0x8004, PARTY_SIZE, Debug_HatchAnEgg_End
specialvar VAR_RESULT, ScriptGetPartyMonSpecies
goto_if_ne VAR_RESULT, SPECIES_EGG, DebugScript_HatchAnEgg_CantForceHatch
special EggHatch
waitstate
Debug_HatchAnEgg_End::
releaseall
end
Debug_NoPokemon::
msgbox DebugScript_Text_EmptyParty, MSGBOX_DEFAULT
releaseall
end
DebugScript_HatchAnEgg_CantForceHatch::
msgbox DebugScript_HatchAnEgg_Text_NotAnEgg, MSGBOX_DEFAULT
releaseall
end
DebugScript_Text_EmptyParty::
.string "你既没有宝可梦也没有宝可梦的蛋。$"
DebugScript_HatchAnEgg_Text_NotAnEgg::
.string "那不是宝可梦的蛋。$"
DebugScript_ZeroDaycareMons::
msgbox DebugText_DaycareNoPokemon, MSGBOX_DEFAULT
releaseall
end
DebugScript_OneDaycareMons::
msgbox DebugText_DaycareOnePokemon, MSGBOX_DEFAULT
releaseall
end
DebugScript_DaycareMonsNotCompatible::
msgbox DebugText_DaycarePokemonNotCompatible, MSGBOX_DEFAULT
releaseall
end
DebugText_DaycareNoPokemon:
.string "你没有在培育屋的宝可梦$"
DebugText_DaycareOnePokemon:
.string "你仅有一个在培育屋的宝可梦$"
DebugText_DaycarePokemonNotCompatible:
.string "你在培育屋的宝可梦不能生育幼年宝可梦!$"
Debug_ShowExpansionVersion::
callnative BufferExpansionVersion
msgbox Debug_ExpansionVersion, MSGBOX_DEFAULT
release
end
Debug_ExpansionVersion:
.string "pokeemerald-expansion {STR_VAR_1}$"
Debug_EventScript_Steven_Multi::
call MossdeepCity_SpaceCenter_2F_EventScript_ChoosePartyForMultiBattle
release
end
Debug_BerryPestsDisabled::
msgbox DebugText_BerryPestsDisabled, MSGBOX_DEFAULT
release
end
DebugText_BerryPestsDisabled:
.string "OW_BERRY_PESTS未开启。\n"
.string "无法在果树上强制添加害虫。$"
Debug_BerryWeedsDisabled::
msgbox DebugText_BerryWeedsDisabled, MSGBOX_DEFAULT
release
end
DebugText_BerryWeedsDisabled:
.string "OW_BERRY_WEEDS未开启。\n"
.string "无法在果树上强制添加杂草。"
Debug_EventScript_InflictStatus1::
lockall
getpartysize
goto_if_eq VAR_RESULT, 0, Debug_NoPokemon
dynmultipush Debug_EventScript_InflictStatus1_Text_Single, 0
dynmultipush Debug_EventScript_InflictStatus1_Text_PartyWide, 1
dynmultipush Debug_EventScript_InflictStatus1_Text_Close, 2
dynmultistack 0, 0, FALSE, 3 FALSE, 0, NULL
switch VAR_RESULT
case 0, Debug_EventScript_InflictStatus1_Single
case 1, Debug_EventScript_InflictStatus1_Party
case 2, Debug_EventScript_InflictStatus1_Close
Debug_EventScript_InflictStatus1_Close:
releaseall
end
Debug_EventScript_InflictStatus1_Single:
special ChoosePartyMon
waitstate
goto_if_ge VAR_0x8004, PARTY_SIZE, Debug_EventScript_InflictStatus1_Close
specialvar VAR_RESULT, ScriptGetPartyMonSpecies
goto_if_eq VAR_RESULT, SPECIES_EGG, Debug_EventScript_InflictStatus1_Close
dynmultipush Debug_EventScript_InflictStatus1_Text_Poison, 0
dynmultipush Debug_EventScript_InflictStatus1_Text_Paralysis, 1
dynmultipush Debug_EventScript_InflictStatus1_Text_Sleep, 2
dynmultipush Debug_EventScript_InflictStatus1_Text_Burn, 3
dynmultipush Debug_EventScript_InflictStatus1_Text_Freeze, 4
dynmultipush Debug_EventScript_InflictStatus1_Text_Frostbite, 5
dynmultipush Debug_EventScript_InflictStatus1_Text_Close, 6
dynmultistack 0, 0, FALSE, 7, FALSE, 0, NULL
switch VAR_RESULT
case 0, Debug_EventScript_InflictStatus1_Single_Poison
case 1, Debug_EventScript_InflictStatus1_Single_Paralysis
case 2, Debug_EventScript_InflictStatus1_Single_Sleep
case 3, Debug_EventScript_InflictStatus1_Single_Burn
case 4, Debug_EventScript_InflictStatus1_Single_Freeze
case 5, Debug_EventScript_InflictStatus1_Single_Frostbite
case 6, Debug_EventScript_InflictStatus1_Close
