27 lines
980 B
C
27 lines
980 B
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stages")
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{
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u32 genConfig = 0, chance;
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for (u32 j = GEN_1; j <= GEN_5; j++)
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PARAMETRIZE { genConfig = j; chance = 4; } // 25%
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for (u32 j = GEN_6; j <= GEN_9; j++)
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PARAMETRIZE { genConfig = j; chance = 2; } // 50%
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PASSES_RANDOMLY(1, chance, RNG_CRITICAL_HIT);
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GIVEN {
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WITH_CONFIG(B_CRIT_CHANCE, genConfig);
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ASSUME(gItemsInfo[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); }
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TURN { MOVE(player, MOVE_SCRATCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player);
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MESSAGE("Wobbuffet used the Dire Hit to get pumped!");
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MESSAGE("Wobbuffet used Scratch!");
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MESSAGE("A critical hit!");
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}
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}
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