84 lines
3.8 KiB
C
84 lines
3.8 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Drought sets up sun for 5 turns (Gen6+)")
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{
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GIVEN {
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WITH_CONFIG(B_ABILITY_WEATHER, GEN_6);
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PLAYER(SPECIES_NINETALES) { Moves(MOVE_CELEBRATE); Ability(ABILITY_DROUGHT); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DROUGHT);
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight faded.");
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}
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}
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SINGLE_BATTLE_TEST("Drought sets up sun for 8 turns with Heat Rock (Gen6+)")
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{
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GIVEN {
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WITH_CONFIG(B_ABILITY_WEATHER, GEN_6);
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PLAYER(SPECIES_NINETALES) { Moves(MOVE_CELEBRATE); Ability(ABILITY_DROUGHT); Item(ITEM_HEAT_ROCK); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DROUGHT);
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight faded.");
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}
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}
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SINGLE_BATTLE_TEST("Drought sets up permanent sun (Gen3-5)")
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{
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GIVEN {
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WITH_CONFIG(B_ABILITY_WEATHER, GEN_3);
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PLAYER(SPECIES_NINETALES) { Moves(MOVE_CELEBRATE); Ability(ABILITY_DROUGHT); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DROUGHT);
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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MESSAGE("The sunlight is strong.");
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NOT MESSAGE("The sunlight faded.");
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}
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}
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