case MULTI_B_PRESSED, Debug_EventScript_InflictStatus1_Close
releaseall
end
Debug_EventScript_InflictStatus1_Single_Poison:
setstatus1 STATUS1_POISON, VAR_0x8004
releaseall
end
Debug_EventScript_InflictStatus1_Single_Paralysis:
setstatus1 STATUS1_PARALYSIS, VAR_0x8004
releaseall
end
Debug_EventScript_InflictStatus1_Single_Sleep:
setstatus1 STATUS1_SLEEP, VAR_0x8004
releaseall
end
Debug_EventScript_InflictStatus1_Single_Burn:
setstatus1 STATUS1_BURN, VAR_0x8004
releaseall
end
Debug_EventScript_InflictStatus1_Single_Freeze:
setstatus1 STATUS1_FREEZE, VAR_0x8004
releaseall
end
Debug_EventScript_InflictStatus1_Single_Frostbite:
setstatus1 STATUS1_FROSTBITE, VAR_0x8004
releaseall
end
Debug_EventScript_InflictStatus1_Party:
dynmultipush Debug_EventScript_InflictStatus1_Text_Poison, 0
dynmultipush Debug_EventScript_InflictStatus1_Text_Paralysis, 1
dynmultipush Debug_EventScript_InflictStatus1_Text_Sleep, 2
dynmultipush Debug_EventScript_InflictStatus1_Text_Burn, 3
dynmultipush Debug_EventScript_InflictStatus1_Text_Freeze, 4
dynmultipush Debug_EventScript_InflictStatus1_Text_Frostbite, 5
dynmultipush Debug_EventScript_InflictStatus1_Text_Close, 6
dynmultistack 0, 0, FALSE, 7, FALSE, 0, NULL
switch VAR_RESULT
case 0, Debug_EventScript_InflictStatus1_Party_Poison
case 1, Debug_EventScript_InflictStatus1_Party_Paralysis
case 2, Debug_EventScript_InflictStatus1_Party_Sleep
case 3, Debug_EventScript_InflictStatus1_Party_Burn
case 4, Debug_EventScript_InflictStatus1_Party_Freeze
case 5, Debug_EventScript_InflictStatus1_Party_Frostbite
case 6, Debug_EventScript_InflictStatus1_Close
case MULTI_B_PRESSED, Debug_EventScript_InflictStatus1_Close
releaseall
end
Debug_EventScript_InflictStatus1_Party_Poison:
setstatus1 STATUS1_POISON, PARTY_SIZE
releaseall
end
Debug_EventScript_InflictStatus1_Party_Paralysis:
setstatus1 STATUS1_PARALYSIS, PARTY_SIZE
releaseall
end
Debug_EventScript_InflictStatus1_Party_Sleep:
setstatus1 STATUS1_SLEEP, PARTY_SIZE
releaseall
end
Debug_EventScript_InflictStatus1_Party_Burn:
setstatus1 STATUS1_BURN, PARTY_SIZE
releaseall
end
Debug_EventScript_InflictStatus1_Party_Freeze:
setstatus1 STATUS1_FREEZE, PARTY_SIZE
releaseall
end
Debug_EventScript_InflictStatus1_Party_Frostbite:
setstatus1 STATUS1_FROSTBITE, PARTY_SIZE
releaseall
end
Debug_EventScript_InflictStatus1_Text_Single:
.string "单体$"
Debug_EventScript_InflictStatus1_Text_PartyWide:
.string "全队$"
Debug_EventScript_InflictStatus1_Text_Close:
.string "近战$"
Debug_EventScript_InflictStatus1_Text_Poison:
.string "中毒$"
Debug_EventScript_InflictStatus1_Text_Paralysis:
.string "麻痹$"
Debug_EventScript_InflictStatus1_Text_Sleep:
.string "睡眠$"
Debug_EventScript_InflictStatus1_Text_Burn:
.string "灼伤$"
Debug_EventScript_InflictStatus1_Text_Freeze:
.string "冰冻$"
Debug_EventScript_InflictStatus1_Text_Frostbite:
.string "冻伤$"
Debug_EventScript_EWRAMCounters::
callnative CheckEWRAMCounters
msgbox Debug_EventScript_EWRAMCounters_Text, MSGBOX_DEFAULT
release
end
Debug_EventScript_EWRAMCounters_Text::
.string "跟随步数: {STR_VAR_1}.\n"
.string "钓鱼次数: {STR_VAR_2}.$"
Debug_EventScript_FontTest_Text_1:: @ Edit this to test your font
.string "{FONT_SMALL_NARROWER}"
.string "安静 暗影 白云 不语 城堡\n"
.string "大地 儿童 飞鸟 风铃 光辉\l"
.string "海洋 火焰 高楼 古道 花园\l"
.string "欢乐 记忆 静谧 角落 敬仰\l"
.string "快乐 狐狸 梨花 旅人 梦境\l"
.string "茉莉 宁静 暖阳 欧阳 漂流\l"
