2026-02-06 11:57:33 +01:00

27 lines
980 B
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stages")
{
u32 genConfig = 0, chance;
for (u32 j = GEN_1; j <= GEN_5; j++)
PARAMETRIZE { genConfig = j; chance = 4; } // 25%
for (u32 j = GEN_6; j <= GEN_9; j++)
PARAMETRIZE { genConfig = j; chance = 2; } // 50%
PASSES_RANDOMLY(1, chance, RNG_CRITICAL_HIT);
GIVEN {
WITH_CONFIG(B_CRIT_CHANCE, genConfig);
ASSUME(gItemsInfo[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); }
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player);
MESSAGE("Wobbuffet used the Dire Hit to get pumped!");
MESSAGE("Wobbuffet used Scratch!");
MESSAGE("A critical hit!");
}
}