125 lines
4.9 KiB
C
125 lines
4.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Effect Spore only inflicts status on contact")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_SCRATCH; }
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PARAMETRIZE { move = MOVE_SWIFT; }
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GIVEN {
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ASSUME(MoveMakesContact(MOVE_SCRATCH));
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ASSUME(!MoveMakesContact(MOVE_SWIFT));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
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} WHEN {
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TURN { MOVE(player, move, WITH_RNG(RNG_EFFECT_SPORE, 1)); }
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TURN {}
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} SCENE {
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if (MoveMakesContact(move)) {
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ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!");
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STATUS_ICON(player, poison: TRUE);
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} else {
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!");
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STATUS_ICON(player, poison: TRUE);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Effect Spore causes poison 3.3% (Gen3), 10% (Gen4) and 9% (Gen5+) of the time")
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{
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u32 config, passes, trials;
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PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3%
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PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10%
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PARAMETRIZE { config = GEN_5; passes = 9; trials = 100; } // 9%
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PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE);
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GIVEN {
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WITH_CONFIG(B_ABILITY_TRIGGER_CHANCE, config);
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ASSUME(MoveMakesContact(MOVE_SCRATCH));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
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} WHEN {
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TURN { MOVE(player, MOVE_SCRATCH); }
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TURN {}
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!");
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STATUS_ICON(player, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Effect Spore causes paralysis 3.3% (Gen3) and 10% (Gen4+) of the time")
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{
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u32 config, passes, trials;
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PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3%
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PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10%
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PARAMETRIZE { config = GEN_5; passes = 1; trials = 10; } // 10%
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PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE);
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GIVEN {
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WITH_CONFIG(B_ABILITY_TRIGGER_CHANCE, config);
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ASSUME(MoveMakesContact(MOVE_SCRATCH));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
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} WHEN {
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TURN { MOVE(player, MOVE_SCRATCH); }
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TURN {}
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
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MESSAGE("The opposing Breloom's Effect Spore paralyzed Wobbuffet, so it may be unable to move!");
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STATUS_ICON(player, paralysis: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Effect Spore causes sleep 3.3% (Gen3), 10% (Gen4) and 11% (Gen5+) of the time")
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{
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u32 config, passes, trials;
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PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3%
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PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10%
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PARAMETRIZE { config = GEN_5; passes = 11; trials = 100; } // 11%
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PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE);
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GIVEN {
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WITH_CONFIG(B_ABILITY_TRIGGER_CHANCE, config);
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ASSUME(MoveMakesContact(MOVE_SCRATCH));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
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} WHEN {
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TURN { MOVE(player, MOVE_SCRATCH); }
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TURN {}
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player);
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MESSAGE("The opposing Breloom's Effect Spore made Wobbuffet sleep!");
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STATUS_ICON(player, sleep: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Effect Spore will check if it can inflict status onto attacker, not itself")
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{
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u32 config, passes, trials;
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PARAMETRIZE { config = GEN_3; passes = 1; trials = 30; } // 3.3%
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PARAMETRIZE { config = GEN_4; passes = 1; trials = 10; } // 10%
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PARAMETRIZE { config = GEN_5; passes = 11; trials = 100; } // 11%
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PASSES_RANDOMLY(passes, trials, RNG_EFFECT_SPORE);
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GIVEN {
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WITH_CONFIG(B_ABILITY_TRIGGER_CHANCE, config);
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ASSUME(MoveMakesContact(MOVE_SCRATCH));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BRELOOM) { Status1(STATUS1_BURN); Ability(ABILITY_EFFECT_SPORE); }
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} WHEN {
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TURN { MOVE(player, MOVE_SCRATCH); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player);
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MESSAGE("The opposing Breloom's Effect Spore made Wobbuffet sleep!");
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STATUS_ICON(player, sleep: TRUE);
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}
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}
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