.string "奇遇 清风 日出 热情 山林\l"
.string "世界 希望 小雨 羊群 烟霞\l"
.string "永恒 云端 原野 月亮 早晨。$"
Debug_EventScript_FontTest_Text_2::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "安静的世界充满细语\n"
.string "城堡中的精灵追逐梦想。\l"
.string "飞鸟飞鸟掠过蓝天白云,\l"
.string "风铃响起,带来午后微光。\l"
.string "欢乐的旅人走过古道幽径,\l"
.string "梦境与现实在交界相融。\l"
.string "光辉之地记录回忆点滴,\l"
.string "盛开的梨花低语着春意。$"
Debug_EventScript_FontTest_Text_3::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "故事讲述了遥远时光\n"
.string "高楼大厦隐藏着诗与远方。\l"
.string "古道古道通向静谧森林,\l"
.string "记忆如溪水缓缓流淌。\l"
.string "狐狸在梦中跳跃云端,\l"
.string "火焰温暖了夜晚月光。\l"
.string "旅人静听风吹草动,\l"
.string "世界因此而悄然流转。$"
Debug_EventScript_FontTest_Text_4::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "角落藏着心灵秘密\n"
.string "宁静时光流淌如泉水。\l"
.string "欧阳问道山水之间,\l"
.string "清风吹过花影婆娑。\l"
.string "日出时刻照亮希望,\l"
.string "热情燃烧在心房之中。\l"
.string "山林深处回荡回音,\l"
.string "烟霞朦胧化作梦境。$"
Debug_EventScript_FontTest_Text_5::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "世界如此多彩缤纷\n"
.string "希望藏在点点星光中。\l"
.string "小雨滋润干涸心田,\l"
.string "羊群悠闲走在绿坡。\l"
.string "永恒只在瞬间流转,\l"
.string "云端之上藏着诗篇。\l"
.string "原野广阔无边无际,\l"
.string "早晨曙光带来新生。$"
Debug_EventScript_FontTest_Text_6::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "风起时叶随梦飘摇\n"
.string "泉水清清流过岁月。\l"
.string "山峰巍峨如岁月沉淀,\l"
.string "月色温柔照亮心房。\l"
.string "星辰之间闪烁故事,\l"
.string "长夜不再孤单徘徊。\l"
.string "梦境醒来仍有诗意,\l"
.string "新的一天缓缓到来。$"
Debug_EventScript_FontTest_Text_7::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "风吹过的麦田泛金光\n"
.string "心中的愿望悄然生长。\l"
.string "在每个黄昏的边界,\l"
.string "都藏着故事的篇章。\l"
.string "花开的声音令人动容,\l"
.string "回忆如流水一去不返。\l"
.string "希望如火把燃烧,\l"
.string "点亮你我心灵深处。$"
Debug_EventScript_FontTest_Text_8::
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "云南古老神秘土地\n"
.string "年轻梦想在此启程。\l"
.string "风中回荡过往旋律,\l"
.string "遥远旅途逐梦不停。$"
Debug_EventScript_FontTest_Text_9:: @ Special thanks to Nintendo for this nice pangram to test other glyphs
.string "{FONT_SMALL_NARROWER}" @ Edit this to test your font
.string "42 × 138 = 5796。\n"
.string "小山博士,电视答题赢\l"
.string "得了折扣20%优惠券的\l"
.string "山猫说:小丽,\l"
.string "他们“出名”了。\l"
.string "♂1/♀1 = ¥1。也就是\l"
.string "10 + 9 - 8 = 11。\l"
.string "任天堂GBA可以连接到\l"
.string "NGC主机虽然我不信\l"
.string "他闭着眼睛完成的。\l"
.string "你信吗…?$"
Debug_PrintFontTest::
msgbox Debug_EventScript_FontTest_Text_1, MSGBOX_DEFAULT
msgbox Debug_EventScript_FontTest_Text_2, MSGBOX_DEFAULT
msgbox Debug_EventScript_FontTest_Text_3, MSGBOX_DEFAULT
msgbox Debug_EventScript_FontTest_Text_4, MSGBOX_DEFAULT
msgbox Debug_EventScript_FontTest_Text_5, MSGBOX_DEFAULT
msgbox Debug_EventScript_FontTest_Text_6, MSGBOX_DEFAULT
msgbox Debug_EventScript_FontTest_Text_7, MSGBOX_DEFAULT
msgbox Debug_EventScript_FontTest_Text_8, MSGBOX_DEFAULT
msgbox Debug_EventScript_FontTest_Text_9, MSGBOX_DEFAULT
releaseall
end
Debug_EventScript_FontTest::
lockall
goto Debug_PrintFontTest
@ goto_if_eq VAR_RESULT, 0, Debug_NoPokemon
@ dynmultipush Debug_EventScript_InflictStatus1_Text_Single, 0
@ dynmultipush Debug_EventScript_InflictStatus1_Text_PartyWide, 1
@ dynmultipush Debug_EventScript_InflictStatus1_Text_Close, 2
@ dynmultistack 0, 0, FALSE, 3 FALSE, 0, NULL
@ switch VAR_RESULT
@ case 0, Debug_EventScript_InflictStatus1_Single
@ case 1, Debug_EventScript_InflictStatus1_Party
@ case 2, Debug_EventScript_InflictStatus1_Close
@Debug_EventScript_InflictStatus1_Close:
@ releaseall
@ end