* consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
#include "graphics/gimmicks.h"
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// Gimmick data
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const struct GimmickInfo gGimmicksInfo[GIMMICKS_COUNT] =
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{
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[GIMMICK_NONE] = {0},
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[GIMMICK_MEGA] =
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{
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.triggerSheet = &sSpriteSheet_MegaTrigger,
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.triggerPal = &sSpritePalette_MegaTrigger,
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.triggerTemplate = &sSpriteTemplate_GimmickTrigger,
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.indicatorSheet = &sSpriteSheet_MegaIndicator,
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.indicatorPal = &sSpritePalette_MegaIndicator,
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.CanActivate = CanMegaEvolve,
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.ActivateGimmick = ActivateMegaEvolution,
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},
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[GIMMICK_Z_MOVE] =
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{
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.triggerSheet = &sSpriteSheet_ZMoveTrigger,
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.triggerPal = &sSpritePalette_ZMoveTrigger,
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.triggerTemplate = &sSpriteTemplate_GimmickTrigger,
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.CanActivate = CanUseZMove,
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.ActivateGimmick = ActivateZMove,
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},
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[GIMMICK_ULTRA_BURST] =
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{
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.triggerSheet = &sSpriteSheet_BurstTrigger,
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.triggerPal = &sSpritePalette_BurstTrigger,
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.triggerTemplate = &sSpriteTemplate_GimmickTrigger,
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.CanActivate = CanUltraBurst,
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.ActivateGimmick = ActivateUltraBurst,
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},
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[GIMMICK_DYNAMAX] =
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{
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.triggerSheet = &sSpriteSheet_DynamaxTrigger,
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.triggerPal = &sSpritePalette_DynamaxTrigger,
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.triggerTemplate = &sSpriteTemplate_GimmickTrigger,
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.indicatorSheet = &sSpriteSheet_DynamaxIndicator,
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.indicatorPal = &sSpritePalette_MiscIndicator,
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.CanActivate = CanDynamax,
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.ActivateGimmick = ActivateDynamax,
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},
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[GIMMICK_TERA] =
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{
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.triggerSheet = &sSpriteSheet_TeraTrigger,
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.triggerPal = &sSpritePalette_TeraTrigger,
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.triggerTemplate = &sSpriteTemplate_GimmickTrigger,
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.indicatorSheet = NULL, // handled separately
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.indicatorPal = &sSpritePalette_TeraIndicator,
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.CanActivate = CanTerastallize,
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.ActivateGimmick = ActivateTera,
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}
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};
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